Riot, If you're not going to give Sunfire Cape a toggle...
Can you at least reduce its range and increase its damage?
Like, say; 300 range and 25+(1.5•Lv) damage
For reference, it would have the same range as
's passive.
This way, catching aggro becomes not only more a intentional occurrence, but also slightly more rewarding. The average melee champion has 125-175 attack range, so even their momentarily extended attack ranges would rarely be affected by this change for both sides of the fight.