The gold flow in this game creates a Prisoner’s Dilemma
Players in League have a choice: they can cooperate with their team or try to carry alone. The optimal situation is if everyone works as a team, since that gives the best chance of winning. However, for an individual player there are strong incentives to be selfish. In reality that means that people don’t cooperate, even if it is in their best interest. This is known as the Prisoner’s Dilemma.
Now there are many reasons to refuse teamwork, like not trusting others or thinking you are better than them. Those psychological factors are hard to change. But we can change the game systems that reward selfishness and punish helping others. Specifically, let’s look at how you can earn gold in this game.
You get rich by taking all the minions and monsters and only stop farming to intentionally steal kills. Trading kills is also always worth it. Things like helping with invades, warding and securing objectives cost time and gold. Those who try to earn the most gold for their entire team end up poorer than their selfish counterparts. The support role is even dedicated to sacrificing income to funnel gold into the carries.
Ideally, making your teammates richer should be rewarded with gold instead of punished. And not just for supports, but also for that Nasus who comes down to secure dragon, or that mid laner who helps with an invade, or that jungler who wards for his lanes. But we can’t put a gold value on every ward placed, assist gained, etc. It would be easily abused and impossible to list all forms of teamwork.
Luckily we have a way to identify good teamwork. Look at the amount of gold your teammates have. The richer they are, the better you were as a teamplayer. Therefore it makes sense if you get a larger share of ambient gold if your teammates are richer. And players who steal farm and kills from their team deserve a little less ambient gold. The total amount of gold per team stays unchanged, but it is distributed a little more towards cooperative players.
What do you think? Is the current gold flow rewarding you for the right things? How would you reward teamwork in League of Legends?
tl;dr
- Gold flow rewards selfish behavior and punishes teamwork.
- We can encourage teamwork by rewarding it with gold.
- Giving more ambient gold to cooperative players could be a way to do that.
