https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/Yj1lE6To-mana-changes-coming-to-pbe-today THOUGH i didnt find so i suppose that i confused it with the d ring. (they want to increase starter item diversity)
As for their buffs, i dont think glp got a buff, and while the reduce cost of ludens is nice, i dont think anyone would want to still buy it as a 1st item. Seraph its just way better at dealing with mana problems.
70 downvotes lol fucking hell.
Meh you never know, who would have thought Guinsoos Jhin would become a thing right?
I dont mind going back to regen mana and hp. I do mind it though when the enemy can go do objectives (or force fights) when i have already recalled. I mean (again) the other roles dont need to spent time to go back to regen mana or hp ( yes the do have to spec for it but they can nevertheless do it). It just seems stupid to my eyes. Adcs have access to draintanking and regening mana if they want. Tanks have access to warmongs. Mages have neither despite relying on mana to do quite literally anything. And i wouldnt even mind if the damn presence of mind was everywhere BUT presicion.
No what I meant was, why do you think you would run OOM in the first place?
In the absolute late game only teamfights happen, these last like 10 seconds and maybe a little poking in the beginning for like 30 seconds.
The worst time to be a mage would be mid game, where your tear isn't fully stacked. I think that would be the time where you would feel that but it would be like -200 to -300 mana.
That is 2 - 3 spells you can't cast (roughly).
I can't say if that will be noticeable or not to be honest.
Indeed, BUT we should have ways to overcome it. Especially late game. This is also true for pretty much every other role. Adcs, for example, are supposed to be prone to burst. Yet these assholes make them nigh unburstable. And god helps you if you are an ap assassin trying to assassinate an adc that has maws. What i want to say is that late game riot wants (or at least the other roles) roles to have a way to almost nullify their weaknesses (at a certain point).
To be honest.
Will make you a pretty tanky guy with insane damage output (though you need to scale a lot).
I know this isn't a typical mage build, just replace 1 or 2 items with a rabba or zhonyeas or void staff.
That's still pretty tanky I would say BUT I agree that making GA an AD item was a bullshit decision.
To come back to the ADCs itemization.
are the main items that make the ADC tankier.
Let's ignore DD because only like Kai'sa and Draven are getting that.
GA should be reverted IMO, thats not a healthy item in it's current state.
So we have BT and PD.
Riot said that they want to increase the price of PD so there is that.
That leaves us with BT, I think this item will need tuning when it becomes the go-to protection item (mainly reducing the shield). Because that is basically a targons shield and a permanent shield for ADCs is huge value.
Lets take this scenario (in this scenario there are no summs), lux is running away from lets say a zed (build is rather irrelevant lets just say that zed can kill her even if she has zhonyas since it will only delay her death) zed can pretty much evade her whole kit with 2 different skills. The moment zed reaches her with his ulti, lux is dead. Zed can also use his w to close the distance. Though lux might survive his initial burst since she does have a shield. Though the snare wont stop him for long enough ( or at least until lux is in a safe place) and the slow does nothing to blinks. Lux can try to burst him down but chances are that she will not kill him. Zed also has the advantage of being able to aa her to death.
Ashe will also die in this scenario UNLESS she builts specifically to deal with zed. ( G.a, death dancer, phantom dancer, tabi, ie, yeah i know terrible build but this way she can survive and kill zed, now that i think of it i think g.a. is a bit too much) Lux or any mage for that matter cant build something similar. (yes yes i know this wont ever happen in a real game, im just trying to prove that adc on a general level can fend for themselves better than mage's. Mages main source of damage can be evaded thus making the act of defending themselves a lot more difficult)
That scenario is rather... meh. Zed is a counter to immobile long range champs. His job is to kill Lux.
Also that Ashe is beyond dead, even with GA. Zed can land a rather easy double Q or even a triple Q on an Ashe, if both are lvl 18 and full build, Zed would rip her health bar apart 3 times.
Rather imagine this scenario, Darius charging Lux with righteous glory, Lux throwing E to slow him down and stop his movementspeed buff, then throw out snare while he is slowed to secure the disengage.
If it gets spicy she can hold onto that snare until Darius hooks her, she shields and throws out snare to disengage, slow gets up again, trap Darius in slow zone to generate more distance.
Ashe has a stupid slow and like a 1 second stun on an ult.
What I want to say is, mages generally have a bigger puffer zone to stop incoming danger than ADCs and generally more tools to do so, thats why I would say they need less protection than ADCs.
The problem with range advantage is that it cost reliability. Most of the times the cost is more than it is worth. For example, my main xerath's e rewards hitting it at max range. Its difficult to hit it (im going to be honest with you idc what you personally believe about skillshots you cant hit them unless the enemy doesnt respond in time), most of the times my e hits someone because they run quite literally on it. The other times i land it is when they are under effects of movement impairment.(also quite irrelevant, do you think its worth for a spell to have impressive range, if the delay is so big that its almost unlikely to be usable in a real game? Im asking that because xerath's ulti at max range is nigh impossible to hit the time it takes to land is huge even with hard cc is difficult ) Also not everyone has the cc potency of morgana's snare.
It is hard to hit max range E yes but your puffer zone is 1100 units.
Your "safety" in that sense is that puffer zone. People are in danger in a range of 1100 units around you, they have to care when approaching you (unless they are a tank but thats another problem).
That zone is the place where your safety lies, giving it up means your safety drops to nigh zero (since Xerath stun is like one of the best designed stuns in the game, good for range so synergizing with your kit and at the same time rewarding for the opponent if he manages to get close to you).
Vel'Koz has the same problems, so does Ziggs.
They ability to protect themselfes lies in the huge range they become a threat to enemies.
ADCs don't have that, if people get in the danger zone of Sivir then they are basically in her face.
If only this was true. Xayah, aoe snare and strong zoning capabilities. Caitlyn, multiple snare traps and quite pontent zoning capabilities especially when defending a siege or when sieging. Varus, aoe slow, aoe gw and aoe(?) snare if the enemies are close to each other. Jinx, strong single target slow along with a kinda aoe snare traps that also knock down dashes. Miss fortune, surprisingly good aoe slow along with some terrifying zoning capabilities. Ashe, strong slows, awesome scouting capabilities and an global ulti that stuns and knockdowns dashes. Sivir, aoe speed buff for engages or disengages. Kog maw, decent scouting capabilities along with a decent aoe slow. Twitch, an a deceptively aoe slow (which is also what i personally hate about twitch i left the damn area let me move ffs). Kalista, strong scouting capabilities good objective control and an aoe knock up.
The days when adcs where only about dmg have passed. Nowadays adcs have enough utility to lower a bit their damage. ( minus ashe her damage is fine)
Xayah is frustrating to play against because of that and her ult, she should never be left viable but yeah.... Riot.
Yeah but that is Caitlyns kit, not her auto attacks, she can do that yes but not just through usage of only auto attacks.
Also again that is Varuss whole kit.
Same with Jinx (she has AOE autos that is an additional effect), MF, Kog, Ashe (slow on autos is something additional)
Kalista is cancer, Riot at least knows that and she is left unviable.
You have to know that mages can use their kits in a more in-depth way.
You can force opponents into unfavorible situations with Xeraths spells. In trying to dodge them the enemy then walks into other problems.
I do agree thought that ADCs tend to do... a little too much lately.
Sorry but an ADC get's countered by assassins, she shouldn't be an assassin.