Mordekaiser passive idea: shield gen based on lvl

Photos of Ghosts··1 votes·652 views

So basically my idea is to reduce the inherent snowballiness and lack of fallback pattern of Morde. Each autoattack and spell would generate a specific percent of the shield, different lor each instance of damage (like at lvl 1, 10% for normal autos, 18% for Q autos, 10% per unit capped at 3, etc) and have this percent scale with champion level, so that early on he has to rotate carefully his cooldowns and autoattack timers, and later on he can guarantee to kill and survive during a teamplayed pick.

He could also have a small, non scaling amount of absolute vamp with a minimum and a cap per damage instance (at least 8 and not more than 90 HP per instance for example) to keep a small incentive to build ad/ap instead of only AS/ CDR. It wouldn't be as snowbally since it would be capped AND wouldn't double-scale on offensive and defensive stats unlike current shield.

5 Comments

Malicious Metal1 votes

Funny thing, i was toying with a similar concept; Making his shield gain increase with his missing hp^^

Photos of Ghosts1 votes

That's not really similar, it would actually just help him when he's resilient enough to tank through two rotations of cooldowns so as to use them again when he's low. I might be wrong, but this sounds like it would make him even more snowball. Unless you mean that it'd help him in the cases where he gets continuously bullied out of lane.

Goodnight Nunu1 votes

Hmm... Actually it would get rid of his annoying bully pattern since he has to be low to get a strong shield.

There's nothing more annoying to constantly get harrassed while morde gets a shield for doing nothing and not putting himself in danger

Photos of Ghosts1 votes

But he currently does put himself in a lot of danger. Obviously, only due to balance numbers, but still, it's rare to be frustrated against Morde today.

rG Thundrag1 votes

Well currently Mordekaiser shields himself for 12.5% of the damage dealt by his abilities, doubled to 25% against enemy champions and capped at 25% maximum health

It'd make more sense either to make his damage % scale over the game or just increase his shield capacity as the game goes along. Something like every 3 levels mordekaiser's shield capacity is increased by 2% max health similar to garen's E scaling. 25/27/29/31/33/35% At lvl 1/4/7/10/13/16 respectively

But to be perfectly honest the way riot is currently handling morde on the pbe is pretty good

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