[PROPOSAL] With the removal of DFG- Morde's bugs and UP-ness need addressing more than ever
FIRST AND FOREMOST: To the Mod that removed this the first time I posted- either tell me why it's being removed, and help me post this correclty (I read universal thread rules and I followed them all- so you're either wrong or I'm missing something obvious) or stop raining on my parade- I'm trying to get work done here.
TL;DR- In depth Morde suggestions and breakdown in link. Poll for your opinion after reading primary thread below. WHY Morde is UP atm. Existing BUGS on Morde atm. SUGGESTED reworks for Morde. Two pictures included: 1- My match history as Morde; 2- a rough drafts of some Morde fanart I'm working on crossing Gundam Wing with the Master of Metal. That is my offering to you in exchange for upvotes and shares.
http://forums.na.leagueoflegends.com/board/showthread.php?t=4913486
Included is a forum thread I made shortly before the boards came about. My thread was very successful in popularity- but before we could get a red's attention, it was archived.
This is my first time posting on the boards- and the only reason I am doing so now is because I just found out they are nerfing my favourite champion....again.
A direct nerf? No. They have not touched Morde since morello broke his back with the nerf bat 3 seasons ago.
But a multitude of indirect nerfs have heavily affected negatively Morde lately.
Examples:
*Second tower shield passive grant shield to player's taking damage over time- So Morde ult + ignite does not always work now.
With the introduction of smiting champs- Morde's has become even less viable, (not like he ever was hahah) it's no longer a case of trying to outplay and kite- now I have to be aware that most jungler's have a free slow I can do nothing to avoid if they gap close to me. (Lee, Rek'sai, Sej, etc) As a champ notrious and often hated for having no escapes and no CC- this makes the life of a Morde main hellish.
As I can be quoted often saying- in most cases rushing spellvamp on Morde is a waste of gold- going straight to DFG so you actually have some killing power is ESSENTIAL to Mord's limited kit. I found out today that they are removing it. * ADDITIONALY- Morde has several well known and unwell known bugs:
*Morde's W sometimes targets minions if they are close to Morde when trying to self cast. The only fool proof way to avoid this is to alt cast. I have died many times because of this bug.
Morde's Q does not bounce if the only bouncable targets are to the 10 o'clock on his primary target.
Morde's pet does cannot be told to attack a ward.
Morde's ult used to turn shaco clone into a weak pet- now it does not. This was not in the patch notes. * LASTLY- I have several ideas that would make Morde more viable- and balanced:
MY IDEAS THAT I THINK RIOT SHOULD CONSIDER AND I WANT YOU THE PLAYERS- TO VOTE OVER
1-MORDE Q SUGGESTION: Anyone remember how Maokai Q works? It slows anyone as a fixed distance away from the catsing area, and flips backwards anyone in the immediate face to face range. Morde's Q, being a GIANT. METAL. MACE. IN. YOUR. FACE- should do something similar. Exchanging some damage for CC I suggest this: Morde's Single target Q flips the foe around or knocks them back a small amount or stuns them for a short duration. On multiple targets Morde's Q can slow a small amount. 20-30% for 1 second.
MORDE W SUGGESTION: This is a skill I have several ideas for so please bear with me
2-MORDE W SUGGESTION: Have Morde's W slow anything in an AOE around the target. (If I am being chased by enemies, I can throw my W to a friendly unit I am passing to slow their pursuit) (If I am chasing a target down that is of equal or slightly faster movement speed than me, being able to W ahead of them or myself would be useful) 3-MORDE W SUGGESTION: Make Morde's targeting universal. Allow for enemy units to be targeted with opposite effect. Instead of providing an Armor and MR buff, subtract from their Arm, MR, and continue to deal damage in an AOE to the enemy units surrounding your target. This would give Morde a team fight presence much to the same affect a Zilean bomb has when placed on an enemy teammate. (Everyone gets away from your target) 4- MORDE W SUGGESTION: Along the same lines and #3, allow for enemy targeting, but instead of debuffing their Armor and MR, increase any subsequent magic damage from Morde's skills by a %. I do not know what % this would entail and would leave that to Riot to balance, but having a small DFG would make up for Morde's inability to kill early because of so much enemy utility. Also for anyone thinking that W suggestions are OP- remember that if I am targeting my enemy with it, I am not benefiting from the bonus' it gives me or an Ally. It's a lot like Lulu's kit in that there are friendly, and unfriendly targets and different affects for each.
5- MORDE E SUGGESTION: If E is cast on ONLY enemy champs (meaning it doesn't hit monsters or minions)- it applies a small slow. Not really stuck on this one- I'm happy with E as is, but if I had to have a buff at all this is one worth considering. 6 MORDE R SUGGESTION: Drop the 10 second duration to 5 or higher and increase to DoT so hp pots do not counter him. It's just not fair. Being able to kill without an ignite 100% of the time would open up more flexibility for Morde's summoner selections, I can't tell you how nice it would be to run Heal for a change, or better yet, teleport!
I would be grateful for upvotes, bumps and shares. This is very important to me.
Attatched is some of my games as Morde, and also some fanart for a Gundam Morde splash art.
