Ambient gold should be distributed more fairly

Ghiefelstein·4/21/2015, 6:11:34 PM·85 votes·4,639 views

Each team passively generates 95 gold per 10 seconds. That gold is divided equally over all the players, giving them 19 gold per 10 seconds. I think that gold can be distributed fairer in a way that promotes skill and teamwork. Here is my proposal:


The ambient gold for an AFK player goes to the rest of his team. It is bad enough that they have to play a 4v5, at least give them as much ambient gold as the enemy team.

Take some ambient gold from the rich and give it to the poor. Basically the poor (support and jungler for example) get a bigger share of the ambient gold so they are less gold-starved. This of course should only happen when they play well and their teammates can miss the gold. Luckily we have a way to determine that:

The richer your teammates are, the more ambient gold you get. Did you give a kill to your teammate? Great, here is some extra ambient gold. Did you ward so your team can farm safely? Have some more ambient gold. Did you just take a tower? Awesome, take this ambient gold. Every action that makes your teammates richer will give you a bigger share of the ambient gold. Supports and junglers will probably benefit the most from this, but it promotes teamwork for every role. If you are skilled enough to consistently get your teammates fed, you will receive more ambient gold as a reward.

Your ambient gold share is determined by 1/[your total gold]. Let me give an example with the following total gold numbers: Mid and adc: 12k Top: 10k Support and jungler: 8k Calculate the total 1/12+1/12+1/10+1/8+1/8=31/60 The support and jungler get a share of (1/8) / (31/60)*100% = 24.2% or 23 gold per 10 The top laner gets (1/10) / (31/60)*100% = 19.4% or 18.4 gold per 10 The mid laner and adc get the remaining (1/12) / (31/60)*100% = 16.1% or 15.3 gold per 10


At the end the total gold is unchanged, but the difference between the richest and the poorest is smaller. Yes, that makes individual snowballing harder. But in exchange the gold is more evenly distributed and your whole team benefits from your skilled play. Teamwork is what makes LoL such a unique game, and I would love to see it being rewarded more. Thank you for reading, please let me know what you think in the comments!

66 Comments

Drackolus4/21/2015, 7:00:42 PM27 votes

Soraka Please, sir... I've already bought my item 3069 item 2049 item 2043 item 3364 like the government told me to... I just wanna buy an item 3504... I know it's a whole 2100 gold and I'm just a lower-class support... but I have a team who can't feed themselves, and I work so hard...

SH Azykan4/21/2015, 6:22:46 PM8 votes

This is actually a great idea. +1 from me P:

AMYS GRAVE4/21/2015, 7:04:28 PM5 votes

There are some interesting ideas in there. 1 is actually implemented in dota and i think should be common sense. 2, 3, and 4 i disagree with, it limits the rewards for good play which is vital to many roles in the game. I feel they could increase the gold for assists to help the teamwork aspect of gold as a reward though.

Saianna4/21/2015, 6:44:07 PM5 votes

Just lil thing: If you take gold/sec from afker then once (if) he comes back he'll be in even worse position than now.

So maybe some kind of mechanic that if he comes back he gets higher gold/sec for or something? Or allow teammates to lend/give him some gold?

Anyways, I love your idea. It feels "right"!

qetzel4/21/2015, 6:48:08 PM5 votes

2, 3 and 4 won't happen - Riot has taken steps over the past few seasons to lower team snowballing while keeping individual snowballing intact.

1 might be okay but wouldn't make a big difference. An extra 28.5 gpm isn't enough to bother with especially if the game is probably lost anyway.

2pudge1cup4/22/2015, 12:05:15 AM3 votes

I like the first idea with afk players but the others could be over-the-top.

Those roles already have items that give static gold or gold per farming.

A lot of them are designed to do the most with the least. If they get item progression faster then it will either push them ahead or force more farming dependent champs into their roles. It also looks like it could snowball the game more.

Sugar Momma4/21/2015, 11:00:14 PM3 votes

This idea is absolutely brilliant, rito pls.

Skystrike74/21/2015, 11:10:55 PM3 votes

Not a bad idea.

hgjkdlsaf jeldvb4/22/2015, 10:52:45 PM2 votes

support afk new meta

Ronnie Law4/21/2015, 11:02:59 PM2 votes

I think the problem is that the gold income items don't scale in any meaningful way. Off the top of my head, perhaps the income items should scale in resale value the longer you have them. That way, once you are out of laning or whatever, you can cash it in and get a real item. IDK.

I do know that the give to the poor and take from the rich is a really bad idea. Gold is a reflection of performance, and high performance should not be penalized while poor performance is rewarded. Supports are still janky in this respect, and it is not a new problem. I wish they would fix it, but I'll be damned if I know how.

I dunno what right looks like, but I am pretty sure it isn't gold redistribution.

Sky Shadow4/22/2015, 12:36:44 AM2 votes

It sounds good on paper, but in practice it wouldn't work very good.

Taking away gold from AFK players would really hurt them and your chances of winning if they happened to return.

Cheat Engine zZz4/22/2015, 1:16:19 AM2 votes

I don't like or dislike the idea but I disagree with it vehemently for a few reasons.

Suppose I get firewall issue and locked out of the game for 5 minutes. I come back and have no gold? How is that helpful? If I'm adc or whatever, I should be able to get the reliable gold that I am expecting; not getting siphoned to other players that won't carry. You're gonna penalize me for cs'ing properly?

And last but not least, while this is mostly all irrelevant because ambient gpm isn't that much, supports have items to generate gold already and their intended items are cheap.

0/10 wouldn't endorse at all.

TenSlashTen4/22/2015, 4:39:41 AM2 votes

omfg I never even thought of this as way to funnel more gold into jungle I've been saying add more exp/gold to jungle camps No fuck that. MORE PASSIVE GOLD GENERATION! Fuck yeah, totally smart. +1

dunk is my life4/22/2015, 5:53:52 PM2 votes

this is a terrible idea

Anonagon4/22/2015, 5:20:29 AM1 votes

Aside from the AFK thing, I disagree. The entire point of picking a support champion is that it is someone who functions well on low amonts of gold, allowing you to funnel more gold into your carries.

Loken Stoneheart4/22/2015, 7:58:25 AM1 votes

This causes imbalances in that a lane winning causes them to win less, and losing causes them to ... recover better?

After the snowball nerfs were already put into the game, it sure does really remove individual value from the game. The better you do, the less gold you get, and the more gold your helplessly dying midlaner gets-- undermining your efforts, and the opposed midlaner's efforts simultaneously.

NoMonku4/22/2015, 8:04:55 AM1 votes

While it sounds like an interesting idea, I am somewhat against it. While it does help promote teamwork and rewards you well for it, it does punish the individuals who are actually snowballing their team. While the actual difference probably won't be too much, for certain champions who basically live/die by how hard they snowball, it has negative returns for them. Not much, but still has negative returns.

Gräphic4/22/2015, 12:33:07 PM1 votes

Get gold for warding? All of your ideas are liberal pieces of shit honestly.. I sorry to say, this is an awful idea you democrat. Rich to the poor....I work my ass of for my 30+ kills then some guy that's 5-15 is getting my gold.. Think more please.

junglerboy164/22/2015, 12:53:16 PM1 votes

Only problem with this is that certain roles are designed to function only at higher gold values (like ADCs and Assassins), while other roles are inherently designed to not need as much gold (supports and junglers), and trying to "even out gold distribution" would only make it that much harder as a jungler to get my carries snowballing. I pick jungle because my job is not to be the carry (most of the time), but to get my team rolling with my carries getting enough gold to take over the match. Redistributing gold like this would make it much harder for me to have an impact with my role, because then I would be getting a lot of the gold when I've been trying very hard to strategically funnel it into my ADC and APC.

If anything, they should apply this idea to exp distribution (as in more goes to the lower level champion) because that is the place where supports really fall behind, and would not directly hinder strategies that center around getting your carry in the lead.

Mitch Sorenstein4/22/2015, 12:54:25 PM1 votes

{quoted}

The ambient gold for an AFK player goes to the rest of his team. It is bad enough that they have to play a 4v5, at least give them as much ambient gold as the enemy team.

The other suggestions are too controversial but this makes sense.

Take some ambient gold from the rich and give it to the poor.

Also, this is not desired. You don't want to equalize your teammates, you want your carries to snowball, why take their passive gold? If anything, I would give my gold to ADC/mid laner if I were support/jungler. Support and tank items are cheap anyway.

BakugoBestBoy4/22/2015, 12:56:24 PM1 votes

Mid-Laner: Oh I'm only 25 gold short of my deathcap I'll just wait here for a few seconds... Support: (Hastily warding the enemy jungle) Mid-Laner: (One eternity later) Dammit Soraka I've been waiting for 25 gold for 30 seconds, stop WARDING!

But in all seriousness I don't think this is a terrible idea. But in some cases the DC character not receiving ambient gold is rather bad. For instance, for the first 6-8 minutes of this game http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1800678051/202701871?tab=overview I was dropping frames like crazy and couldn't lane so I kept logging out and trying to figure out why until I eventually realized I had left a movie playing on Popcorn Time and closed that out. The ambient gold I earned in those early stages helped me get enough items to waveclear under tower and not insta-die to the 3-0 Kennen I was against and ultimately got me back in the game.

Gräphic4/22/2015, 12:58:30 PM1 votes

I don't get why anyone thinks this could be a good idea..

Takeuchi 174/22/2015, 1:27:08 PM1 votes

I feel like this would just slow the pace of the game even further. Its an interesting idea, but I just dont see its practicality. sharing gold like this I feel would just put a team thats behind even further behind without the chance of snowballing. I see how you're trying to promote teamwork but i feel like increasing gold for assists or increasing the gold gains from items like spellthief or jungle camps would simply do the same without the negative effects I just mentioned.

Apollocliptic4/22/2015, 1:43:33 PM1 votes

I think if your ideas were tweaked they would have more viability:

The afk one sounded good at first, but the arguments about afk champs returning to game is a good point. I have had a game crash at the start, and get back after 2-3 minutes, that ambient gold is the only reason I can catch up, because I can jump straight into a core item or component.

The sharing gold mechanics would backfire and also change the game TOO much, so that it would affect all levels of play and all players, so unless it was unanimously agreed on, it wouldn't be fair to implement. On the other hand, an OPTION of sharing gold is different. Items or abilities that let you siphon gold to allies might be worth it. If you have one champ snowballing, many selfish players just flame saying they are held back by their team, but imagine a jungling item that gives kill gold to nearest ally or something. They can choose in advance not to KS even by accident, ensuring gold for their allies who might be struggling. Similarly, an assassin who is playing mid and is really ahead, might gank bot, that extra kill they got might not have made a difference if the laners were too behind to capitalise, but if there was an option or way to share kill gold intentionally, so that your struggling allies could catch up (if you wanted them to) would be much more acceptable to players IMO

I have been ahead many times, especially as tanks (Galio, Volibear, Maokai), but the adc or mid is so far behind for whatever reason that even if I can tank the enemy teams entire combo, I can't kill them, and they just leave, heal and return (chances are I won't pull it off twice - voli passive, mao passive, galio W and well timed ulti) being able to share you success with champions who might have a greater impact would be potentially game changing.

This goes for supports too. While an adc might share some gold with a support (many supports out there may have made epic plays, saved an adc from a 4 mank gank and died, then the allies come, clean up and get 4 kills, but you get no assists because you were the first to die) You fall behind, and even though you function without gold, their support has more gold, and therefore better trade potential and you still scale behind. Even if an adc is really ahead, if the support is REALLY behind, it can still be broken. If the adc could then share their gold with the support for a while to help them catch up, it'd be useful.

Same goes for AFK, if someone comes back, the jungler could help them catch up by sacrificing their success. I imagine a new consumable, like give 10% of cs gold to nearby champ. Or jungler items that work like targons embrace, funnelling killing gold into allies (some supports could build it too if they have decent damage, or those annoying accidental kill like with nami W or Lulu's Q) Same could be said about a new mastery or rune too.

Never implement a "share" mechanic which is NOT optional

One feature I would test in my own MOBA game, not necessarily in LoL, is that for each minion killed, (by non champion sources) creates a global "pot" which is then distributed out as ambient gold. Meaning that the ambient gold is based on what the state of game is, successful solo pushing gets you ahead, but letting a "turret handle that" gives more team gold, even if it is much less, it'd also encourage players to stick together when a lane is pushed by minions, the allure of a quick 250+ gold from a large minion wave has lost many games (at least in low elo)

FourVsFive4/22/2015, 4:21:50 AM1 votes

if supports gain more gold then people would just pick supports that do dmg, like annie and such. Supports having low gold is what makes such supports not so OP.

iamthegoatofwar4/21/2015, 10:54:58 PM1 votes

I want a gold donation system in place as well. After 10 minutes we can donate gold to teammates. so top lane getting 9 kills doesn't mean he keeps ALL the gold he can donate whatever he wishes towards the others (preferably adc/support so that way they can snow ball faster)