[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=FkhNNOEP,comment-id=00030001,timestamp=2017-02-20T03:49:03.851+0000)
if you get into range of his e, and youre not pretty decently tanky, then no. thats not the point.
you counterplay juggernauts by not lettng them get into melee range in the first place. once theyre already on top of you, expect to die.
that being said, i dont like the idea of replacing the silence. the game is loaded with cc and cc itemization. even if you dont have a mobility spell, without the silence you could just drop a slow and walk away from him it would be a pretty significant nerf imo.
Then what if you're melee?
You think juggernauts should literally stomp each and every melee match up? Early game, almost nobody is tanky. Skirmishers with the ability to kite juggernauts are the best way to defeat a juggernaut as a melee champion - juggernauts counter tanks (at least they are supposed to) because the tank can't get away from the juggernaut. A skirmisher, on the other hand, is able to kite around juggernauts. But they're melee - so they have to get into melee range to do damage.
If I get into melee range of Darius with Fiora or Riven, I'm gonna fuck him up until he gets 4 stacks, then I'll back off with my mobility. I'll also use my mobility to stay out of his Qblade.
If I get into melee range of Shyvana with Fiora, I'm doing a burst combo, hitting that Riposte for the attack speed slow, ulting, and running around her to proc those Vitals. With Riven, I'm doing a fast combo, dissengaging with Valor and/or Stormraiders, then going back in once my cooldowns are up, over and over again.
Illaoi? Q+W+auto+E get out. Do that, dodging stuff, till she gets low.
It's the same for every juggernaut in the game - with Garen, you take his Q on your shield with W+E as Riven or Riposte as Fiora. Then you dash out of his E and wait it out. Then you fight him, eating the next Q in ~3 seconds or dissengage, but usually you'll wanna keep fighting since he won't have enough damage to kill you at that point.
The problem with making the Silence a Grounding effect is that you can't fight back with Fiora or Riven anymore. Their main damage is on a dash - if they can't use it... they're not winning anything, even if they juked the entire E.
If I'm a fighter, I can probably expect to die. But as a Skirmisher? If I play it better than my opponent, I should kill them.