How I feel about this game

Ghiefelstein··19 votes·1,628 views

I enjoy setting up my teammates for success. I love peeling, protecting, disrupting, buffing and baiting. If I can make a sacrifice to benefit my team, I do it without doubt, because I trust my teammates to do well. I primarily play supports and junglers with massive crowd control: Lulu, Nautilus, Nami, Leona, Maokai... But unfortunately I feel like Riot is weakening that playstyle and moving the game in a different direction.

  • Some of my favorite champions became solo laners, like Lulu, Maokai and Alistar. And Riot balances them around solo lanes, leaving them weaker in their intended role. Does support Lulu really need to suffer for so long because people abuse her top?
  • The jungle became a dangerous place for tank junglers, because they have trouble clearing with their low damage. Riot's solution is giving tanks a damaging aura with Cinderhulk. Do you think I pick a champion like Nautilus for his damage? This enchantment for jungle tanks is the opposite of my playstyle.
  • The Season 5 changes heavily favor damage dealers. You get vision for killing things (scuttle crab, raptors). Securing dragon no longer gives everyone global gold, instead it gives more damage to the carries. The only thing I can use is the movement speed. What happened to the goal for season 4? Ensure all roles and positions can experience power-growth and progression. I miss that part of the game right now.

My relationship with Riot is like my relationship with adc's. I trust them, even though they do stupid things. I know that if I keep believing in them, they will do something amazing every once in a while. Then I smile and remember why I enjoy this game so much. Riot, please make me smile again.

17 Comments

kitcat3003 votes

Have you seen the buffs to tank junglers on the PBE right now?

Nautilus

  • Titan's Wrath (W ) shield value scaling increased to 9/11/13/15/17% of his max health from 7/9.5/12/14.5/17%
  • Titan's Wrath (W) damage changed to 30/40/50/60/70 from 40/55/70/85/100
  • Riptide (E): Cooldown lowered to 7/6.5/6/5.5/5 from 10 at all ranks Mana cost lowered to 40/50/60/70/80 from 60/70/80/90/100 AP ratio lowered to .3 from .5 Slow duration lowered to 1.25 from 2 seconds

Skarner

  • Crystal Slash (Q) damage increased to 20/30/40/50/60 from 18/28/38/48/58
  • Crystal Slash (Q) while charged bonus damage increased to 20/30/40/50/60 from 18/28/38/48/58
  • Fracture (E) damage increased to 40/75/110/145/180 from 40/60/80/100/120

Trundle

  • King's Tribute (Passive) range increased to 1400 from 1000
  • Frozen Domain (W) increased healing on the ice increased to 20% from 8/11/14/17/20%

Volibear

  • Frenzy (W) - New Effect: If Volibear bites a monster, Frenzy's cooldown is reduced by 50%

Zac

  • Elastic Slingshot (E) now knocks back for 1 second up from .5 seconds

NEW ITEM: BAMI'S CINDER

  • Total Cost: 1000g
  • Recipe: Ruby Crystal + 600g
  • +300 Health
  • UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

item 3709 Now called CINDERHULK

  • Recipe: [Bami's Cinder + Jungle Item + 350g]
  • Total Cost: 2200g
  • +350 Health
  • +25% Bonus Health
  • UNIQUE Passive - Immolate: While in combat, deals 16 (+1 per champion level) magic damage a second to nearby enemies. This increases to 24 (+1.5 per champion level) based on time in combat.
Edyr4201 votes

item 3709 + item 3068 + Udyr = BURNDYR inc?

Anidan3 votes

Doesn't stack.

junglerboy161 votes

Doesn't stack, and Cinderhulk will be stronger than sunfire regardless, because it only turns on in combat (no annoying aggroing Baron while clearing wards) and also deals much more damage after only being in combat for 2 seconds.

Rakvir1 votes

Bami's Cinder looks like it could be a feasible support item for melee that are left to defend a turret by themselves for whatever reason (ADC helping another lane, dead, back at base, etc.) and have trouble farming while under pressure while from the enemy.

True, you wouldn't be able to upgrade it to Cinderhulk but it's a pretty cheap item which would be great. Hopefully not an item that can only be bought if you have smite/hunter's machete/etc.

kitcat3002 votes

item 3068 uses the cinder in its recipe now.

ArtofThanatos2 votes

I would like to see riot sell the rights to this game honestly.

Juggernaut6288 votes

{quoted}

I would like to see riot sell the rights to this game honestly.

No. Riot is doing nothing wrong. People such as you that make stupid comments like this or the true problem of the game. You guys make Rito do stupid decisions to make you happy, they backfire, and now you rage more. Instead of raging, for once just let them do what they want. If you actually enjoy the game, but hate being bursted by the ADC, then go learn how to play ADC.

ArtofThanatos2 votes

Didn't rage? Simply made a statement. Maybe you didn't mean to reply to me because your comment has no intellectual grain to it in reference to what I said.

Eedat3 votes

Your initial comment "has no intellectual grain" and if you dislike the game that Riot provides to you FREE OF CHARGE then go play a different one.

Learn 2 Swim1 votes

{quoted}

No. Riot is doing nothing wrong. People such as you that make stupid comments like this or the true problem of the game. You guys make Rito do stupid decisions to make you happy, they backfire, and now you rage more. Instead of raging, for once just let them do what they want. If you actually enjoy the game, but hate being bursted by the ADC, then go learn how to play ADC.

oh! riot is great and its all this guys fault huh?

fk off

Spacesuit Spiff1 votes

I basically only jungle Vi and Rek, and build them as tanky team enablers (unless I'm fed out of my mind or the team has enough tanks, which never happens in soloq). Sure, being able to 1v1 is nice, but being able to engage and soak up all the enemy ults while escaping so you can pop back in later is priceless.

Fefnil1 votes

This is so true. Although I think that Riot is genuinely trying to help support champions (tanks or not), but it still has to maintain a competitive game based on personal skill, more than stat strategy. Anyway, for what concerns tanks, I tried to suggest something to help them instead of the Bami's Cinder that, as you said, it's useless on tanks. This is the link: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EOOYFX0d-item-suggestion-a-true-tank-item

Ghiefelstein1 votes

Although I think that Riot is genuinely trying to help support champions

I want to believe that too. It is just really hard when you look at their actual balance changes. Almost every support has been nerfed over the past year. Why can't supports get small buffs like Varus, or Anivia, or Garen, or Hecarim, or Rumble, or Tristana, or Leblanc, or Gragas, or [insert non-support champion here]? I hope the Taric rework is fabulous enough to compensate.

Also I looked at your item suggestion. If I can give you one tip: focus on the effect, not on the numbers. The idea is very creative and powerful, don't distract from it with numbers. You want to discuss alternative tank items, not how OP or UP your item would be. I personally think a defensive version of double-edged sword has potential.

Fefnil1 votes

Mmh... ok, but it's hard to put attention away from numbers, when they are the real problem: I'm trying to suggest an item to assure your role as a tank even when enemy team is ahead, because the problem is that they burst you like a squishy, and this is effectively a problem of damage calculation.

DemiluniS1 votes

well, most of the supports fine as they are, there's really no reason to buff something that is already fine

Chessburger1 votes

{quoted}

  • The jungle became a dangerous place for tank junglers, because they have trouble clearing with their low damage. Riot's solution is giving tanks a damaging aura with Cinderhulk. Do you think I pick a champion like Nautilus for his damage? This enchantment for jungle tanks is the opposite of my playstyle.

I don't understand this complaint. Do you like standing still hitting like a wet noodle for 10s a jungle camp? Because that's not efficient. And the +25% bonus health is something a tank would actually want in my humble opinion. Extra damage against monsters is what we desperately need on tank junglers. The issue right now is that if you lower the health of monsters you're just inviting damage junglers to do it even faster and be even better in comparison to tanks (look at what was going on last season).

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