[Suggestion Rework] [Game mechanics] Shyvana

justletmecreate·6/18/2019, 5:21:47 PM·1 votes·1,548 views
https://ddragon.leagueoflegends.com/cdn/img/champion/splash/Shyvana_0.jpg
  • Passive - Human or Monster ?: The Human nature and Dragonic monstrosity fighht for their place in Shyvana's heart. Whenever enemies or jungle monsters are killed by Shyvana, their bodies will be left behind. Devour bodies recover a small amount of life and stake a bar of Nature, which cannot be changed until the end of the game (after the Nature is chosen, devour monsters/minions won't heal). Devouring jungle monster bodies will maintain Shyvana's Human Nature, which sacrifices damage in exchange for life and gives control effects to some of the abilities (minions also stake Human Nature, but do not heals). Devouring enemy champion bodies will maintain Shyvana's Draconic Nature, which sacrifices total life in exchange for adaptive damage (like pyke's passive).

When she accept human nature, "It's true, I'am a dragon, a predator, but it doens't matter, I have a good heart and that's enough. They also have, but don't know it yet." Accepting the Draconian nature: "They didn't ask me for forgiveness when they saw my tears, now I will make them beg for it! For I am, fire!"

  • Q - Twin Bite: Shyvana can activate this ability twice, in the first she will deal damage in the area in front of her with her gauntlets, in the second conjuration she will bite the target, dealing damage.

Human Nature: Shyvana will make a small advance, giving a halter to the first hitted enemy and throwing him back briefly and stuning him for 0.5 sec. Draconic Nature: In the first cast, Shyvana will use her sharp claws to deal damage in an area ahead of her, advancing briefly, in the second she will advance straight and only deal damage to the first enemy she crosses.

  • W - Incandescent Scales: Shyvana gains extra movement speed and enemies receive damage as they attack her. Passive: Melee attacks melt the target's armor, decreasing it by up to 10%.

Human Nature: Shyvana opens her wings and uses her own body as a shield, gaining tenacity until the end of this ability and preventing any projectile from crossing her body, making her receive all damage. Draconian Nature: Shyvana opens her wings, casting a scorching heat wave around her, dealing damage, if she conjures this ability again up to a few seconds, she can use her wings to advance in a straight line.

  • E - Draconic Breath: Shyvana exhales fire in a straight line for a few seconds, causing damage over time (she can't change the direction of the breath).

Human Nature: The breath becomes a fireball that explodes when it hits the ground and causes slowness to hitted enemies. Draconic Nature: Shyvana's breath will follow the cursor's direction and if it remains burning the same area for more than 2 seconds, it will fire the place, which will deal damage over time to enemies and give Shyvana a bonus movement speed.

  • R - Empress of the Predators: Shyvana jumps up, revealing her dragonic form. In Air: Activating this ability in the air will cause Shyvana to land where the cursor is pointing within a limited area, causing damage. On the ground: Shyvana takes flight and soar for a brief period, allowing her to cross walls. Receiving control effects such as slowness, stun and snare will force your landing. (Whether this ability is too strong or not depends on the cooldown/balancing damage)

Human Nature: The landing throws enemies lightly into the air. Draconic Nature: The area around the landing will be set on fire, causing damage over time.

3 Comments

Kazekiba6/18/2019, 5:51:33 PM2 votes

Meh, just keep Shyvana simple. don't turn her into female Kayn, especially not the "obvious homo" bit. Her crush on Jarvan is too cute and League already has plenty of Vi Diana Leona Neeko Fiora lesbian/bi characters.

Thematically I do love everything you wrote, but I feel she's most deserving of a Warwick style update- Keep her existing mechanics in tact and don't add anything to it, but she does need a sharper identity - Rather than an autoattacking diver whos ultimate is purely an engage tool/escape, either make her a proper DPS or a full on Juggernaut. Depending on the expected proximity to the Volibear rework, the "proper DPS" angle is a bit more suited, with some potential for burst as well, and scrap the defensive portions of her kit entirely.

If voli is close to launch before Shyv ever starts, she could pull off the Juggernaut build well, but it's still rather unsuited to her.

AIQ6/18/2019, 6:51:54 PM1 votes

Another Shyvana rework thread sweet! lets break it down.

  • Passive - Human or Monster ?: The Human nature and Dragonic monstrosity fighht for their place in Shyvana's heart. Whenever enemies or jungle monsters are killed by Shyvana, their bodies will be left behind. Devour bodies recover a small amount of life and stake a bar of Nature, which cannot be changed until the end of the game (after the Nature is chosen, devour monsters/minions won't heal). Devouring jungle monster bodies will maintain Shyvana's _

So Kayns passive? Forced farming, I sort of like this as it encourages her to do the farming job, but at the same time it ties her to it which is not good.

Human Nature_, which sacrifices damage in exchange for life and gives control effects to some of the abilities (minions also stake Human Nature, but do not heals).

Devouring enemy champion bodies will maintain Shyvana's Draconic Nature,~~ which sacrifices total life in exchange~~ for adaptive damage (like pyke's passive).

No sacrifices should be made for such a hard passive to obtain.

  • Q - Twin Bite: Shyvana can activate this ability twice, in the first she will deal damage in the area in front of her with her gauntlets, in the second conjuration she will bite the target, dealing damage.

You are making Shyvana WAAAAY too savage. She is not savage she is not a blood thirsty predator. Shyvana in human for (or even dragon) is not Shyvana. Autoing twice is good enough.

Human Nature: Shyvana will make a small advance, giving a halter to the first hitted enemy and throwing him back briefly and stuning him for 0.5 sec.

So, this sounds simlar to another ability I like, which is called the Ornn Passive, Ornns brittle knock back could be the small CC the Q needs without being overwhleming, but I like the thought process on this Q iteration.

Draconic Nature: In the first cast, Shyvana will use her sharp claws to deal damage in an area ahead of her, advancing briefly, in the second she will advance straight and only deal damage to the first enemy she crosses.

Because it's a short ranged skill shot dealing damage to everyone in range is not a bad thing. This ability starts running into other issues that I'll explain later.

  • W - Incandescent Scales: Shyvana gains extra movement speed and enemies receive damage as they attack her. Passive: Melee attacks melt the target's armor, decreasing it by up to 10%.

The armor pen is an interesting touch but recall what you are giving up for this ability. BURNOUT. Burnout is 80% of AD/Onhit Shyvanas power budget. This ability is nothing in comparison. And the new Twin bite and E is rebranded Q/Es of current Shyvana.

Human Nature: Shyvana opens her wings and uses her own body as a shield, gaining tenacity until the end of this ability and preventing any projectile from crossing her body, making her receive all damage.

No, Shyvana is not vangaurd she is a Juggernaut, while this is a great ability it's not Shvyana.

Draconian Nature: Shyvana opens her wings, casting a scorching heat wave around her, dealing damage, if she conjures this ability again up to a few seconds, she can use her wings to advance in a straight line.

I don't know how I feel about this it's interesting I guess?

  • E - Draconic Breath: Shyvana exhales fire in a straight line for a few seconds, causing damage over time (she can't change the direction of the breath).

So E.

Human Nature: The breath becomes a fireball that explodes when it hits the ground and causes slowness to hitted enemies.

So empowered E without the AOE burn?

Draconic Nature: Shyvana's breath will follow the cursor's direction and if it remains burning the same area for more than 2 seconds, it will fire the place, which will deal damage over time to enemies and give Shyvana a bonus movement speed.

Oh there's the burn.

  • R - Empress of the Predators: Shyvana jumps up, revealing her dragonic form.

I was worried the after the passive that she didn't transform or it was a one time deal.

In Air: Activating this ability in the air will cause Shyvana to land where the cursor is pointing within a limited area, causing damage.

So this sounds a lot like what I've been begging for which is AAtrox old Q as he ultimate. Midair she will transform and hurl down, I'd add a knock up to it. Love it.

On the ground: Shyvana takes flight and soar for a brief period, allowing her to cross walls. Receiving control effects such as slowness, stun and snare will force your landing.

So I'm assuming A- Sol E?

This mobility is great, but all it really does is allow Shyvana to run, which is not what a Juggernaut should have the luxury of doing.

Human Nature: The landing throws enemies lightly into the air. Draconic Nature: The area around the landing will be set on fire, causing damage over time.

Why not both?

So I'm going to start by saying you have a lot of great abilities, but WOW is your Shyvana weak. Think about it. Q is 2 AA W is a reflect and Armor ONLY shred E is the same as now. R is a AOE light knock up or AOE burn.

So the passive is surpisingly weaker than Shvyanas current passive as the power she gains from it is... negigable. Q: Small AOE W: A Block or some damage E: Weaker versions of both Es R: Some mobility

Compared to +5arm/mr+ up to 25 Shyvanas current R buffs are innate. Q: AOE W: More range on a high damage ability E: Get's the best of both your E's worlds. R: 300+ HP 125 Range increased size (Theres your blocking mechanic.) And access to the above.

You base Q/W are no where near the power of the current abilities she has.

Over all you kit does not synergize. I E , but Q is only 2 hits W requires I get hit or block and is useless solo in human nature. Your Dragon engages and then you what? press W and say please don't hit my allies? This rework sounds great for a support vanguard not a Juggernaut Shyvana.

Sorry.