Why does every single Company decide it's a great idea to change core mechanics

PICKLE RICK REEE··2 votes·815 views

Nobody started playing Halo to play competitively Nobody started playing COD to fly around the map Nobody started playing AC for... whatever the fuck it is now Nobody started playing CSGO for the big cancer it is now Nobody started playing FAR CRY to be a First-Person Just Cause 3 Nobody started playing H1Z1 (the best Royale in history) for what it became Nobody started playing Fortnite to have to exploit double/triple pumping Nobody started playing League for coOlLMEchANIX insta-nuking untargetable invisibility

Literally every game that's gone to shit over the years, the company has this brilliant fucking idea to change what made people pick the game in the first place. All because they ran out of ideas, and instead of just maintaining the game and catering to the people who already bought the game and enjoy how it is, they decided it needs to be "fresh" and fuck it up.

People do it in relationships to. Act like a different person that the other didnt fall in love with in the first place, all in a sense to try to impress the said-other-person.

For Example If I want Just Cause, I'll go play Just Cause. If I want to play HoTS, I'll go play HoTS. If I wanted a competitive shooter, I wouldn't be playing Halo. If I WANT to play a shotgun fiesta, I'll play whatever the fuck game has a shotgun fiesta. Just don't change it to something else or I'm not going to like your game anymore

Atleast fucking Dark Souls got it right.

10 Comments

SEKAI2 votes

Dota 2 has kept the same steady playerbase for years. I never hear of an obnoxious update to Dota 2, ever.

You must have not heard about the Dota2 update 7.0 and its introduction of "talent tree" into Dota2 which has sparked some controversies where some of the players believe it fundamentally changes the game in a bad way.

Malak1 votes

Pretty much it. They just want the sub 100 IQ community to start playing league or something?

Appealing to the largest possible audience seems to be the name of the game, which has its pros and cons.

Arammus1 votes

the REAL question is... why arent devs listening? best example runescape. over 75% didnt want the "rs3" update that changed way toooo much stuff that was meta game. what did jagex do? they patch it in. what happens? they lose several 100k of their playerbase. and what are they doing next? after realising rs3 is a fail, they open up several servers with the game in its old state and EVERY tiny update now has a poll and only gets addet if 75% of the community want it. but still, they lost a majority of their playerbase.

why? i understand you wanna keep your game fresh and cool... but if the people buying your product, PLAYING YOUR GAME say "holy shit i will quit if you do this" and like 75% say that and hate on it for weeks, well doing it IS A PRETTY FUCKING STUPID IDEA FFS

Jamaree1 votes

Depends on the mechanic, certain ones you have to update you have to change you have to evolve, you can’t continue doing the same thing over and over for games, people whine things are boring or stale if you do.

PICKLE RICK REEE1 votes

Dark Souls Dota FiFa Elder Scrolls

Jamaree2 votes

[{quoted}](name=PICKLE RICK REEE,realm=NA,application-id=3ErqAdtq,discussion-id=Ffcg4zNt,comment-id=00020000,timestamp=2018-07-11T01:15:39.663+0000)

Dark Souls

The changes between Demon Souls and the latter Dark Souls is so different, it would take my multi paragraphs to go over it, and some of the mechanics change so heavily between games it is dumb. The differences between Dark Souls 2 and 3 are massive.

Dota

Have you played the original Dota compared to Dota 2?

FiFa

Don't know, haven't played.

Elder Scrolls

Are you really saying the same things you can do in Skyrim, you could do in Morrowind, or vice versa for that matter?

PICKLE RICK REEE1 votes

{quoted}

Are you really saying the same things you can do in Skyrim, you could do in Morrowind, or vice versa for that matter?

All the mechanics are the same. There's new content to go along with the same base game mechanics.

Fifa is literally a copy pasta'd game and sells millions of copies every release (like 10 now?)

Dota 2 has kept the same steady playerbase for years. I never hear of an obnoxious update to Dota 2, ever.

Dark Souls and Demon Souls are not the same game lmfao. DS1,2,3 are all the same exact structure just new content.

SEKAI2 votes

[{quoted}](name=PICKLE RICK REEE,realm=NA,application-id=3ErqAdtq,discussion-id=Ffcg4zNt,comment-id=0002000000000000,timestamp=2018-07-11T22:03:48.133+0000)

Dark Souls and Demon Souls are not the same game lmfao. DS1,2,3 are all the same exact structure just new content.

A lot of things change between Souls games.

As aforementioned, Demon Souls is a completely different game to Dark Souls. Demon Souls game is closer to Megaman/MegamanX than it is to the other Souls games.

And in-between the different Souls trilogy after Demon Souls, there is also a massive difference between them, too. For instance,

  • Dark Souls 2 is a lot more pvp oriented than the other 2, and the pvp system is massively different with the fundamental changes to backstab and all that stuff and is argued by some to be the most balanced between the 3 games in terms of pvp.
  • Dark Souls 2 and 3 are vastly more fast-paced than Dark Souls 1, with Dark Souls 3 being the fastest, taking notes from Bloodborne, another Souls game from FromSoft. Dark Souls 1's combat is more defensive and counter-oriented at its core (though you can definitely be the aggressor with do away with the high-damage glass cannon play style), whereas by the time in Dark Souls 3 the 2 switch place.
  • Bonfire system receives an sort of overhaul with each installment. In the first game, you only have access to bonfire-teleport half-way through the game by acquiring the Lordvessel; and in for instance, Dark Souls 3, players have access to it since the very start of the game (but ofc, they can only teleport to areas they have physically been to).
  • Dark Souls 2 is also unique in the Dark Souls trilogy in that it uses more 'swarm' fights and enemies noticeably uses more tracking than the other 2, which was a major criticism of the game and why Dark Souls 3 backed away from the design to employ level and combat scenario designs more similar to the first game.
  • In Dark Souls 1 you do not have access to merchants and blacksmith at your "hub" like Firelink Shrine, and you have to either go out and find or 'recruit' them back to base (not everyone will go back to base after you meet them, for instance, in Dark Souls 1 you have to go out and find blacksmith every time you want to do something; though the good news is that they are usually placed in a way you can easily access them if you have the shortcut and the means). In Dark Souls 3, you do, or at least you have 2 at the start which can get more as you meet more people. And your character in Dark Souls 3 is also not a hollow, unlike your other Souls counterparts.
  • Summoning and invasion also gets tweaked in every installment, and supports for fight-club/arena are introduced.
  • Weapons continues to evolve between the trilogy. Dark Souls used to have a default emphasis on a weapon and a shield (not including spell mediums and 2-handing your main hand weapon), as offensive weapons on off-hand are typically not ideal and duel-wielding are "niche" to say the least. Dark Souls 2 makes QoL improvement to duel-wielding and makes it more viable and appealing. In Dark Souls 3, paired-weapons are also introduced to legitimatise duel-wielding. This is just an example, and the advancement in the weapon design isn't just limited to duel wielding.
  • The introduction of weapon-art in Dark Souls 3 also fundamentally changes the dynamics of weapons.
  • New spells are introduced with every installment.
  • etc etc.

.........

Point is, while stagnation may be comforting and sometimes crucial in remind oneself what something is truly about and not to deviate form the intended goal. However beyond that, one still needs to evolve to some extent or the other, in order to be better at what it sets out to do.

The end results may or may not be satisfactory, but there is nothing wrong with the idea of evolving to become better.

Jamaree1 votes

{quoted}

A lot of things change between Souls games.

As aforementioned, Demon Souls is a completely different game to Dark Souls. Demon Souls game is closer to Megaman/MegamanX than it is to the other Souls games.

And in-between the different Souls trilogy after Demon Souls, there is also a massive difference between them, too. For instance,

  • Dark Souls 2 is a lot more pvp oriented than the other 2, and the pvp system is massively different with the fundamental changes to backstab and all that stuff and is argued by some to be the most balanced between the 3 games in terms of pvp.
  • Dark Souls 2 and 3 are vastly more fast-paced than Dark Souls 1, with Dark Souls 3 being the fastest, taking notes from Bloodborne, another Souls game from FromSoft. Dark Souls 1's combat is more defensive and counter-oriented at its core (though you can definitely be the aggressor with do away with the high-damage glass cannon play style), whereas by the time in Dark Souls 3 the 2 switch place.
  • Bonfire system receives an sort of overhaul with each installment. In the first game, you only have access to bonfire-teleport half-way through the game by acquiring the Lordvessel; and in for instance, Dark Souls 3, players have access to it since the very start of the game (but ofc, they can only teleport to areas they have physically been to).
  • Dark Souls 2 is also unique in the Dark Souls trilogy in that it uses more 'swarm' fights and enemies noticeably uses more tracking than the other 2, which was a major criticism of the game and why Dark Souls 3 backed away from the design to employ level and combat scenario designs more similar to the first game.
  • In Dark Souls 1 you do not have access to merchants and blacksmith at your "hub" like Firelink Shrine, and you have to either go out and find or 'recruit' them back to base (not everyone will go back to base after you meet them, for instance, in Dark Souls 1 you have to go out and find blacksmith every time you want to do something; though the good news is that they are usually placed in a way you can easily access them if you have the shortcut and the means). In Dark Souls 3, you do, or at least you have 2 at the start which can get more as you meet more people. And your character in Dark Souls 3 is also not a hollow, unlike your other Souls counterparts.
  • Summoning and invasion also gets tweaked in every installment, and supports for fight-club/arena are introduced.
  • Weapons continues to evolve between the trilogy. Dark Souls used to have a default emphasis on a weapon and a shield (not including spell mediums and 2-handing your main hand weapon), as offensive weapons on off-hand are typically not ideal and duel-wielding are "niche" to say the least. Dark Souls 2 makes QoL improvement to duel-wielding and makes it more viable and appealing. In Dark Souls 3, paired-weapons are also introduced to legitimatise duel-wielding. This is just an example, and the advancement in the weapon design isn't just limited to duel wielding.
  • The introduction of weapon-art in Dark Souls 3 also fundamentally changes the dynamics of weapons.
  • New spells are introduced with every installment.
  • etc etc.

.........

Point is, while stagnation may be comforting and sometimes crucial in remind oneself what something is truly about and not to deviate form the intended goal. However beyond that, one still needs to evolve to some extent or the other, in order to be better at what it sets out to do.

The end results may or may not be satisfactory, but there is nothing wrong with the idea of evolving to become better.

Thank you for saving me the time.

Ralanr1 votes

[{quoted}](name=PICKLE RICK REEE,realm=NA,application-id=3ErqAdtq,discussion-id=Ffcg4zNt,comment-id=0002000000000000,timestamp=2018-07-11T22:03:48.133+0000)

All the mechanics are the same. There's new content to go along with the same base game mechanics.

Duel wielding and dragon shouts were new mechanics.

But if you're arguing that the base mechanics don't change, then that's true for league as well. The base mechanics haven't really changed for the game, just the stuff that's used for them.

Though I don't believe mechanics and engine are the same thing.

More from Gameplay

More by PICKLE RICK REEE