We NEED an anti shield item
can just stand there all game with no punishment. No amount of armor/magic pen or grievious wounds can stop this
can just stand there all game with no punishment. No amount of armor/magic pen or grievious wounds can stop this
cough
cough
cough
please end me
im dying
help me
for them too
OR, or, hear me out here, we nerf shields across the board and don't introduce an Anti-Shield item.
When you introduce a mechanic like easy access Grievous Wounds, it creates an arms race. (Assuming we're talking about competent players) People would always build Grievous Wounds against any Healers. Now you need to balance Healers around Grievous Wounds, which mostly means buffs so they're still relevant but hopefully not overwhelming even assuming the enemy has Grievous Wounds. But now they're overbearing as shit if the enemy doesn't or can't build Grievous Wounds. Which necessitates GW more, which kills build diversity or champ diversity or take your pick of a problem.
Arms race design is how you introduce power/mobility/whatever creep into a game. Please don't advocate for an Anti-Shield item, it will not go well for us in the end.
I think they need to implement a rule that makes shield stacking have diminishing returns. Kog with 2 supports and support items, basically becomes a juggernaut, because of the ammount of "hp" he gets.
or just make some anti shield items that make you go out of your way to buy them
Actually just rework mortal reminder and executioners calling to also reduce shielding
Thats too broken though. If they added one to that line it would be ok though.
But it fits the theme, since shielding and healing makes you "immortal" and it reminds them they are still _mortal _ boosted monkeys