The Balance & Update Team Don't Know What They Are Doing

Vanjie·4/29/2018, 6:11:51 AM·18 votes·3,503 views

It's 2018 and the middle of the season. We still have overpowered champions, items, roles and things in the game that are not being addressed. These are things that should be addressed and not wait until midseason because you want to add some new, cool flashy thing to the game.

  1. Graves is dominating the JG now and in almost every game.
  2. Damage is still incredibly high and has yet to be addressed.
  3. ADC are one shotting me with full health.
  4. Mages still feel like they lack any sustainability and defensive options within their itemization, when you have champion who can heal themselves to full health with just one auto attack and negate nearly all of a mages damage with Maw.
  5. We don't need another item that ADC can use to break shields. We need the problems with shields dealt with so they are not so overwhelming in the game. Shields last too long, are up too often, are too strong, aren't really very interactive, and support itemization still revolves around specific itemization that forces players to spam shields and heals.
  6. Specific champions are being blatantly ignore buffs and reworks when we all know other ones are massive problems in the game right now.
  7. Games are still incredibly short because of high damage and no nerfs going out.

What are we doing with this game other than working on Ryze fort he 8th time? Working on Ryze. This balance and update team is going to make players wait another 8 to 12 weeks to address problems in the game everyone has been unsatisfied with for months now. The game is not fun, the game is not fair, and the game is unplayable.

11 Comments

need a namexD4/29/2018, 6:15:48 AM5 votes
  1. never seen graves in my last 30 games
  2. buy defensive items
  3. don't engage 1v2
  4. zhonyas
  5. i don't know what item you're talking about
  6. game is pretty balanced atm to be fair (even tho i only spam tier 1 shit on a winstreak)
gabetheguy4/29/2018, 6:40:13 PM5 votes

anecdotes and lack of statistics oh my!

shut up. damage is, statistically, around the same it's been throughout the years.

d4rkshock4/29/2018, 6:58:53 PM1 votes

item 3003 item 3191 item 3152 item 2419 item 3157 item 3102 for mages. Haven't seen graves in a while. replace zhonias with stopwatch. It's worse. item 3504 this meme is back in the meta. I still see plenty of 45 minute games because I'm bronze 1 100 lp (plastic division) even when I play an early game champion like Pantheon Talon. Adc's can't oneshot you. They ahve to AA you multiple times to kill you. I only build maw if I'm against full AP or im playing Talon Pantheon and I'm getting destroyed mid.

FrostQueensPlane4/29/2018, 9:52:20 PM1 votes

they need 6 more months to figure out why e girl shields shouldn't last 5+ seconds

koshkyra4/29/2018, 10:05:00 PM1 votes

Why are we complaining about graves when we could be complaining about jarvan?

Not that i disagree with your post, i think its fine, i just feel like jarvan is 3x worse than graves atm.

PowerSlave9934/29/2018, 6:46:05 PM1 votes

Hmmm game is not balanced... Better nerf poppy!

AirKingNeo4/29/2018, 6:36:14 PM1 votes

https://www.leagueofgraphs.com/champions/stats/graves/diamond I wouldn't say he's dominating, but he hasn't been good for about 6 months so at least let him be viable for a patch or two. Give him a super small nerf if needed.

ADCs can't one shot you from full and that's just a poor explanation of the issue; Too vague.

No one builds Maw and a shit load of AP items have defensive stats. The issue with mid lane is you have better version TFs and no one wanted to nerf DPS mages (because buffing adaptive helm will solve the issue, it's like powercreep not solving something hasn't happened before).

Anti-shield items are a bad idea. Just nerf shields.

Balance incompetence. A group of high school kids of at least silver 1 elo or higher could do a better job. (That might be a stretch)

Games are short because it's basically you lose at 10-15 minutes and wait another 5-10 for your nexus to die.

You also forgot something: Making the game riskier makes people want to play safer, not riskier. Hence why pro play is boring.