nice evidence-less stance you brought forth, is that against forum policy? maybe I should post this under Gameplay+ where people are suppose to bring constructive criticism forth.
there's really no way to tell until it's tested.
look at how
works. if that can work surely this item can too.
cdr has a built in cap so that abuse won't likely happen.
End of the day everything comes down to gold efficiency, unless it's exceptionally synergistic where you'd need exceptions like how
doesn't work with
kit.
and if it's awesome and adds a cool angle to the game then it's worth while to have said exceptions.
and with this item I really do not even see such a need for exceptions on any heroes.
worst case scenario there could be a simple solution where you add a tweak some of the stats to say only kick in when you reach a certain level etc.
you outright give up on it and do not even try to see if/how it could be properly implemented.
you know I could be posting about a new hero idea that happens to be the exact description of our current heroes, like lee sin, irelia, alistar, shen, fizz, teemo etc
and on paper these kits can easily sound overpowered
and anyone can give me countless reasons why that kit would be overpowered.
Yet they work.
somethings take finessing is all, a few subtle tweaks here and there and suddenly you can't even fathom the game existing without them.