Urgot rework concept!!! W.I.P.
So Urgot is due for a rework imho this would have to be after warwick then but that wont stop me from posting my idea's So currently his theme is like some sort of weapons platform. Which looks like a crab.
His kit doesn't fit well together and he has alot of ''hidden power'' His passive is kind of lame, attack someone and he gains reduced damage dealth
lacks any interaction and counterplay i think this passive should be removed for a better one. And i got an idea for it ill get to that later. His Q is ok but could also use an upgrade ill get to that later as i explain my idea for it The W is ok but would probably need some changes to work with the rest of his kit. Don't yet know what to do with the E i like the homing aspect in his kit but dont really like the point & click long range nuking it enables with his Q it lacks counterplay outside of staying out of range.
The Ultimate hyperkinetic position reverser just doesnt fit and should probably be removed in exchange for something different.
As you can probably tell i like the weapons platform theme for his kit and as such id figured it make sense he woudl synergize well with alot of different items for alot of build diversity so i want his weapons to have multiple possible ways of functioning with different stats
This is also where his passive comes in and for the new passive i have thought of i took inspiration from jhin and graves weapons aswell as some other champions like Satan and Orianna.
So currently urgot shoots what looks like some sort of plasma bolt or something, it looks cool and all but the range is abysmal so that would have to go up a bit to 500 maybe.
Now for the passive, it would be a bit similar to jhin where he gains different use/stats from the items he buys
Passive; Zaun plasma bolt ( Yea lame name need to think fo a better one still) Urgots weapon has a fixed attackspeed which scales up to 1 attack per second. This weapon also cannot critically strike normally. Attackspeed gives extra bonus range instead Ability power gives a burn effect on hit which deals magic damage over time this effect can stack up a few times deals damage in 0.25 intervals for 1.5 seconds(does not apply spell effects) Critical strike chance increases all damage dealth with this weapon including other on hit effect's and on attack effects applied by Urgots basic attacks.
As you can see above urgots basic attacks behave quite differently then regular basic attacks like jhin he has a fixed attackspeed, but rather then gaining bonus ad from attackspeed and crits he gains different effects He also has a way to utilize any ap from his build into a burn effect. Rather then applyieng any normal critical strikes through rgn it just increases all the other damage he deals with the weapon For example
A jinx critting with 100 AD would deal 100 ad + crit damage which is 2xAD = 300 damage an urgot who would have 35% crit chance would gain plain 35 extra damage with 100 ad, however this 35% increase would also apply to on hit effects like bloodrazors aswell as the burn effect he gains from ap or a sheen proc.
So you can see how this can be beneficial to Urgot. However an item like Infinity edge would not eb that great as he doesnt actually crit so its passive would go to waste, a better item would be Rapid fire cannon with the on hit effect and the attackspeed increasing his range.
This passive will allow urgot to mix and match items to adapt Does he need alot more range build alot of attackspeed and increase it grab an on hit item and some crit for example botrk and RFC and be capable of dealing good damage from good range. Want do deal more mixed damage build extra ap increasing the power of your other abilities aswell as giving some extra burn to deal with tough opponents make it hurt a bit extra with some crit if needed.
Well you get the idea i hope, my next two idea's will furter make Urgot truly capable of being an adaptable weapons platfor as they will rely on a few different unique ability's aswell this will also help with urgot build diversity. ** The Q, Hunter Rocket** this one is going to be awesome.
Rather then shooting a single target skillshot, this ability will now launch a ground targeted rocket which deals aoe damage upon impact, the radius is 175 which would be the same as a jinx rocket. Now on to the awesome part Urgot can choose to quickly fire a single rocket with the tap of a button, or channel and charge up a multilaunch of up to 5 rockets charging up 5 rockets will take 1 second. After which urgot will fire the missiles towards the targeted area. targeting for singular or multiple rockets is the same, Rockets impacts will not overlap each other by more then 50% so they will spread out randomly in the general area, damage from rocktes beyond the first is reduced to 25%
Rockets Will have 2 scalings, the detonation, on impact dealing a base damage + total ad, And they leave behind a burning area where they landed applying the same burn effect as his passive applies 1 stack for every 0,5 seconds you stand in the burning area, the area burns for 1,5 seconds after impact. ''Ability power gives a burn effect on hit which deals magic damage over time this effect can stack up a few times deals damage in 0.25 intervals for 1.5 seconds(does not apply spell effects)''
The channeling and the cooldown Urgot can freely walk around whilst channeling his Q to charge up rockets but is unable to perform other actions whilst channeling, each rocket loaded costs mana. Manacost for the rockets is low, but charging up many will be costly, hances of hitting your target will be improved as will the potential of dealing aoe damage aswell as zoning with the ''napalm'' effect at the cost of extra mana for the increaded amount of rockets fired. Ability will go on cooldown when channeling is completed. Fireing 1 rocket is instant and doesnt require channeling nor will it cancel any of his other actions.
As you can see with this ablity urgot gets a nice multitool for poke siege and area denial. Its a bit crude when using multiple rockets. For more fluid use cdr is welcome as you can then more effectively fire away singular rocktes which wont hinder other action and allow for more precision in laying waste to an area.
W HyperKinetic Supercharged Barrier
So yes, this will be a shield Althoguh it will be different then what he currently has. It still scales with mana but differently no longer do you just gain bonus shielding form having more mana. Rather this is a toggled ability which will consume mana per second after being cast initially, this ability now goes on cooldown when toggling off or when the shield breaks. Shield decays over 1,5 second after toggling it off. This means having more mana will let you keep the shield up longer, as a different way of scaling with mana.
What does this new shield of Urgot do exactly then? Well after the initial cast which does cost mana, you then drain mana to keep the shield up, every point of mana drained replenishes the shields strenght (or health if you will) Whilst the shield persists you gain a small flat amount of movementspeed. You also Take 15% reduced damage as long as the shield persists. Whilst the shield is up gain armor/magic penetration.
The Shield strenght scales with rank and has a base amount + 2-10% of health depending on rank Manacost goes up with rank, This is also the same value which restores the shield.
So far
Well this is all i got so far. Still need to think of E and R.
What i wanted to accomplish si the''weapons platform'' feel and allowing alot of build diversity, But did not want to go to deep into numbers merely mechanics for the most part He will have different uses for ad and ap aswell as working well with mana and cdr and have a bit of health scaling too to synergize with alot of different items allowing for a wild variety of playing him.
Please tell me what you guys think so far of my W.I.P. urgot rework concept Got any awesome idea's for the E and R to fit with the rest of his kit as it is now? then please share Don't like the rework concept? Dont downvote but politley tell us all why it isnt to your liking. If you do like pls upvote and share