Cho'Gath Jungle Could Use A Small Clearing Buff
I feel like with the new infinite health stacking mechanic, Cho'Gath almost belongs in the Jungle since he can gain infinite stacks off of epic monsters and can safely gain normal stacks off of normal monsters and ganks. His ganks are not as insane, but he offers absurd objective control, which has been proven to be enough in the past. However, a big issue currently is that his clear time currently suffers immensely. What if his (E) Spikes dealt 50% increased damage to non-epic monsters? That way he can clear the Jungle a little more quickly and not suffer so much early game.
I would really like Jungle Cho'Gath to be good because, as well as all the reasons listed above, he makes for a fun little mini-game in the Jungle to where he is this giant T-Rex, Godzilla monster that can counter jungle the enemy and forces the enemy to ward their own Jungler in fear of Cho'Gath's mighty R.
as well as
(depneding on your buildpath - I prefer Tank-Cho) are great Items! OFC you usually dont want them as first or second Item - but you can easily throw in a dagger or two while shopping to build it as a third. ^^ (Although getting those 20% asap seems quite delicious right now =P)