What can be done with Teemo?
So they are buffing Teemo on the PBE:
Camouflage: Timer reduced to 1.5 seconds from 2. Attack speed changed to 10% + (5% × level) from 40%. NEW EFFECT: While in brush, Camouflage will only take 0.75 seconds to trigger and moving within the brush will not break the stealth.
Noxious Trap: Life span reduced to 5 minutes from 10 minutes. Slow now decays over the duration. Arm time increased to 1.5 seconds from 1 second. Cooldown reduced to 0.25 seconds from 1 second. NEW EFFECT: Shrooms now have 3 health and take 1 damage from ranged attacks and 2 damage from melee attacks. NEW EFFECT: Shrooms are now thrown rather than placed. Cast range increased to 300 / 600 / 900 from 230. NEW EFFECT: Shrooms will now bounce an additional 300 / 400 / 500 units if they are thrown onto another shroom. Shrooms can only bounce once, even if they land on a further shroom.
This inspired me to talk about Teemo because it needs to be done at some point. Let's look at his problems.
First of all he doesn't do what he is supposed to. He was intended as some kind of camouflage champion that lays down some traps and waits for you to step on them. He uses guerilla tactics, baits you into minefields and hit-and-runs away. What he actually is, is a shroombot. The role of the shroom as an actual trap is still there but it is more oftenly used as a tool to control the map and win fights before they even start. Instead of sitting somwhere stealthed and using the shrooms to be a part of his ambush he basically just buys CDR and AP items, running around the map and laying down shrooms just to make people walk into them. Outside of this he is pretty much worthless, especially when you look at the competitive scene and Hai's Teemo.
The Q of him is a 2.5 second long blind which is a really flawed mechanic in itself. While it does not help him in a lot of matchups and makes it useless against everything that does not auto, it also allows no counterplay at all for autohitting champions. When he catches an enemy marksman all they can do is run until the blind is over because all their damage is negated. It is like what Kassadin's and Leblanc's Silences used to do with mages.
His W is supposed to support his hit-and-run fantasy and to get him out of sticky situations but it does a bad job at doing that. While it does come in handy it is not able to outrun dashes or burst combos. When you look at marksmen for example ( which work pretty similar to Teemo, both auto and kite a lot ) they have tools to keep enemies at a distance while also being save in a teamfight. Sivir has her spellshield, Ashe has her CC, Lucian and Vayne have their dashes and Kog'Maw, Twitch an Caitlyn have high ranges while Draven has just raw damage and dravenness. This allows those champions to counter a lot of burstmages and assassins or basically anything that wants to focus them in a fight. They can dodge skillshots with dashes, they stay safe in the back with their range or just straight out murder everything that comes close ( in case of Draven ). A movespeed buff alone can't do anything of the things mentioned above and that, combined with Teemos relatively short range dooms him to die in a teamfight when he comes as close as his autohit and q range or to stay back and be useless until the fight is basically over just to pick up some kills at the end of it. This way he is doomed to be the shroombot that we all grew to hate because that is all he can do to be effective ( see above ).
So how do we fix that?
While the buffs of the PBE made me really happy because I thought Riot was fine with him being nothing more but a meme and the mascot of LoL that is probably not going to be fixing him. The problem of his shrooms being global damage and vision instead of an actual trap is still there aswell as him being really bad at teamfighting. So here are some of my thoughts.
Change his Q from a blinding dart into a blinding grenade ( like Corki's Q ). Instead of blinding the enemy it would reduce their vision ( like Noc's ult, Graves' W, Tham's W on enemy champion ). This would make it useful against any kind of champion instead of useless against anything that does not auto and leaving no counterplay to everything that does auto. It would also give him some more survivability against burst, assasination and in teamfights. It also is a pretty unused mechanic that would make this spell pretty unique from other champions.
Make his Passive give him some extra MS when he destealths. Since this is about camping for an enemy it does not have much effect since he can just dash or jump away when Teemo destealths near him, making it's attack speed bonus useless. This would give Teemo more space to auto and Q enemies when he comes out of his passive.
Make his W a dash that triggers his passive rather than a flat movespeed buff. This would give him the dash he needs ( see above ).
No changes to his E.
Make his shrooms only work in a ( fairly large ) radius around Teemo that scales with ability level. This would encourage him more to lay traps and use it as a reactive ability ( Shroom pops, Teemo will come out of stealth nearby to finish the job ) instead of putting them everywhere and make him a global nuisance like he is right now ( see above ).
On top of that add all the changes from the PBE.
So what would this Teemo look like?
He would be centered about camouflaging and baiting rather than shroomspamming. There would be a lot of things you could do with his kit. He would excel at splitpushing because when people would try to collapse on him while he does, he has his shrooms, his dashes, his trap-ability, his stealth and his hit-and-run tactics to get out of those situations and maybe even get a kill while doing so, allowing his team to do something elsewhere. Because of his shrooms and his improved Q he would also be really good againt engage combs because he will easily shut them down with his vision reduction and minefields. There would also be enough counterplay to it. It will be difficult for him to stand against poke combs that stay out of his shroomed area and shut down his siege. He would also be immobile since he is bound to where he planted his minefield. By making calls outside of his shroomfield a coordinated team could isolate him from his teammates and force a 4v5.
I love to see some criticism of yours because that is the first time I thought of some kind of rework and I'd love to see people's opinions on that. I'm also apologizing for grammatical or spelling errors, English is not my native tongue.
>^.^<. Your idea seems interesting, but i do still see a lot of high elo (Diamond & Platinum) use teemo top lane in them rank drafts they have on client. They seem to do pretty good with what he has and win lanes. Guess it depends on how you want to play him and who you are up against in lane.
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