Small Lee Sin change that will be a step in the right direction to balance him.

TeemoXNidalee··1 votes·268 views

His W second active should be merged with the first active, the skill should become:

First cast: Lee Sin dashes to the target ally and shields them and himself, while the shield persist, both lee and his ally gain bonus lifesteal and spellvamp.

New Second cast: Lee Sin dashes to an enemy dealing damage (scales with AD) and slighty knocking them back (enough to stop channels).

This change will let lee break overpowered channels without having to burn his ult. This will also make his assassinations more reliable by letting him easily W to an enemy to hit a point blank Q - E - R - Q again to finish.

I believe this change is for the better as it will separate good LeeSin from great LeeSin

5 Comments

Weathered1 votes

You are essentially trying to majorly buff the currently most popular jungle pick.

Jbels1 votes

lol WHAT? How the hell does making him even MORE mobile and giving him a second hard CC balance him? Are you nuts?!

Astôlfo1 votes

Lee Sin is weak, but he does not need another dash in his kit, let alone a knockback/channel interruptor, which, for your information, can be done without a knockback (Kassadin Q style). No.

TeemoXNidalee1 votes

{quoted}

Lee Sin is weak, but he does not need another dash in his kit, let alone a knockback/channel interruptor, which, for your information, can be done without a knockback (Kassadin Q style). No.

But he needs a knockback to assist Yasuo without having to burn his ult.

Also the short knockback should be enough to let him hit a point blank Q without risking the enemy dodging/flashing it.

Astôlfo1 votes

No. Lee Sin's ult is more than enough for Yasuo's. Lee Sin's ult is also up like every 30-40 something seconds in late, much like Yasuo's.

And no, if he's point-blank, he should be able to land the Q anyways. If the enemy manages to dodge or flash away, that's a good play from them.

More from Gameplay

More by TeemoXNidalee