Has anyone else noticed how the Resolve tree is actually just a support-tank tree?
All of the masteries are far more usable as a support than a solo lane/jungler.
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Recovery gives you 100 HP every 4 minutes. 5 armor/MR for every 100 (2 items) you buy is the even more worthless alternative. Doesn't really benefit solo lane at all. Its impact is just barely above null.
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Explorer is obviously catering to supports, while its alternative, Tough Skin, is terrible and is never worth taking, even in the jungle.
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Runic Armor is actually a decent mastery, but its alternative, Veteran Scars, is worthless on anyone that should actually want to go down Resolve. Change it back to %HP so its at least usable. Currently its better to go Runic armor whether you have innate shields/healing or not.
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Insight specifically is an issue here because its alternative is unusable in a solo lane/jungle, while Insight is most helpful for supports. Seriously, Perseverance is utter garbage.
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Swiftness and Legendary Guardian are the only choices you actually want to make, but they don't really offer enough.
The main reason people went down the Resolve tree was for keystones. But now Grasp is nerfed to the point where its basically not worth taking if you have any other possible choices.
With SotA being replaced, nothing really changes. People will still only go down Resolve for Courage of the Colossus.
Even fewer people will be using resolve, since most of the users have basically no hard CC or were junglers.
Bond of Stone is useless with Knight's Vow being introduced and Courage of the Colossus being added.
Can Riot at least admit that this tree is not good at all for solo laners/junglers?
It needs to be completely re-done from the ground up.