Nexus Blitz could be fun if...
the fucking damage was lower. Get 1 or 2 kills then win event game over in 8min.
the fucking damage was lower. Get 1 or 2 kills then win event game over in 8min.
It’s suppose to be short.
yea i know that but i legit lost 75% of my hp by a dark harvest thresh using dfg
yea i know that but i legit lost 75% of my hp by a dark harvest thresh using dfg
Dark Harvest Thresh can oneshot in sr lmao
Plz show me a thresh doing 75% of someone health in one hit on summoners rift with 1 damage item plz show me this
add bans fuck lux mains
You know what's better than adding bans? Actually fixing champs.
But I'm sure that the problems of the Blitz mode don't at all reflect the same development pitfalls that riot has with SR.
It's almost like the dev team knows about how broken certain champs can be and purposely exploits them. Hmmm.
It's a lot of fun honestly.
It'll be more fun when they fix the damage in the game so fights aren't over in 0.5 seconds. I also hope they add in some sort of ban phase so I don't have to face Jhin and Yasuo every game.
So, I played a grand total of 3 games of this mode. Yes, I am acknowledging that I played almost none at all, that's how quickly I came to an understanding of the mode.
Here's my one big complaint that exists for the game mode: There is far too much going on in one game.
As a few examples, Why are there two lanes? you seem to want aram style play with a jungle, so what's the point of giving an additional lane. The first team that destroys a tower gets a substantial lead. In SR, losing a tower doesn't help, but depending on team comp, the losing lane can still be pushed/split to help balance out the game. Here the two lanes are literally right next two each other. You lost a tower? Good luck fighting back, bc the three laners get to immediately come back to that lane if you start to push it out.
The extra "games" are neat, if very very similar to HotS, but the rewards they give are too good. I understand this is a "quick" game mode, but the advertised 20 mins is closer to 10-15, tops. You lose one teamfight and suddenly the team has double their life total, or grabs from cannon minions, a free GA...one of this is bad, but it makes it easier to win the next, which in turn... again, there is no back and forth for an attempt to win.
Range>>>>Melee champs. Just like aram, the ability to poke is very good, but unlike aram, two of your teammates are not in lane. it seems the ranged champs go to lane while the melees have to jungle or else get punished hard. there's no build up time compared to SR or even ARAM. If you lose a tower in those modes, there is time to get tanky, get your build, and save the game after the enemy team gets inhib. In this mode, you feed trying to save tower or you lose tower trying to play safe, leading back to point 1.
There's a few others as well, but overall I feel like this game mode needs to feel a little less hectic than it does at the moment. It's not that it can't work, but right now it seems like TT, URF, PBE, about two dozen rotating game modes, and HotS got together for an orgy.
But that's my $.02
I just kinda wish we could see who the enemy team is picking. But, eh. It's literally in alpha. It'll be months before it becomes a fully released game mode.
[{quoted}](name=Mighty Mortein,realm=OCE,application-id=3ErqAdtq,discussion-id=bXtEosOU,comment-id=0002,timestamp=2018-08-16T02:15:55.435+0000)
I just kinda wish we could see who the enemy team is picking. But, eh. It's literally in alpha. It'll be months before it becomes a fully released game mode.
Beta. Its in beta i think.
Hopefully its system gets changed to draft instead of blind pick though, especially if they want to give it a ranked queue. Lee-sin, Zed, Talon, Aatrox, and Pike need to be banned.
Beta. Its in beta i think.
Hopefully its system gets changed to draft instead of blind pick though, especially if they want to give it a ranked queue. Lee-sin, Zed, Talon, Aatrox, and Pike need to be banned.
Rengar needs banning also.
Rengar needs banning also.
Rengar is really only a problem if youre running a low-AD comp. A premade i played against had the mode down to a near science; They played Jinx, Ashe, and Varus in the lane with Sejauni and Alistar in the jungle. They won in about ten minutes because they had so much AD, so much CC, and so much damage.
Damage is fine if the gamemode is supposed to be fast , keep the damage like this and NERF the damage on SUMMONERS RIFT where it actually matters . One thing i hate about the map is the sudden death event :/
Honestly yes , and Mobility is cancerous there , played jg and everytime I tried to take a buff with the second jungler , I'd find we are 2v4 because enemies had Talon and Zed.
I don't get it.. I personally like the gamemode cause it's a maximum of 20minutes game where you get a bunch of kills. If you don't like fiestas and like strategy then I guess stick to SR but personally this is my favourite map and mode.