@Riot: why Lulu is no longer in line with your design values
The key to mastery with Lulu is adaptability. You have to react differently in every game or fight to get the most out of her kit. Her abilities have various use cases and it is not always obvious which is the best. Sounds like a perfect example of Riots design values at work. However, I believe that the recent changes to Lulu greatly reduced her adaptability and that needs to be fixed. Read on to see if you agree.
First let me explain why I think adaptability is so important for Lulu’s playstyle. An ability like her W can be used for kiting, initiating, roaming or dodging on various allies. It can also be used as a polymorph to disrupt any enemy. The player has to decide what is best in a given situation. Similarly, her ult can be used on the frontline for the knock up and slow, or on the back line for the health. Adaptability is also the reason why Lulu works as a support or a solo laner.
Solo lane Lulu was a problem and she needed nerfs, but the changes went completely against your design value adaptability. To preserve both roles for Lulu you greatly reduced her adaptability in skill order, ability usage and build. Let me explain how each of these aspects was impacted by the changes over the past few months. You can find the source for the Riot quotes at the end of the post.
- Skill order: Old Lulu could max E first in a difficult lane for the shield. She could also max W last if she primarily used it for the speed boost, since the speed boost did not scale with levels. New Lulu had E nerfed at later levels, W nerfed at early levels and W’s mana cost buffed at later levels. That cemented the skill order Q>W>E, I honestly cannot think of a situation where you would skill in a different order. “Admittedly, we've probably significantly weakened Support Lulu players who maxed E first instead of Q, and maxing Q will probably the way to go right now (not sure on this, only theoretical).” - Statikk
- Ability usage: “The most interesting part of Lulu's kit is the offensive / defensive use cases for each of her spells, but they become problematic when she's not actually making any tradeoffs when she chooses one over the other.” - Statikk Shield 80/120/160/200/240 (+60% AP) for 6 seconds plus pix damage on autos Nuke 80/110/140/170/200 (+40% AP) for 4 seconds plus reveal Can someone tell me where the tradeoff is for nerfed E? Old offensive E had at least a longer reveal and the possibility to land two glitterlances.
- Build: “When we made our 2014 Season changes to supports, we wanted to make them feel good about buying AP items.” - Patch 4.5 notes. After removing the utility ratio from Q, there is only the ratio on half of W. I rarely feel good about buying AP items on support Lulu. I would only buy AP if it helped me with my primary goal: protecting my team and disrupting the enemy. Damage is just a secondary benefit.
My conclusion is that you heavily limited the choices and options for a Lulu player, seriously reducing her adaptability. Support Lulu has suffered enough to allow solo laning, please bring back the interesting tradeoffs she once had. This is the reason why you formulated design values in the first place, act upon it. Do you agree with the following points?
- Adaptability is a form of mastery in Riot's design values. They should reward players who remain adaptable through system and balance changes.
- Lulu has or at least had an abundance of adaptability as a character, so much that it is part of her identity.
- Balance changes over the past few months have reduced many choices and tradeoffs on skill order, ability usage and build for Lulu.
- This reduction is the opposite of Riot's design philosophy and therefore needs to be repaired.
I would love to discuss how we can make Lulu as healthy and interesting to play as possible.
Quotes: Statikk on skill order and ability usage http://boards.na.leagueoflegends.com...g?comment=0003 Patch 4.5 notes for Lulu on build http://na.leagueoflegends.com/en/new...es#patch-lulu2
tl;dr Adaptability is vital for Lulu, but recent nerfs removed many choices on skill order, ability usage and build. Please fix.