Wanna hear a joke?
Gnar is balanced.
Gnar is balanced.
Want to hear another? Your argument
It's like no one on the boards knows how to play someone with a gap closer and an easy escape.
He's honestly as bad as Fizz, thus the reason I ensure both of them are banned when I draft.
Mana-less harass with solid farm potential, excluding the fact that he's a ranged champion in his natural state, as a TANK.
Has movement impairing abilities, gap closing abilities, and he gets stronger when his rage bar fills up, increasing his damage, health, and armour.
Among the worst base stats ingame. Easy to blow up. Predictable. Ultimate only available during a 12s intervall every 2 minutes.
Seriously, if you stand next to a wall during that timeperiod AND are in range you are the one to blame.
Timed aggression is the key. If you run in like a brainless donkey you deserve to die.
Seriously, if you stand next to a wall during that timeperiod AND are in range you are the one to blame.
well, vayne somehow gets it off everytime with little trouble
Vayne has invisibility, making her far less predictable and allowing to set it up while stealthed. Not to mention that she can use it anytime, giving a less accurate timeframe when to take care. Mega Gnar is a big fat mofo with a big red danger indicator and a jump which is slow enough to counterdash / Flash even if you are out of position upon activation.
Vayne: Unpredictable Gnar: Predictable
Seriously, if you know that he has flash (pro tip: note its use in chat) AND is evolved is is NOT a good time to go in. Especially not to chance him in a small passage.