@riot: can we give garen the ashe treatment?
and turn crit chance and crit damage into a multiplier that increases the total damage on his spells, instead of applying randomly?
his spin shouldnt be problem, since it applies a lot of small damage ticks that can individually crit, which kindof evens the damage out even with smaller crit %.
but im mainly talking about decisive strike here. i think evening out the bonus he gets from critical strike chance, instead of having to pray to rngesus that his q crits and chunks a squishy for half his health would be overall nice change.
(and have his spin fully profit from the crit bonus instead of half of it while were at it, would be nice aswell.)
this shouldnt change much about his overall power. just make his damage a bit more predictable and easier to work with.