Why hasn't Riot tried giving AP junglers an item that does what Bami's Cinder did for tanks?
Instead of giving them a finished item that's either broken or only a small portion of the AP cast can use...how about we give them an item that specifically helps their early clears, helps them scale into mid-game, but without being over-tuned mid-late game?
It just needs to have a terrible sell-price and only build into the next AP jungle item (so others can't just abuse the jungle efficiency of the early game component item). If it can be done for AD/tank junglers, why not AP? AP generally have utility/damage to make successful ganks without the huge benefits of Runic Echos. Either that or they need to farm until 6, which this item could help them do.
I don't have an upfront suggestion on specifics for final items outside of things like a mini deathcap effect (that obviously doesn't stack with deathcap) or a RoA-like effect.
My question is simply why Riot hasn't tried giving AP junglers effects like these that aren't a huge powerspike, but scale through the game, like cinderhulk?