Can we please get something to prevent immobile champions from being dived so easily?
Playing Vel'koz and being repeatedly 3-man dived from full health at level 8 with zero risk is extremely fun.
Playing Vel'koz and being repeatedly 3-man dived from full health at level 8 with zero risk is extremely fun.
What do you expect exactly? That's a trade off of the champ. Velkoz does crazy amounts of damage with pretty good range in exchange for being vulnerable to hard engages. Remove a champs weaknesses and that's how you get things that are broken OP
What do you expect exactly? That's a trade off of the champ. Velkoz does crazy amounts of damage with pretty good range in exchange for being vulnerable to hard engages. Remove a champs weaknesses and that's how you get things that are broken OP
Sorry but literally being unable to even farm under your turret without being repeatedly killed is a pretty big weakness. You're essentially removed from the game.
And no, Vel'koz's trade off is his entire kit being avoidable. His damage is extremely unreliable above Diamond.
Sorry but literally being unable to even farm under your turret without being repeatedly killed is a pretty big weakness. You're essentially removed from the game.
And no, Vel'koz's trade off is his entire kit being avoidable. His damage is extremely unreliable above Diamond.
But isn't that a team issue? Why are you constantly having to 1v3 over and over? Isn't it your team not working together and making the right moves that is the real problem? No? I'm just a silver scrub, don't go too hard on me xD
has no range at all nope none.
No, he doesn't have nearly the same range.
Range on a 22 seconds cooldown you mean
What do you expect exactly? That's a trade off of the champ. Velkoz does crazy amounts of damage with pretty good range in exchange for being vulnerable to hard engages. Remove a champs weaknesses and that's how you get things that are broken OP
Interesting. Whats the trade off to mid laners who do the crazy amount of damage as Vel Koz, range poke and mobility?
[{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=FAHpGmAX,comment-id=00010002,timestamp=2018-03-02T09:55:51.172+0000)
Interesting. Whats the trade off to mid laners who do the crazy amount of damage as Vel Koz, range poke and mobility?
The trade off is their lack of existing.
THey say
and
are to save you.
Yet most of the time it saves you for 2.5s
Unlike
and
that save you without you having to do anything AND you can still attack and move AND have good stats AND the build path gives you just a lesser version of the Maw.
ALL of AP items are activates that COST you and need activating to save you.

Why does
COST mana to use? Just give it the shield that is % of max mana.
AD have QSS that blocks all AP combos
THey say
and
are to save you.
Yet most of the time it saves you for 2.5s
Unlike
and
that save you without you having to do anything AND you can still attack and move AND have good stats AND the build path gives you just a lesser version of the Maw.
ALL of AP items are activates that COST you and need activating to save you.
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Why does
COST mana to use? Just give it the shield that is % of max mana.
AD have QSS that blocks all AP combos
Holy shit that item costs mana to use? God... I build it every game and I didn't even know lol.
Dude, I'm pretty sure stopwatch was added in the game for a reason.
= 10 minute requirement
Everyone will be 6 by that point.
You know that you can buy a stopwatch for 600g without taking the rune, don't you?
You know that it's 1 time use only and the game is flooded with CDR, don't you?
You know that CDR isn't anywhere related to the post right
What makes it easier to dive? Ults
Try using your brain?
What makes it any different when you factor in CDR if they use ult? Their Ult will only be used once, not like CDR automatically makes it a 1 second CD
Playing Vel'koz and being repeatedly 3-man dived from full health at level 8 with zero risk is extremely fun.
Mobility needs to be better addressed when it comes to the power budget.

that won't save you from a 3 man dive. OP should have just backed up tbh. You should be able to judge that 3 people can kill you and get out under the tower especially if you're using
. Would it have been someone like
then yea she can probably win the dive or even 
Something more is wrong if you are getting 3-man dived.
Ie, you are ignoring pings, or nobody is pinging, or bot lane fed their asses off at lv3, 4, 5 and 6.
tfw people are still bitching about being immobile with immobile champions in a post Free Zhonyas and the opyion to buy one for only 600g, BV, seraph active not being a troll item, world.
It's a CC called grounded, that riot refuses to give out and always attaches it to area slows.
Because god forbid they add it to abilities like slows, which apply debuffs on the champion rather than in the AoE of a skill.
To be fair just dont play tier 19 velkoz
Do something like syndra / veigar / Taliyah mid they do the same things velkoZ does but better. This 3 have the same weakness but so much more strenghts and reliability
If you're getting repeatedly 3 men man dove, you're doing something wrong...
Either you're exaggerating, it happens only when your team is really weak everywhere else and you're playing well, which means they're focusing on shutting you down so you can't carry. As much as it sucks, most champions can't carry 4 idiots.
Or you're not really getting 3manned, at least not consistently by level 8. You're dying solo due to disrespecting your Lane opponent, then being seen as free gold and XP for the enemy jungle/support so they're roaming on you and diving because you're already behind. Your Lane opponent could probably 1v1 dive you already, but the others are there for assists and to ensure your jungler doesn't save you.
I.e. either you're playing bad, or you're playing well but your team is playing really bad.
In general vel'koz would be able to clear waves pretty quickly so avoid getting pushed in with minions, so he shouldn't be a target that's super available to be dove. Further he can put out cc and a load of damage with his ultimate if people are starting to run at him. Are you burning your cc before they go for the dive?
Rework Ohmwrecker into a AP/armor item that is meant to be built on mages and supports that makes towers do more damage / have more pen temporarily
I suppose that's your team works to protect you. I mean, if someone just jumps on you when you are positioned well, entire team collapses on that person and rest of the team fight goes 4v5. Now, obviously team won't be aware, especially in lower elos, so it's on you to be smart about it, forsee their inability to react, and try to stay close to your team when possible. Most likely they will attack whatever is closest to them anyway. So if you're close? The diver will be close too.
If you're getting repeatedly 3 man dived in sychronous manner, when.. perhaps your positioning requires better forsight. And.. um, what team comps have 3 man dive potential? I mean jungler, top laner.. and? ... ?

...wow. We literally are still living the traumas of stopwatch meta, and you're complaining about dives already...? You're either still in elo hell where the enemies show three mid but your team does nothing, or you just suck ass at skillshots and can't take a single person down with you.

If you have
on a champ that should never be close enough to use it, you are doing it wrong....
[{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=FAHpGmAX,comment-id=000e,timestamp=2018-03-03T01:09:54.285+0000)
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Hourglass is not a viable rush item for the vast majority of immobile casters.
i.e. I just had a game as Vel'koz vs. Vladimir + Gragas, where the Gragas would just ult me away from my turret every time it came up, leaving me with no way to defend my turret and no way to stay in lane when his ult was up. Hourglass's stats would have been almost entirely wasted, in exchange for me only dying to every second ult. Wow.