ADCs dont need to be a late game class
I mean the biggest problem with adcs right now is that those reliant on crit have simply too expensive builds and get shut down easily early,this price somehow makes up for the amount of damage provided if you get to your items..
But this system doesnt provide the most important thing in this video game,fun. I know most board members hate adcs and their misery is their fun,but i honestly cant figure why not just lower the stats on ADC items to make them more streamlined through out the game,not too weak early not too strong late game,for instance
Infinity edge gets damage reduced to 55,but price lowered to 2900,shiv and rfc damage get reduced,or their crit,and so does their price,there is no real reason for adcs to be a late game class except if the devs want them to be,id rather them be balanced then have only two states of super weak or super strong
Anyone else?
as opposed to the ones that rely heavily on their items to deal damage and their spells are mostly mobility/cc or just some filler damage like
Al tough some heavy AA reliant do have a surprising amount of ability damage too like 
are more reliant on auto attacks rather than abilities to deal damage. The fact that they have to settle for less than full crit or overpay for extra critical strike chance they can't use is one of the biggest reasons they've been in the dumpster since 8.11. We're finally seeing some overdue buffs to some of them, but it's an awkward solution because the real problem is their builds.