Conqueror
Why does this Runestone only feel good to use on champions with on hit abilities or enhanced auto attacks?
<- like these
Why does this Runestone only feel good to use on champions with on hit abilities or enhanced auto attacks?
<- like these
It has a ridiculous rev up time and synergy similar to Grasp which Aatrox and Jax were already capable of using based on their trade patterns. These champions also like to window their pushing early and then scale up to lv3 where they commence the "hit wave, jump the opponent" pattern. Darius and Renekton as alternative examples don't really set up the wave to their advantage to engage like that and benefit from refreshed damage until they actually auto attack FIRST. Hurts the playstyle potential a lot in terms of who can use it reliably.
It has a ridiculous rev up time and synergy similar to Grasp which Aatrox and Jax were already capable of using based on their trade patterns. These champions also like to window their pushing early and then scale up to lv3 where they commence the "hit wave, jump the opponent" pattern. Darius and Renekton as alternative examples don't really set up the wave to their advantage to engage like that and benefit from refreshed damage until they actually auto attack FIRST. Hurts the playstyle potential a lot in terms of who can use it reliably.
You need to work on RIOTs Dev team You have explained the issue perfectly and clearly understand why this rune brings more problems then solutions.
http://na.op.gg/summoner/userName=Lead12Destroy ill just leave my match history while using Conquerer here...
Yasuo, Vayne, Riven and Darius.. Do you breath cancer??
I play Yasuo and Vayne to dick around, if you see I barely play them and very awful at them. Darius has been in a horrible spot at a high elo for a long time and Riven has trouble vs tanks until 2 items. What's your point?
My point is to maybe make someone giggle.
My point is to maybe make someone giggle.
Fair enough xd I'm on my 14th game winstreak though with conquerer Darius so I suggest you hop on the train before everyone realizes this
This rune actually is very good on Garen. It's easy to keep it up with spin and activating Q and using Ghost blade to stay sticky.
It feels like trash on Yasuo.
Um, it's basically garbage on all ranged champs, because they don't get to refresh the duration.
It's meant to be a rune for any champ focused on extended trades, and it doesn't just feel good on champs with on-hit abilities. (Most users just happen to have an on-hit ability or rely on autoattacks for extended trades(for obvious reasons), but that's not the sole reason the rune is good on them).
Singed, for instance, can abuse it w/o on-hit Camille probably shouldn't, though she has onhit
Except for the part where it grants 20% true damage in a burst window. And most adc fights are burst windows nowdays.
Except you know, if marksmen really did that much damage the fight would be over in the time it takes to even start the damn keystone.'
That and all marksmen are basically running fleet footwork.
Its a trash rune. Just look at my recents, 4 losses in a row using that rune, but i win almost all my games using thunder-lords. Conqueror just goes away too fast, you gotta auto minions for 4 seconds, then you auto the enemy laner, then when it finally procs you get about 1 second to make your play.
Its just not worth taking, especially in a season where you die in 2.5 seconds of fighting lol. You wont have 4 seconds to proc that keystone. I had the keystone do only 131 damage in a 29 minute game. Thats when I decided to stop using it when I found how absurd it is.
This just sounds like your bad tbh
And by that I mean that you gotta get better at using the keystone.
Honestly thats probably it, im just not used to the rune.
Because you're using Jayce you monkey. Ranged attacks dont
Because you're using Jayce. Melee attacks refresh the rune's CD so the damage continues to apply. It was designed to be good on bruisers and not adc champs. Don't call something trash when you can't even use it properly. It consistently does around 4k damage around the 25 min mark for me.
Jayce isnt an adc champion. Jayce can go into melee form to reset the CD. Do you even know Jayce's kit?
That works only in lane or 1v1's. Otherwise you almost always gonna lose the stacks of die trying to keep them.
[{quoted}](name=Prison Monkey,realm=NA,application-id=3ErqAdtq,discussion-id=tjM3iW10,comment-id=0003,timestamp=2018-03-24T10:27:36.400+0000)
Its a trash rune. Just look at my recents, 4 losses in a row using that rune, but i win almost all my games using thunder-lords. Conqueror just goes away too fast, you gotta auto minions for 4 seconds, then you auto the enemy laner, then when it finally procs you get about 1 second to make your play.
Its just not worth taking, especially in a season where you die in 2.5 seconds of fighting lol. You wont have 4 seconds to proc that keystone. I had the keystone do only 131 damage in a 29 minute game. Thats when I decided to stop using it when I found how absurd it is.
You went it on Jayce, no wonder. I don't see any way of jayce being able to use it well. On Jax, for example it's good as shit
dont miss vayne.
because most of them either lack true damage(so its more efficient) or can easily stay in combat long enough for it to proc while also being sticky enough to keep it proced. I don't know about draven and kog but its prolly because it makes all of there on hits do true damage even though they can't keep it proced as long
forgetting Darius and irelia
OMEGALUL
because it was made for them