Want some reasonable Yasuo nerfs that won't break him?

awdaf··7 votes·835 views

Passive: reduce Critical Strike damage by 15% instead of 10% Passice: Reduce the shield to 150 at all ranks, instead of 100-330 Sweeping Blade: Take away the escalating damage, and just have a base damage and a dash Last breath: Increase the cool down to 60 seconds at all ranks

12 Comments

DoktorKaiser4 votes

Or just remove the goddamn windwall, yeah yeah its a cool ability and you spent a ton of time making it work because of how hard it is to code. Well guess what, nobody cares. Its a toxic ability, it makes some champions just completely and utterly useless and its more buggy than Azir. Just remove it already so that he can actually get bursted like any other champion and switch some of his 58 passives to his w and make some interactions there...

Daxanater4 votes

l m a o

Critmaster Garen4 votes

[{quoted}](name=a dessert dog,realm=NA,application-id=3ErqAdtq,discussion-id=FBZwJHbj,comment-id=,timestamp=2016-08-17T16:54:34.332+0000)

Passive: reduce Critical Strike damage by 15% instead of 10% Passice: Reduce the shield to 150 at all ranks, instead of 100-330 Sweeping Blade: Take away the escalating damage, and just have a base damage and a dash Last breath: Increase the cool down to 60 seconds at all ranks

good idea. give him even more incentive to build bruiser by nerfing his scalings with crit and damage items...

those nerfs would be exactly the opposite of helpful.

awdaf1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=FBZwJHbj,comment-id=0004,timestamp=2016-08-17T17:44:01.112+0000)

good idea. give him even more incentive to build bruiser by nerfing his scalings with crit and damage items...

those nerfs would be exactly the opposite of helpful.

Well, what do you want me to do? I reduced his damage in those nerfs, but its riots fault in the first place for making a champion with his kit design, you can't do anything about it.

Jayswan1 votes

There are better ways to nerf Yasuo, its pretty easy to think of some off the top of my head.

  1. Reduce the base damage on Q, but don't compensate with added base ratios, this forces Yasuo to build damage in order to be more squishy.

  2. Make his ult armor penetration only work on critical strikes, this way at least you'll know that a Yasuo who goes the bruiser/tank build will not be slicing you into pieces with only a Trinity and a Frozen Mallet.

  3. Make his E have a larger time penalty for dashing on the same target, therefore making people think more carefully about dashing around like a madman through minions.

Spicy Rice1 votes

I can agree with number 1 and 2, but the e change is kinda sketch.

His dash cd on the same target is 10 secs at rank 1 and 6 at rank 5, which you can only get at level 9.

Also, the reason yasuo is so powerful in the hands of a master yasuo players is that they know how to use his e to outplay opponents properly by planning out their entry and escape paths. By nerfing his e, all you would be doing is making it worse for the good yasuo players, as the bad ones already can't manage their e properly

Jbels3 votes

I would love to live in a world where these changes are reality

Weathered2 votes

Windwall: Yasuo's windwall now starts in front of him rather than behind him.

https://www.youtube.com/watch?v=OxtDg1tCgZk

redfeenix2 votes

Last breath: Now only has bonus armour penetration on critical strikes (fuck bruiser/tank yasuo. you want to be OP build dmg the way you're supposed to).

Kaioko1 votes

I'm not sure all those changes need to be implemented for him to be reasonable - the change to his base damage damage on his dash definitely needs to happen though.

The Table1 votes

Obviously you've never played yasuo LOL

Ruin Lance1 votes

the only nerf that would even make sense to do is the E nerf, but glass cannon yasuo doesn't need nerfs so this post is pointless

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