what if cleaver was remade to favor long fights
like, if we shifted it's power from who can stack the armor shred the fastest to who wants to stay in the fight for a long time and do a lot of damage
so it would be a stronger item for juggernauts and sustained threats, but worse on assassins and a couple of burst cruisers, and possibly remove MF from utilizing it so absurdly well
haven't thought of how to manage that though