Malzahar [Minour Gameplay Update Idea]
Here is Malzahar's wiki page for anyone that needs to compare changes : http://leagueoflegends.wikia.com/wiki/Malzahar
I am going to post my ideas of some small tweaks to Malzahar to make him more competitively viable. Overall though, he should feel the same to play, just slightly more utility which in turn lowers his damage. I am going to try to emphasize Malzahar to being more about his sustain damages and grant him some extra utility to be considered more about a late game hyper mage (redundency in that statement) with good utility as well.
Summon Voidling (Passive): On every fourth ability use, Malzahar summons a Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking. Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Call of the Void (Q): Cooldown: 9 seconds; Cost: 80/85/90/95/100 mana; Range: 1000 units Malzahar opens up two portals to the Void 400 range from each other. After a short delay, power erupts from them, damaging for 80/105/130/155/180(+50%AP) magic damage and silencing for 1.4/1.8/2.2/2.6/3 seconds to all enemies caught between the portals.
Null Zone (W): Cooldown: 14 seconds; Cost: 70/80/90/100/110 mana; Range: 800 units Active: Malzahar creates a 250-radius zone of negative energy for 5 seconds. Enemies that stand in the zone take magic damage every second equal to 2/3.5/5/6.5/8%(+1% per 100AP) of their maximum health (capped at 120 to monsters and minions).
Passive: An unit that is currently under torment with Malefic Visions and takes damage from Null Zone will be rooted in place for 0.75/1.0/1.25/1.5/1.75 seconds.
Malefic Visions (E): Cooldown: 12/10/8/6/4 seconds; Cost: 40/55/70/85/100 mana; Range: 650 units Malzahar infects target enemy's mind, dealing 80/115/150/185/220(+70/80/90/100/110%AP) magic damage over 4 seconds.
If the target dies during this time, the target passes Malefic Visions to the closest enemy, refreshing the duration and restoring 10/14/18/22/26 mana to Malzahar.
Nether Grasp (R): Cooldown: 120/100/80 seconds; Cost: 100 mana; Range: 700 units Malzahar channels an engulfing void of energy for up to 2.5 seconds, suppressing and dealing 250/400/550(+130%AP) magic damage over the entire channel duration to a target enemy champion dealing the damage in 0.5 second intervals while the channel holds.
Malzahar may freely and directly move forwards and backwards during this channel; press the hotkey again to cancel the channel early.Vertical movement during ultimate channel would most likely be too strong on an already strong ultimate, so ignore this idea, his ultimate will remain the same.
~ Stacona

