So you ever going to reduce damage?

Dukues··2 votes·1,133 views

We ever going back to preseason 8 damage? I mean... it's not like season 7 didn't have damage creep. But at least back before season 8 everything wasn't 1 shots. There were some trading, a little bit drawn out team fights, games last longer, macro was more important. I personally didn't really like season 7 due to the jungle changes (damn op catch up xp) but I would gladly go back to season 7 with old runes and shitty jungle changes instead of play another minute of this season 8 and now preseason 9 bullshit.

Have played this game since season 1 and honestly season 8 made the game feel like a completely new game. I get that may be cool for some, but as a vet I just hate it. I feel like everything I have learned (although limited and extremely slowly i.e. low elo scrub) was thrown out the window. Now it's all about can I 1 shot 2 of their players before I die. I used to rank up a bit by split farming and gaining cs leads while clearing waves from silver/gold kids just grouped up over & over trying to play ARAM. But now I feel like I HAVE to join the ARAM (unless split pushing champ) because my team will literally die in a second and then can pretty much end the game due to how weak turrets still are and how hard it is to clear mobs especially baron mobs.

Shit sucks. I get pro scene was more enjoyable but that's pretty much because you made the game less skillful (biased opinion). Which is why KR sucked at worlds and why lifetime players such as shiphtur & imaqtpie didn't end up in challenger even though they been challenger forever. Game literally forces you to play broken meta bullshit and hardly ever try to outplay opponents 2v1 because it takes 0 skill to kill people now because they die so damn fast.

2 Comments

Hügö1 votes

Would go against riots philosophy of faster games, so no

Dukues1 votes

{quoted}

Would go against riots philosophy of faster games, so no

I been thinking about that. What made pro scene so good this season? Was it just weak ass turrets? They could reduce damage and pros going to have intense team fights either way but then weaken towers. Honestly it's not really perfect for solo queue but I would be a little more open to weak turrets and quicker games if fighting players at least felt like a fight instead of instant deaths. It's not like kill numbers have really gone up over last season especially in low elo. It's just fights went from being fun and entertaining to just completely numbingly boring. And yea... with weakass turrets, shit wave clear and strong baron nooob elo games finally now end quick as well. Which I have I don't completely hate but the fact that teammates and just fighting players in general feels so shit its not worth it.

I think they could compromise. Keep weak turrets, strong baron, weak wave clear, but decrease champion overall damage lengthening fights. It's not perfect but could be the perfect compromise for both solo queue & pro.

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