[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=FYOdZ9dj,comment-id=0002000000000000,timestamp=2018-07-29T19:54:34.232+0000)
they tend to be a threat through their utility.
if a nautilus keeps you from moving, or an ornn knocks you around, then hes still a threat to you in larger fights.
ok you are still bring up mid -late game. tanks cant even get to that point with out being so far behind right now. hence why their pick/win rates are shit.
when you play a tank in lane vs a bruiser/fighter you are at a disadvantage cuz of runes and not having access to really any tank stats from runes til 10mins or lvl 10.
resolve gives 15 bonus hp at lvl 1 conditioning you dont get any armor or mr til 10 mins in game, cant get any cdr til 10 mins if u take transcendence where as bruisers/juggernauts are getting free bonus ad and true damage from conqueror and flat out bully and out trade you before you can even get an item.
tanks have no early game damage to fight, no early game tank stats to sustain. so they lose lane stupid hard and have to be behind and catch up going into mid-late game "team fight /group stage" while brusiers have 2-3 items with more damage and as much effective hp.
garen is stronger then any tank in lane and he dont even take conqueror. darius beats any tank in lane just cuz of kit and conqueror they both end up as much or relatively as much HP and nearly some of the same defensive stats with out having the "cc /utility" so they cant be killed easily and can kill anything that chose to fight them. this just two examples. jax is another and so on.
now i have argued to buff tanks with out buffing their damage in a thread a week or so ago.
my changes would be to give resolve when you go primary , more hp early and less scaling . not really buffing the over all hp. 15 hp at lvl 1 is in effective and you lose that with one trade. so make it more front loaded at early lvls and scale less as you lvl up.
2ndly could be changes to conditioning make it where you get free bonus armor and mr when you take it lets say 5 armor 5 mr and after 10 mins you get +10% bonus armor /mr
currently you get 0 armor /mr til 10 mins and only + 8 armor and mr after ten mins and +5% bonus
this change would give you some sustain in lane while rewarding tanks for building more armor /mr after 10 mins with a higher % bonus
so from currently of zero til 10 then +8armor/mr +5% bonus to +5armor/mr then at 10mins +10% bonus armor/mr