For the love of all that is holy, rework/remove aftershock

JuiceBoxP··47 votes·13,775 views

This rune makes fragile champions incredibly durable and this is not healthy at all. Tank runes should be viable for tanks only.

champs that build full damage should not be able to abuse such a tank rune because it makes all damage they take in those 2.5 seconds simply hilariously low. You keep nerfing champions that abuse it instead of reworking the goddamn rune.

Make a rune for tanks, not for everything and everyone that can CC.

48 Comments

AetherArising11 votes

I'd be fine with them reworking aftershock IF, and only IF, they balanced champions who rely on it to survive in this meta (most tanks and bruisers rely on it really hard)

Alternatively, you could have it scale off of health, so tanks & bruisers get their 2.5s of hyper-resist and champs like Pyke or Lux only get a little bit.

ArfBarkBoof3 votes

You know what that isn't half bad. Yeah, there's the fact that it'd possibly be too good with Demolish and Overgrowth, but it makes more sense that as a rune that's supposed to be more towards a CC heavy character ala Zac Sejuani Ornn it works pretty well if it scales off health.

Baron Barian4 votes

{quoted}

You know what that isn't half bad. Yeah, there's the fact that it'd possibly be too good with Demolish and Overgrowth, but it makes more sense that as a rune that's supposed to be more towards a CC heavy character ala Zac Sejuani Ornn it works pretty well if it scales off health.

I don't think so. item 3151 item 3165 and item 3152 are good ap items, yet they provide quite a bit of health. If it was buffed to scale with health, it would make it even stronger for the mages that uses it.

They recently changed aftershock so that it would scale with armor and mr, which are tank stats that mages can't really copy. I say they just tweak with that a little bit more.

Prozzak1 votes

Not if you just straight nerf it compared to what it currently is. Why do you all think it needs to scale higher than its max now? Just make scaling go to its current max length.

Durzaka1 votes

Thats still only 900 health if you build all 3 of those (which only a handful of champions would do).

Which is just a bit more than 1 Warmogs,

or the same as a SV + DMP/Sunfire.

Ragnaveil8 votes

I'd rather give tanks their missing stats and turn aftershock into CotC. Pseudo stats dont help long run cuz once they are gone in a fight (the resists wear off pretty fast), they gone till next fight.

Divin1ty9 votes

Just make it Melee only. Boom, fixed.

JuiceBoxP35 votes

Pyke

Divin1ty7 votes

Better than Lissandra and Lux.

Ragnaveil3 votes

Not really. Pyke without Aftershock is weak as hell. Liss and Lux have things to fall back on (hence why they got nerfed). The rune as a whole is unhealthy and fucks tanks of having actual tank base stats cuz this exists.

BLIGHTBRINGER1 votes

{quoted}

Better than Lissandra and Lux.

It sucks because Aftershock is the only thing keeping Lissandra somewhat viable because of how slow her combos and everything else is.

She can just die faster than she can output her damage most of the time. And her current Passive is holding a lot of power budget in her kit.

koshkyra3 votes

Also thresh abuses it as well for a champion that is intended to be somewhat squishy.

Bugog8 votes

Thresh is a support tank, just like Braum and Taric. He was never intended to be squishy. His recommended items is the standard support tank lineup, with the exception of coin because he isn't melee.

I don't think aftershock thresh is abusing a good keystone, I think it was always his intended keystone.

Cotten Eyed Joe3 votes

{quoted}

Just make it Melee only. Boom, fixed.

That doesn't fix anything

jocomotion2 votes

No offense but that's always been a super lazy strategy. Way too many champions get punished by doing that Urgot Thresh Rakan just off the top of my head may have games where they want to take aftershock but then just couldn't.

Meanwhile champions like Pyke or AP Galio (at least when he's strong) would still abuse it in the long run.

Divin1ty1 votes

Urgot takes Conq and Galio is dead (lowest WR and Pickrate).

HoldMyPlank1 votes

Make it based on bonus armor/mr, so that champions that build tank are the only ones that benefit.

jocomotion7 votes

They could make the resistances last longer in exchange for lowering the amount gained from Aftershock, that way champions who use it to legitimately frontline will get more use out of it over long periods of time, while champions like Lux Pyke Lissandra etc... won’t have the ludicrously high resistances to cover their squishy-ness after busting their reliable CC. Honestly I’d even be ok with getting rid of the damage if it was changed to something like that.

For example: Aftershock currently gives you 70 (+50% Armor/MR) Resistances capping at 80-150 for 2.5 seconds

Instead

Riot could make it grant 40 (+30% Armor/MR) with no cap for 4-8 seconds.

It’s harder to wait out this version of Aftershock, and it’s less immediate defenses, but it’s easier to burst down Squishies who’ve abused the rune, and gives tanks a good dueling/teamfight advantage.

ConDiQuyenChinh1 votes

Tbh they should gut it for ranged champions and give compensation buffs for the very few legit ranged users of the keystone that may suffer from the nerf like Thresh

ROYALR3IGN4 votes

{quoted}

They could make the resistances last longer in exchange for lowering the amount gained from Aftershock, that way champions who use it to legitimately frontline will get more use out of it over long periods of time, while champions like Lux Pyke Karma etc... won’t have the ludicrously high resistances to cover their squishy-news after busting their reliable CC. Honestly I’d even be ok with getting rid of the damage if it was changed to something like that.

For example: Aftershock currently gives you 70 (+50% Armor/MR) Resistances capping at 80-150 for 2.5 seconds

Instead

Riot could make it grant 40 (+30% Armor/MR) with no cap for 4-8 seconds.

It’s harder to wait out this version of Aftershock, and it’s less immediate defenses, but it’s easier to burst down Squishies who’ve abused the rune, and gives tanks a good dueling/teamfight advantage.

This is hands down the best solution I've read here so far.

Nea1045 votes

They just have no clue how to make an actual good tank, nor about the features it should have.

So, tankish tools basically miss the target, and other classes may find some to abuse.

TekkenPlayer4 votes

I dont want failed midlane projects mage supports to run rampant because of aftershock removal

General Esdeath 3 votes

haha remember courage of the colossus being removed for being "too OP"? You asked, and you received.

Support Position3 votes

The only tank rune in the game.

Dont like it, use it. Cry more...

JuiceBoxP4 votes

[{quoted}](name=Support Position,realm=NA,application-id=3ErqAdtq,discussion-id=F44YM60V,comment-id=0008,timestamp=2019-08-08T11:38:19.607+0000)

Cry more...

[slayer-pantheon-thumbs]

Yordle Xayah2 votes

Should only work if the champ's base HP at Lv 18 is above 2K or whatever Tanks get to. That's a set value that instantly makes the rune useless for Lux and Pyke while making sure it works at the early levels for Tanks. All Tank runes should be like that imo. Bone Plating is another one.

Bonipherus2 votes

remove runes and balance the champions

Clone Is Friend2 votes

Make it work with bonus stats and scale up late game so mages wont be able to abuse it and you need defensive items to get good value from it

enshine2 votes

the thing about aftershock is that tanks NEED it in order to function in this high-damage metagame

but also

champions who shouldn't be tanky will constantly abuse it, e.g. lux, liss, pyke

JuiceBoxP3 votes

I agree. But that's why i suggested rework before remove. Obviously removing means a different rune will come in place of it

enshine1 votes

{quoted}

I agree. But that's why i suggested rework before remove. Obviously removing means a different rune will come in place of it

A quick idea: reduce base stats by 50% or more, increase the duration by 1 or 1.5 seconds, buff bonus resists scaling, soft cap somewhere around current flat numbers

Rıots Bad Client1 votes

Its not a tool that Tanks want to use... like. They're already tanks, and really beefy. And you only give them tools to make thier engages (Lets say leona, which is a pretty easy 4 second lockdown. And in that lockdown, shes supposed to be even lankier... Like what purpose, She is locking a dude down in that time...

This isnt helping her engage. its just so that she can dive in a 1v5 and make sure she doesn die immediately. and... Only certain champions want that... champions that are not tanks.

These tanks Need a way to stay in fights, while making sure its not abusable by everyone.

What about a keystone, that makes You more resilient to Armor pen/Magic pen/ True damage Depending on.. The more armor you have the less effective Armor pen is effective on you. the more Magic resist you have the less effective magic penetration is effective on you. The more health you have the less effective True damage is applied on you.

This way, you're only getting tankier... IF YOU BUILD TANK. You only get effective bonus IF YOU STACK THE SAME RESISTANCES. So if they have a good mix comp, maybe this is pretty shit.

So, this tool can be used on team comes that Go Full AD and Full AP. Like. NO. because you're a full ad team, doesnt mean you jsut need to build armor pen now to pop the tank.

Bugog2 votes

I think you're wrong.

Aftershock is a huge help early game for support tanks because they're in a lane with two people and not one person. In the beginning of the game you engage and the other lane partner isn't just going to stand there, they're going to fight you. This is the time that you're getting your lead in the trade, because once the person comes out of stun/knockup/etc they're either going to try to disengage because you have too much hp left, or they're going to unload on you if you're too low.

It also helps a lot mid game because it gives you early defenses, which you don't buy first as a support tank. Generally your build path for support tank is some variation of either:

item 3307 item 3097 item 1001 item 3401 item 3117

Or

item 3304 item 3305 item 1001 item 3117

(boots depend on champ and preferences, but mobi's are popular for support tanks)

Unless your entire team is absolutely rolling the enemy, the enemy team's carries are going to have one of their big core items done before you buy your first item 1033 or item 1029. All you have to keep from getting deleted is usually a defensive steroid or aftershock.

So aftershock seems like it's all about early power, later in the game the extra armor just means you get deleted one crit later.

goodiesohhi1 votes

{quoted}

Its not a tool that Tanks want to use... like. They're already tanks, and really beefy. And you only give them tools to make thier engages (Lets say leona, which is a pretty easy 4 second lockdown. And in that lockdown, shes supposed to be even lankier... Like what purpose, She is locking a dude down in that time...

This isnt helping her engage. its just so that she can dive in a 1v5 and make sure she doesn die immediately. and... Only certain champions want that... champions that are not tanks.

These tanks Need a way to stay in fights, while making sure its not abusable by everyone.

What about a keystone, that makes You more resilient to Armor pen/Magic pen/ True damage Depending on.. The more armor you have the less effective Armor pen is effective on you. the more Magic resist you have the less effective magic penetration is effective on you. The more health you have the less effective True damage is applied on you.

This way, you're only getting tankier... IF YOU BUILD TANK. You only get effective bonus IF YOU STACK THE SAME RESISTANCES. So if they have a good mix comp, maybe this is pretty shit.

So, this tool can be used on team comes that Go Full AD and Full AP. Like. NO. because you're a full ad team, doesnt mean you jsut need to build armor pen now to pop the tank.

Bruh what game are you playing? "The more armor you have the less effective Armor pen is effective on you. " ........ That's literally how it works. "The more health you have the less effective True damage is applied on you. " .......... Then it's not really true damage now is it?

" And in that lockdown, shes supposed to be even lankier... Like what purpose, She is locking a dude down in that time... " There are 4 other fucking players mate.

Rıots Bad Client1 votes

{quoted}

Bruh what game are you playing? "The more armor you have the less effective Armor pen is effective on you. " ........ That's literally how it works. "The more health you have the less effective True damage is applied on you. " .......... Then it's not really true damage now is it?

" And in that lockdown, shes supposed to be even lankier... Like what purpose, She is locking a dude down in that time... " There are 4 other fucking players mate.

but the thing is, these tanks are only. "Burst of tank" I'm a firm believer that no real tank wants this. Only maybe supports for early game, Only Mages to survive an engage. Only assassines, make poor engages more safer. But they have keystones.

here is why, If you are a tank, a full blown tank. lets say 250 armor and 250 MR. You as a Low priority target, goes in a pops your After shock early in the fight. You're still low priority. something that a last or second last. You wont even use the after shock armor and MR...just the free damage it comes with it... Now. lets say you are Neeko, You have after shock You are Mid. normally... The primary target or secondary. You as primary target WILL get to use the stats and small free damage.

and, with the amount of true damage, the amount of free armor pen, the amount of magic pen, I'm saying less effective, applying after. Something like If you have 1000HP... You'll get 10% reduced damage from TrueDmg. but you seem to like your true damage, I personally think true damage needs to be removed from the game or changed. Its uninteresting counteractive game play. Like most of the true damage is "More free damage"... its not to counter tanks. people are picking conqueror even though there isnt a tank in the game. Its just an excuse to add more free damage in a already damage heavy meta.

like, bud, No body is playing tanks. People are drain tanks, Brusiers and aftershock abusers. You dont see Malphites(Maybe you have with the recent rework), You dont see Dr.Mundo(the counter to Magic damage despite mages being picked commonly) You dont see rammus being picked even though you commonly see Full ad teams. Because tanks are just not good.

You are more likely to find a Assassin, mage, adc then you are a tank in top lane.

Hell youre seeing riot buff a few Tanks... However its just the damage. like the game needs more of that. but hey. I just want tanks be tanky, and not some one shot fest. I want to see tanks be tanky, not Lissandra, not Neeko, Not Pyke... But tanks true tanks, Like orrm, Mundo, Malphite, Maokai, shen.

Thats just me, maybe you dont like seeing tanks. Maybe you do but just dont like my idea.

Baron Barian1 votes

They nerfed it a while ago so that only tanks are advise to use it. It still gives roughly the same defense in the early game, but without armor and mr, it falls off quite a bit late game.

Honestly, there's nothing wrong with the rune itself. Now I'm curious as to what bad game got you mad.

JuiceBoxP4 votes

I'll tell you what got me mad, when i unload maxed Q, 2 autos ,2 empowered autos and a w stack as vi into a squishy champion and he loses like 500 hp at late game and then see his aftershock pop off, i understand that this rune is broken

Baron Barian1 votes

{quoted}

I'll tell you what got me mad, when i unload maxed Q, 2 autos and 2 empowered autos as vi into a squishy champion and he loses like 400 hp at late game and then see his aftershock pop off, i understand that this rune is broken

At late game, he deadmans and a few other small armor items, so he obviously wasn't as squishy as you thought he was. Of course, to make the bold claim that you only did 400 damage with 5 attacks would be a gross exaggeration on your part as that does not make any mathematical sense unless you didn't have your trinity or something.

Besides, if aftershock was as busted as you say it is, people on these boards wouldn't be complaining about how weak tanks are.

JuiceBoxP2 votes

Tanks are weak because after aftershock wears off they melt within half a second, much like everything else in this game.

The Kombinator1 votes

Those champions can be countered, and you can use it too. It is perfectly balanced as all things in the game.

Sirsir1 votes

Tank runes should be viable for tanks only

Disagree. Lack of defense is keeping the game in a shitty state, we need more of it not less.

That said if riot were to say, rework runes and add a defensive tier on every rune path, it would be fine for Resolve keystones to be tank only.

Midg3t1 votes

{quoted}

This rune makes fragile champions incredibly durable and this is not healthy at all.

But being able to delete them with basically any champ except maybe enchanters is okay :P

Tank runes should be viable for tanks only.

And how will you do that exactly? Not only you should make a rune that will only be usable on tanks, but you need to make it stronger so it's worth using over other keystones.

champs that build full damage should not be able to abuse such a tank rune because it makes all damage they take in those 2.5 seconds simply hilariously low.

Which full dmg champs abuse that keystone tho?

You keep nerfing champions that abuse it instead of reworking the goddamn rune.

Because it's not a rune that's widely used.

Venging Angel1 votes

Only if they remove Kleptomancy as well - and only if they add an actual tank keystone rune usable by supports as well as toplane tanks.

hiyares1 votes

keep in mind most tanks cant reliably use aftershock in a way that would benefit them.

GodlyBane1 votes

how has nobody fucking thought of this: ANY CHAMP WHO TAKES IT ACTIVELY DOES 30% LESS DAMAGE. However buff its armor, and duration. Because honestly tanks shouldnt be able to deal so much damage and not die, and tanks shouldnt die quickly, so actually this change would be so healthy for the game its insane

JuiceBoxP1 votes

i like it. But this calls for buffing the rune so tanks would actually be tanks.

GodlyBane1 votes

{quoted}

i like it. But this calls for buffing the rune so tanks would actually be tanks.

Ye i said buff its armor and mr, as well as duration

Makarakarn1 votes

Honestly I think the issue would be fixed if they simply just made it scale with the amount of tankiness you already have completely. So if a squishy takes it, sure it'll give them a tiny bit of defense that will make them a little bit tougher, but nothing special. And when a tank takes it is when it actually makes them much more tanky.

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