Tryndamere?
I can beat tryndamere. I can win against tryndamere. I don't think he's broken in the sense that he should be permabanned or anything like that, I just have a question...
Why is Tryndamere the only champion in the game that can use his ultimate through any form of CC? I never understood that.
Granted, tryn is pretty easy to shut down if you can keep him from getting ahead and snowballing, and of all the split pushing champions in the game, he's probably not even top 5. But he's just such a huge pain in the ass to deal with if he gets ahead, mainly because you HAVE to burn several forms of CC on him just simply to stop him from wrecking your whole team, and even then you probably lose the fight because you've got nothing left for anyone else.
A champion should not serve as a walking CC soak with impunity. If I silence tryndamere, he shouldn't be able to use his ultimate. If I stun him or knock him up, he shouldn't be able to use his ultimate. He should have to strategically choose when to use his ult, not just "Ok, this next hit will kill me, better press R." There's no depth to it. There's no counterplay to it (when he's ahead and can 1-shot your carries).
I'm sure this post will be met with nothing but "LOL get gud %%%" and "HARHARHARHAR bronz nub" or whatever other trolly responses but I've been playing this game for quite a long time, and to me - nothing in this game seems quite as un-fun or headscratchy as tryn being able to use his ult through literally any form of CC. NOBODY else can do that.
Tryndamere from behind is worthless, and even a fed tryndamere isn't so hard to deal with if you can put pressure somewhere else on the map or single him out with a few forms of CC - but if a tryn is a good player and he's fed, and he's really doing a number on your team, it can often feel like there's absolutely nothing you can do. He just single handedly runs away with the game. Granted, this is a best-case scenario for him, but when it happens, it really feels bad to play against.
You either CC the hell out of him to try to help your carries through his ultimate and lose the following team fight because you have no cooldowns left, or he just 1-shots all your squishies and you lose because you wanted to save your CC for the team fight. That or you lose the team fight because 3 people went to tryndamere because he can 1v2 literally anyone mid-late game.
**TL:DR: ** An "ahead" tryndamere feels like shit to play against because it seems there's very little counterplay to his kit that doesn't involve decisions that are lose-lose for the overall direction of the game. Lose Lose situation 1: Blow all your CC on him and lose the team fight because you have no cooldowns, or don't blow cooldowns and lose because your squishies are dead. Loser Lose situation 2: Send 3 people to tryndamere to stop his split push and lose turrets on the other side of the map or don't send people and he kills 2 turrets and an inhibitor.
Solution: Tryndamere should be able to be silenced, stunned, or knocked up to prevent him from casting his ultimate. Either that or his damage or passive crit chance should be scaled back. Nobody should do insane almost-guaranteed crit damage AND be unkiillable, with the unkillable part being completely impossible to prevent. He's either a crazy damage carry or he's an unstoppable tank bruiser, I'm not sure its really a great thing that he's both.
Edit: Perhaps a duration nerf on his ult from 5 seconds to 4 or even 3 seconds would be sufficient. Give him enough time to make the decision to all-in or GTFO, and he'd better make that decision fast. He shouldn't be able to just stand around - invulnerable - and do as he pleases for a while, and then make that decision afterward.