An analysis of how Riot handled the Lulu experiment

Ghiefelstein··4 votes·1,200 views

Season 4 was quite eventful for Lulu. Riot experimented with a new direction: Instead of “enforcing the meta” they would keep Lulu viable in multiple lanes. Now we can look back and see what we can learn from that experiment. What can be done better next time?


More than half a year ago Mid Lulu started to become popular. After casting Help, Pix! on an enemy she could land two guaranteed Glitterlances. Something needed to be done about this low-interaction, high-obnoxiousness harass pattern. Riot decided to try something new. Instead of taking a huge hammer swing to make Lulu stronger as a support than a mid laner, they wanted to preserve both playstyles. "Enforcing the meta" reduces experimentation and discovery of new things, so this approach was worth a try. Riot said that they would keep an eye on support Lulu and help her if necessary.

The next patch there was not a word on Lulu. On the forums players kept asking about the Lulu analysis. Morello noticed one of those threads and brought in Statikk, his subject-matter expert. Statikk responded in-depth with Riot’s perspective. The message was that support Lulu was somewhat weaker but still fine in terms of balance. He explained why they did not want to enforce the meta, but also created false expectations.

If we do make changes again to address her power level in Mid Lane, we will most definitely have to compensate her in Bot Lane.

Support Lulu never got this much needed compensation. A little later Top Lulu started to rise, bullying common top laners. She has an easy time harassing melees while staying safe with her disengage. I imagine that Riot thought long and hard what to do next. The patch notes 4.13 give a glimpse of their evaluation. They are also the last thing Riot said about Lulu.

We initially thought solo lane Lulu was a unique addition to the game, so we wanted to let her stay a viable pick in both solo and duo lanes.

Riot initially thought solo lane Lulu would be a unique addition to the game. But now she causes problems and there is no way back. She needs to stay viable in multiple lanes. It is unclear what made solo lane Lulu so unique in the first place, nobody explained that.

As an aside, we know this isn't a great situation where we keep indirectly reducing support Lulu's power to maintain her viability as a mage, so this is something we'll have to really consider for the future.

This is something we heard before. Yes, we damaged support Lulu, but we had to for the health of the game. Just give it time and we will look into it in the future. Compensating support Lulu is really difficult because her support power en solo lane power are so connected. What followed were a few months of complete silence from Riot.


So what can we learn from this?

  • Making threads to Riot helps sometimes. In this case Morello himself made sure that the Lulu analysis was posted. Keep reminding Riot about these kind of things!
  • When Riot goes for a quick nerf, the follow-up can be lacking. In the last 6 months Lulu had two emergency nerf patches with the promise to keep an eye on her. But the follow-up never came.
  • Communication does not always align with Riot's actions. They say support Lulu will get compensation when needed, but never actually do it. They do an extensive analysis on a champion, but forget to communicate it. That makes it hard to keep trusting them.
  • Making sweeping changes like allowing a champion in multiple roles should be done with a clear vision in mind. We now have solo lane Lulu with an unclear identity and a weakened support. There was no back-up plan to keep them both viable, so nerfs were the only option.

I hope Riot presents a vision for Lulu’s place in the game soon. She needs it desperately.

Thank you for reading! Lulu

10 Comments

GnomeDigest3 votes

These days Riot just talks at the community some but the listening part ended long ago hence the "communication does not align with Riots actions". In the past their dialogue served a different purpose than it does now.

Before it seemed like they were trying to have a dialogue to tap the playerbase's opinion and knowledge base to help them make better decisions. This is the sort of communication that early on earned them the reputation of being one of those rare gaming companies that actually listens to its players AND uses the results of some of that dialogue in their actions.

Now its all about PR. They talk AT the playerbase giving them whatever the corporate/pr line is, give lipservice that they care about the players concerns and opinions, and then just do whatever they were planning to do anyway.

The other take away from this particular case is that Riot continues to see the support role as secondary in importance to all the other more important roles. Whenever a support champ seems to be making some other lane less desirable then that champ is nerfed with the consequences to their support ability being irrelevant. As long as the more important roles needs are met then mission accomplished for Riot.

Of course they try to make the support role better overall. Thats a separate issue. People like to use that as an argument saying that Riot doesnt see support role needs as always secondary to the rest but they are separate issues. Riot needs people to play support because its a team game and the last thing they want is champion select to be even more toxic because no one is willing to fill a role they continually show through their actions they believe is a second class b$tch role.

Whenever support champs or itemization (HoG, Philo, Targos, Crucible, etc) starts to mess with other lanes they make changes that benefit the more important roles while mostly ignoring how negatively impacted the support aspect of the equation was. What happened with Lulu, the promise of compensation and then nothing, is just par for the course. Actually maybe not par. This time they actually pretended they would compensate her instead of just not saying anything at all.

Knight Devout2 votes

In my opinion, Riot hates a little too much "stall laners"- What are stall laners? Stall laners are safe pick that you can choose when facing a snowballing enemy whom you want to deny kills and farm, without actually having the chance of killing him yourself or being aggressive.

Pre-nerf Lulu and old Raka were quite good at that, but they had other issues that made them either too good at that, or plain too strong in terms of CC/dmage.

I don't want to say if they were overpowered or not, what instead I want to discuss is** if a pick whose only purpose is to stall and delay the enemy scaling is a nice addition for League or if its strategic interest is not worthy how unfun it is for the enemy who cannot kill or be aggressive in his lane.**
What do you think?

Z Statistic1 votes
  1. reduce E's damage by 30%.
  2. reduce E's range by 25.
  3. Q increases all magic damage from Lulu! by 50% for 2 seconds.

Bam. Healthy interaction heavily incentivized.

Sailor Mint1 votes
  1. reduce E's damage by 30%.
  2. reduce E's range by 25.
  3. Q increases all magic damage from Lulu! by 50% for 2 seconds.

Bam. Healthy interaction heavily incentivized.

No skills have different range for ally and enemy casts. Help Pix is already extremely short range (650) compared to most shields (800).

Z Statistic1 votes
  1. reduce E's damage by 30%.
  2. reduce E's range by 25.
  3. Q increases all magic damage from Lulu! by 50% for 2 seconds.

Bam. Healthy interaction heavily incentivized.

No skills have different range for ally and enemy casts. Help Pix is already extremely short range (650) compared to most shields (800).

No other shield gives manipulation of one of the best waveclear/kite/burst spells in the game to up to 3k range from Lulu!...It's fair to ask if her shield range should be different from her nuke range, and it's fair to ask if her shield range should be standardized with most other shields' ranges. The answer is no for the aforementioned reason.

Honestly, the way to help with her lack of counterplay would be to change E to something akin to Ori's ball (though not exactly.) Or just remove the damage from E entirely and instead place it onto her innate. Thus, you can only manipulate Pix from her allies instead of enemies

Sailor Mint1 votes

I think you missed the point.

  • Point and click skills do not support multiple range values (i.e.: 650 Enemy / 800 Ally). or
  • Riot doesn't want to implement that solution for the sake of clarity.

in short, nerfing E's range would nerf it for both parts of the skill.

I personally think Lulu is fine. Her solo lane isn't getting picked when it's not overpowered and her support is better than it was in S3. I think the best question is why is Lulu's winrate on NA 44-46% while she's 48-50% on KR?

Sailor Mint1 votes

You're making assumptions that Lulu support is not viable.

She's arguably in a better spot right now than she was during most of Season 3. Most other supports got reworked or nerfed harder than she did.

She got compensated by virtue of every other supports getting nerfed. As long as you don't counterpick yourself (Sona, Nami, Soraka) Lulu is perfectly fine.

Lwnt2 votes

You're making assumptions that Lulu support is not viable.

She's arguably in a better spot right now than she was during most of Season 3. Most other supports got reworked or nerfed harder than she did.

She got compensated by virtue of every other supports getting nerfed. As long as you don't counterpick yourself (Sona, Nami, Soraka) Lulu is perfectly fine.

She is definitely weaker than season 3 Lulu I have no idea what you are talking about. They reduce the duration of help pix from 6 seconds to 4 seconds on an enemy, which remove the ability to double Q an Enemy.The base damage on E has been reduce by 80. They remove the slow scaling on Q that was given to her in the beginning of season 4. They reduce the duration of whimsy from 5 to 3 seconds in early game. The only thing beneficial they gave lulu after season 3 that is different is the passive scaling and the whimsy scaling (Keep in mind you need 50 Ap to get back to the original 35 percent speed boost like season 3). The problem is support income is less then solo lane income making them unable to get a lot of Ability power because Ability power is a very gold dependent stat. The amount of utility scaling ur actually going to get is very little. On top of that the type of support items we have gives little or no Ability power.

Her poking capabilities is so much weaker due to their being so much sustain in lane. The life steal from Doran's blade, relic shield sustain, Normad mealion sustain, the heals from support sustain. The damage you are doing are being healed back easily.

She not in a better spot right now because other supports are doing better than her. She got so much nerf in support lane with not one compensation for those nerf. Other supports did not get a nerf, I say the rework made them ok.

Sailor Mint1 votes

With what mana?

Lulu has the lowest pre-6 mana pool and the lowest mana regen out of all supports. Philosopher's Stone and runes/masteries were her only potential source of mp5. In short, post-3.05 you had enough mana to EQ ~3 times per recall.

Additionally she was hit by several nerfs in Season 3 which reduced her overall power compared to Season 2.

  • Glitterlance's mana cost was increased to 60/65/70/75/80 from 40/50/60/70/80.
  • Her passive damage was lowered.
  • Whimsy no longer Interrupts enemy movement (i.e.: Alistar's Headbutt).
  • Wild Growth's mana cost was 150 until pre-season 4.

Lulu benefited from Season 4's increased Gold Income since it let her build mana regen and cap out CDR easily, two things she couldn't do in Season 3 Philo/Mobo/Sightstone era. She's currently weaker than she was in early S4, but she's far better than she was in S3.

She's not the best support in the game at the moment (that honor goes to Janna and Nami at the moment), but she's still a solid tier 2 pick with strong and weak matchups against popular picks atm. We can start worrying the day she stops 1v1ing ADCs at level 2, but we're not at that point yet.

Han Chuljoon1 votes

Solo lane Lulu is not good for the game. It removes any counterplay/interaction in the laning phase and even if she's somehow shut down she has a ton of utility so it's impossible to make her useless

Glad it got nerfed.

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