Why is it taking so long to fix AP itemization?
Is it really that hard to add intermediate items to all of the shitty build paths (aka almost every AP item's build path), so AP carries can actually get some benefit towards what they're building without investing the entire gold cost?
As it stands, I have to flip a coin and choose between Hourglass/Veil and Liandry's. If I choose Hourglass/Veil and the enemy's bruisers get big, I'm totally fucked, because I now need to invest the full cost of Liandry's before I get any anti-tank utility. If I choose Liandry's and the enemy's assassins get big, I'm totally fucked, because I need to invest the full cost of Hourglass/Veil before I get any anti-assassin utility.
Most games don't last long enough to get both. If there were middle ground items, you could at least partially adapt to the state of the game before it's over.
This is nonsense and should have already been fixed.
