Riot, remember you can balance items for ranged and melee champions simultaneously?

FistOfSharkiesha··1 votes·577 views

Sated devourer being nerfed only for ranged champions was a really good fix for Kayle and Vayne jungle. Frozen Mallet is less effective on ranged champions because obviously it'd push it over the top. There are several melee only and ranged only items in the game as well as items that have different effectiveness for melee and range.

Please be more cautious about reworking or nerfing items. BotRK was a bit too strong on a lot of ranged champions, but not melee. Non-caster fighters relied heavily on BotRK for damage because their ratios were AP instead of AD. Warwick and Jax are going to be hit especially hard while several others such as Udyr and Shyvana will lose a good bit of power. Please reconsider the item nerfs. They're making ADCs far more powerful while leaving every other class in the dust. I forsee Vayne top, Quinn mid, Twitch jungle, and Caitlyn + Ashe bot if you're going to keep making these rash decisions.

4 Comments

NoBootsAllowed1 votes

are you rioter?

EndlessSorcerer1 votes

I'm not really sure how this is going to affect Jax.

While weakening Blade of the Ruined King will hurt him, the changes to Guinsoo's Rageblade and Hextech Gunblade look quite nice for him.

Hybrid Jax may make a comeback.

FistOfSharkiesha1 votes

Unfortunately hybrid Jax is also badly weakened by other item changes. The loss of overall power from TF and BotRK is greater than the slightly more useful Rageblade.

Rebonack1 votes

I am a Kog'Maw main and I approve of this message.

6% for ranged and 8% for melee sounds fine to me.

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