Can we have more counter play to point-and-click CC

Yenn··1 votes·226 views

Really fun to lose a game because Malz flashes into you and ults, but it's okay because you QSS it, and then immediately get flash + ulted and killed by Vi. Tons of counter play to this.

4 Comments

Deep Terror Nami4 votes

What do you have in mind? Personally, I think it's a bit ridiculous to demand easy counterplay to not one, but simultaneously two of the most powerful intentionally-difficult-to-counter Ultimates.

Yenn1 votes

[{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=FMpF7G0A,comment-id=0000,timestamp=2017-01-05T03:13:33.475+0000)

What do you have in mind? Personally, I think it's a bit ridiculous to demand easy counterplay to not one, but simultaneously two of the most powerful intentionally-difficult-to-counter Ultimates.

Make them skill shots? Put a short cooldown on them after flashing?

The point is that these are zero skill plays with zero counter play.

SoundChaosDebug1 votes

Like the annie tibbers stun combo, flash R muh plays

MagicFlyingLlama1 votes

Point-and-click hard CC is really annoying and needs to eventually stop existing, although those examples are relatively easy to counter (malz makes himself completely defenseless: counterplay is group up, stop feeding him 1v1 [or buy some MR], vi has a delay which you can use to position her in interesting places, like under a turret).

Of greater concern are things like the feared exploding bear, ryze W, and other stuff that results in you unavoidably taking 2.5k damage in 0.3 seconds. Then they do it again. And again.

Stuff like amumu ult and similar are also in a good enough place, as they have clear counterplay and weaknesses (you can still use abilities in his ult, and dodge his grab).

How about that invisible stun and root on lee sin's ult, anyway?

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