Regarding Mundo - rework suggestion

Jefftiffy··3 votes·726 views

What does he even do right now? I feel like his kit is just garbage ever since the new jungle. He can't top lane, and he definitely can't jungle. He is basically a less useful version of Garen that goes where he pleases (Garen does this too).

  • Passive (adrenaline rush) .75% of his max hp per second instead of the 1.5% per 5s. (currently its like .33% per second). Late game its about (assuming a 4k hp pool to allow for resistances to be built) 30 hp/s. Early game its about 4 hp/s. (this regen is not part of natural regeneration and therefore isn't amped by builing regen items)

And there seems to be a bug with his cleavers where they kill him if he is too low on hp to use them instead of reducing him to 1 hp like they are supposed to.

  • Q (cleaver) should slow 25% but upon landing 2 cleavers the slow should stack up to 50%. Restores 75% of its cost if it hits a monster and 125% of its cost if it kills a monster. (less oppressive Mundo but if you can land the double cleaver it pays off) Landing cleaver reduces its CD by 25%. (no infinite sticking Mundo until he gets some CDR). Stacks on cleaver fall off every 1 per 3s not hit by cleaver (slow is now 1.5s from 2s). Gives him more utility if he outplays his opponent but also gives them slightly more time to outplay him while giving jungle mundo much needed sustain.

  • W (Burning Agony) cost 10/15/20/25/30 -> 9/13/17/21/25 hp/s. Mundo gains 1% move speed for every 25 hp lost to burning agony until it is turned off capping at 10%. CC reduction now includes knock-ups. (yet again giving him more late game and slightly more early game while finally adding somebody to deal with heavy knock up based teams and fulfills then Mundo goes where he pleases fantasy).

  • E (masochism) AAs now stun targets with 2 stacks of Q on them for 1s and remove the both Q stacks. Masochism adds 5/10/15/20/25 + 1/1.5/2/2.5/3 AP per 1% hp missing up to 60%. (gives mundo a second source of damage for late game so he can still build tank, assuming 205 AP from this its an extra 41 dmg per second on W max and slightly helps his clear early game)

  • R (sadism) hp regen 40% -> 50% max hp over 12 -> 15s. Now removes grievous wounds upon casting and causes W to reduce the duration of grievous wounds by 10/20/30% (ignite will still act as normal if used after he ults, as in no dropped time on grievous due to being tied to damage, but using it before strips it of grievous on activation of ult) can now be activated while CC'd by anything.

I feel like this would redo his kit in a way that maintains his identity while giving him the late game strength as well as early game capability to make him viable again. And this would make his kit so much more cohesive with every ability feeling like it links to his kit and isn't just thrown around and could be replaced with a different one. Also allows Mundo to be more useful with less gold.

This would also introduce a tank that could quite possibly give Vayne a run for her money if he can land his cleavers because of his massive regen values would help to counteract sustained true damage.

6 Comments

Jefftiffy2 votes

Any comments or anything? I have been looking it over tweaking here and there trying to keep the kit good but not overly strong.

I'll list my adjustments to my numbers in this post.

  • Increased hp/s cost on W up 1 per/s across the board. And clarified that it doesn't scale with items.
  • Reduced MS from damage by burning agony done to himself 15% -> 10% max
  • Reduced slow to 1.5s from 2s on Q to allow time to dodge at high CDR.
  • Added a fall off time on cleavers stack timer that is higher than the CD once you get CDR so that Mundo can land his stun, but lower than the time early game to prevent him from being too strong early.
  • Stunning someone now removes both Q stacks to remove ability to infinite stun (removing only 1 stack seemed like it would be too strong).
  • Decreased passive from 1% -> .75% max hp (seemed like too much regen not even including his base regen)
  • Reduced grievous wounds time reduction on W from 15/30/45% -> 10/20/30% with ult upgrade and clarified interaction with continuously applied DoTs.
  • Reduced AP per % of of hp missing by .5 across all levels and total hp missing it scales off 75% -> 60%
  • Added the ability to activate ult through CC.
  • Turned abilities into a list and bolded the abilities to help increase readability.
Elkington2 votes

One of Mundo's main problems is that both %hp damage and grievous wounds are too common.

Mundo is supposed to be a late game raid boss, but everyone does too much damage now. If his kit provided %dmg reduction he would still be a decent pick. This change would make him a late game monster once again.

Also, reverting the hitbox nerf on his Q would help a lot since anyone plat or above will dodge his cleavers with ease.

Jefftiffy1 votes

{quoted}

One of Mundo's main problems is that both %hp damage and grievous wounds are too common.

Mundo is supposed to be a late game raid boss, but everyone does too much damage now. If his kit provided %dmg reduction he would still be a decent pick. This change would make him a late game monster once again.

Also, reverting the hitbox nerf on his Q would help a lot since anyone plat or above will dodge his cleavers with ease.

That's why I was looking at reducing the impact of grievous on him as well as increase his healing but not touching his main damage. He will get slightly more damage late game with my changes, but nothing too dramatic and it will more of push him a bit forward due to the massive power creep. Reducing all CC would be make him a real juggernaut that actually goes where he pleases and you know is annoying enough to draw aggro instead of awkward running around dying in an enemy team hoping to the enemy is dumb enough to let him get built enough.

Cenobite Azaziel2 votes

"CC reduction now includes knock-ups. "

It's a displacement. It can't be affected by tenacity. It's about the code and animation.

Jefftiffy2 votes

[{quoted}](name=Cenobite Azaziel,realm=NA,application-id=3ErqAdtq,discussion-id=Fq0NBRb1,comment-id=0002,timestamp=2015-08-13T07:50:18.016+0000)

"CC reduction now includes knock-ups. "

It's a displacement. It can't be affected by tenacity. It's about the code and animation.

Knock-ups should not be displacement. If they are it should be rewritten. I have had numerous times where I have used a knock up and it has barely moved someone out of tower range and back into it so it reset aggro.

Anyways I believe that mundo needs more of a late game, and the kit I have would give him more mobility and a better stick potential as well as reduce how much grievous wounds effect him while increasing his healing, as well as give him slight adjustments to his early game.

Jefftiffy2 votes

I'm surprised more people aren't commenting on this. I feel like Mundo is one of the least viable champs right now.

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