Can someone tell me why Malphite has never been a priority in terms of rework ?

MOuHahaHAhahaaaa··25 votes·20,388 views

I mean Just look at this :

https://vignette.wikia.nocookie.net/leagueoflegends/images/1/1b/Malphite_Render.png/revision/latest?cb=20140807130216

does it look like a modern visual for a champion ?

look at the artwork ? Isn't there any problem ?

http://geekhebdo.com/wp-content/uploads/2016/02/malphite-monstre-compressed.jpg

This champion has been like this since the beginning.

Moreover Riot just destroyed his polyvalant abilities.

When riot removed his old w passive (splash damage autos and and W active increased physical damage) riot just killed malphite jungle and killed its ability to be a bruiser and to fight other bruisers.

Malphite current passive is good however its a bad passive compared to the actual state of the game. His W doesn't help during the fights like in the past it's just focused on farming.

I mean malphite has still point and click on q.

his abilities make him dependant on his ult. A malphite without ult isn't useful which should not be the case.

Bring back malphite potential to be a bruiser and to jungle. Finally uptdate his passive and PLEASE update those potato VIsuals...

Meanwhile riot develops tons of high polygon skins new game modes new characters but still leaves old champions in this state...

77 Comments

Daddy ReTaric10 votes

Because this champion deserve it more. Tryndamere

ADC Yuumi9 votes

Malphite is an interesting champion which both players and Rioters love. He has so much uniqueness to his kit it's incomparable classic gameplay against new champions and reworks. Knowing he just got blessed with the amazing re-imagining of his rock-self into a beefy armored jetpack alien mineral hybrid ( with a 'rockin' beard to match. ) in the new Odyssey Universe? Yeah, I expect his rework in 2021; any earlier and he's gonna just be VGU'd like Ezreal.

Star Of Love1 votes

I have nothing to add to this comment but I agree. Also you sound like a fun person. That is all.

ADC Yuumi2 votes

If you think blood sweat and tears of maining Jinx Support only for it to become irrelevant when her base attack speed growth was removed and her W made to cast faster with attack speed is fun?

I agree. Because AP Jinx in season 6 was busted and Muramana Jinx is currently the most powerful I can get.

ModCaptainMårvelous1 votes

[{quoted}](name=Mega Audinoz,realm=EUW,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=0000,timestamp=2019-02-15T19:09:04.865+0000)

Yeah, I expect his rework in 2021; any earlier and he's gonna just be VGU'd like Ezreal.

Yeah, extremely unlikely that Malphite's kit remains as it is.

He has a very basic, simplistic kit that (while effective when numbers allow it) does not allow for skill expression other than not missing your ult. His ult is so powerful that it drags down the rest of his kit in terms of power budget and frankly, his kit has aged quite poorly save for pure meme montages of full AP malphite roflstomping because he has some fucked AP Ratios. It's also a total mess of a kit. Huge AP Nukes on a tank? AP Builds on an Anti-armor unit? Tank character but with only one hard CC tied to his ult?

Malphite certainly needs a rework but to think that he'd get a minor one like Ezreal is pretty far fetched. Malph needs to be reworked from the ground up...but hey. Maybe they'll be able to put his Odyssey Ult where he drags everyone into a wall. Legitimately some of the most fun I had in that mode when you got the hyper buff to dash across the entire map, then to the other side again.

ºDarth Veigarº6 votes

There is amazing fanart for this: http://img00.deviantart.net/1f46/i/2014/353/c/5/malphite_lowpoly_shots_by_blindconcept-d8af2in.png I hope that Malphite and Amumu will get a visual update or rework this year, but to be honest, I think that his kit is fine. He is fun to play but he just feels so god damn old just like Amumu, Udyr without skin, Alistar, Mundo ... all these champions that don't even have seperate animations for their skills. Playing Malphite should feel like you're playing as that unstoppable mountain. I would love it to see him in some sort of Nasus/Cho'Gath state where he's just super big after using his ultimate. :D

Some awesome Amumu rework btw: https://cdnb.artstation.com/p/assets/images/images/009/168/819/large/andres-castaneda-compositeshot.jpg

Seriously, they are just extremely outdated and ugly. I guess that the two of them will be the next to get something because they're the most outdated? I mean just look at them, Malphites R visuals are nothing, he's just moving forward. xD

YumaS2Astral1 votes

The Amumu one looks like he is some sort of goblin/duende/green elf. Doesn't really look like an undead yordle.

Durzaka1 votes

He is an undead Yordle. Yordles have those types of ears.

YumaS2Astral1 votes

{quoted}

He is an undead Yordle. Yordles have those types of ears.

Yes but with this green color he looks like a goblin instead of a yordle

FSRER1 votes

Malphite looks like a pokemon.....

Moody P5 votes

because most of what makes malphite cool and unique outside of his ult is "evil stat checking" like being encouraged to buy armor and his MS stealing and AS debuff

a rework is basically inevitably going to remove most of that

xDogMeatx7 votes

why is stat checking bad isnt this a math based game?

Ragnaveil15 votes

Because Aatrox got reworked for the very thing they call stat check, but let Tryndamere remain absolutely the same when he's arguably worse to deal with than Aatrox. Aatrox can be countered by a simple thing like Grevious Wounds and burst damage in his old form. Tryndamere on the other hand can survive for 5 seconds against lethal damage and fuck you straight up during that time.

Balance for toplane is a double standard. Vik's toplane reign is a perfect example when you compare it to this "Frost-Klepto" strat. One was ignored, the other immediately fixed.

xDogMeatx2 votes

but trydemere isnt a stat checky hes more of a 'cheating' champ.

Ragnaveil6 votes

Really? Because if you cant survive his rng crits level 1, then how do you expect to survive him further down the line when he gets more items. That in itself is stat check. Aatrox stat checked people if they didn't buy a grevious wounds item, which is not all that hard, back then and now.

xDogMeatx1 votes

actually one time i did survive his max fury level 2 punchout i must have the luck of the gods i had 0 crits on me.

Iota Theta7 votes

{quoted}

actually one time i did survive his max fury level 2 punchout i must have the luck of the gods i had 0 crits on me.

Bouncer: Welcome to the Salty Spitoon, how tough are ya? Player: How tough am I? I once survived two auto attacks. Bouncer: So? Player: From a max fury Tryndamere. Bouncer: Oh, right this way sir. Sorry about your wait.

xDogMeatx1 votes

Actually i ended up killing him 1st blooding him annnd well it snowballed after.

Anu3isII1 votes

About the Frost-Klepto strat, the real issue was that multiple lanes were building Klepto and offering CS to the other team members and abuse the CS-based bounty on their opponents.

Look at this video, which would explain the problem: https://youtu.be/3LVkyrq0fMY

If you don't have time, just check their items Mid Game and you will see that 5 players bought Frostfang, only two had Klepto, a Viktor that used the Frost-Klepto strategy and an Ezreal which farmed as usual and just bought Frostfang for more Gold Generation and Vision.

Outside of Ezreal, all the Frost users had below average CS (and only was a support). The problem was Frostfang, since most people built it to force a bounty on their opponents while barely losing gold as a team.

Rock MD1 votes

{quoted}

Because Aatrox got reworked for the very thing they call stat check, but let Tryndamere remain absolutely the same when he's arguably worse to deal with than Aatrox. Aatrox can be countered by a simple thing like Grevious Wounds and burst damage in his old form. Tryndamere on the other hand can survive for 5 seconds against lethal damage and fuck you straight up during that time.

Balance for toplane is a double standard. Vik's toplane reign is a perfect example when you compare it to this "Frost-Klepto" strat. One was ignored, the other immediately fixed.

Vik got nerfed something like 3 patches in a row

Also, they were fine keeping it because it kept a core mechanic in the game that should stay. Completely ignoring the minions altogether is another story. You should be csing.

Ragnaveil1 votes

Yeah, after a month of "we'll leave it alone and see". Thats bullshit and they knew it, yet they decided not to do anything because they felt sorry for Vik mains.

Oleandervine3 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=0004,timestamp=2019-02-15T19:30:27.609+0000)

because most of what makes malphite cool and unique outside of his ult is "evil stat checking" like being encouraged to buy armor and his MS stealing and AS debuff

a rework is basically inevitably going to remove most of that

What exactly is unique about a Tiamat passive you can turn on and an AOE ring?

Malphite's only claim to uniqueness is his ultimate, because even his Q is a generic projectile that targets and slows. E and W are UTTERLY generic, and don't even give you a sense of power or impact as abilities that a creature made of stone should be using. Sure, numbers wise it does weird things like an AS slow and has armor scaling, but you can literally tack that onto any other ability and it would be just as "unique." Malphite's kit is functional, but on the whole, it's boring, and yes, stat checky.

The only reason Malphite has been passed over for a VGU is because he's a monster, and a geometric looking rock monster at that, so his visuals do not look as badly aged as characters who are distinctly humanoid like Mundo or Mordekaiser. There's also no other comparison species for Malphite in the game, so you don't have anyone to place him next to and say "He looks dated as hell compared to XXXX," which is again something you DO run into with humanoids like Mundo and Mordekaiser.

Moody P3 votes

It doesn't matter of you "can" just slap something on it, it matters that malph E is one of few spells thatdoes actually do it. the importance of "unique" is the effect and not the condition. this is why most reworks suck; you're getting a goal many champions already do much simpler so your only real choice is to make new champions do it better. this only gets worse when riot takes away unique traits like irelias shield busting and disarm in favor of higher generic results like damage and slows

in this regard malphite R isn't unique at all because it's just a fast knockup. it's also why he's easily replaced by rakan and alistar because this generic ability being used better by more versatile champions being such a huge power budget for Malphite means he's easily made obsolete.

malphite wouldn't be unique of you slapped some dumb gimmick minigame onto him that resulted in him being functionally a generic tank with a quirky twist to how you work towards being a generic tank

Oleandervine3 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=000400010000,timestamp=2019-02-15T20:27:14.148+0000)

It doesn't matter of you "can" do it. the importance of "unique" is the effect and not the condition. this is why most reworks suck; you're getting a goal many champions already do much simpler so your only real choice is to make new champions do it better. this only gets worse when riot takes away unique traits like irelias shield busting and disarm in favor of higher generic results like damage and slows

in this regard malphite R isn't unique at all because it's just a fast knockup. it's also why he's easily replaced by rakan and alistar because this generic ability being used better by more versatile champions being such a huge power budget for Malphite means he's easily made obsolete.

I'm not sure how to respond to this. You seem to imply that reworks are bad while simultaneously providing reasons why they should happen. Your points are all over the place, and I'm not sure if you agree or disagree.

Moody P2 votes

?

you said malph R was the unique part of his kit. I said it isn't. It's pretty simple.

Oleandervine3 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=00040001000000000000,timestamp=2019-02-15T20:42:34.482+0000)

?

you said malph R was the unique part of his kit. I said it isn't. It's pretty simple.

It's not, but in terms of his kit, it's a lot less generic, and also the most skill expressive point in his kit.

Oleandervine3 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=000400010000,timestamp=2019-02-15T20:27:14.148+0000)

It doesn't matter of you "can" just slap something on it, it matters that malph E is one of few spells thatdoes actually do it. the importance of "unique" is the effect and not the condition. this is why most reworks suck; you're getting a goal many champions already do much simpler so your only real choice is to make new champions do it better. this only gets worse when riot takes away unique traits like irelias shield busting and disarm in favor of higher generic results like damage and slows

Ok, but that's a unique effect, it doesn't actually make the spell engaging or anything more than pure statcheck. I could tack an AS slow on Lux's Q, Akali's E, Singed's poison trail - literally anywhere. That affect is ALSO granted by several items, which also makes it less and less of a unique thing, and more of a stat. The spell, an AOE damage that slows AS around him, is generic as hell. It takes no skill expression, and doesn't contribute at all to making Malphite memorable or more fun to play. My point is that they could replace the ability with ANYTHING AT ALL and as long as it has an AS slow, it'd be just as "unique" as it currently is - except if he got a VGU, it probably WOULD be something more unique than the most generic damage radius ever conceived in video games. It also is a function that works well for tanks, like Malphite is supposed to be, so I don't think it would go if he got a VGU (similar to how Galio didn't lose his taunt or his MR scaling in his VGU), it would just be repurposed on an ability that added more fun to his kit.

in this regard malphite R isn't unique at all because it's just a fast knockup. it's also why he's easily replaced by rakan and alistar because this generic ability being used better by more versatile champions being such a huge power budget for Malphite means he's easily made obsolete.

You're right, but in that sense, you're also incorrect because of how different Alistar and Rakan operate. Rakan is squishy, so unlike Malphite, he can't go into combat and stick around, he's got to be nimble and go in and out. Alistar is a tank, like Malphite is supposed to be, but to get the equivalent of Malphite's R, he has to burn 2 abilities to achieve the same function, and that limits what else he can do once he's in the fray.

malphite wouldn't be unique of you slapped some dumb gimmick minigame onto him that resulted in him being functionally a generic tank with a quirky twist to how you work towards being a generic tank

Except Malphite's current functionality as a tank is questionable at best. He's got 2 forms of CC - a targeted slow, and his R. Once his R is blown, he's got to hope the enemy is dead, because he's pretty ignorable at that point because a slow isn't going to be locking down any opponents, and he's got ZERO ways to stick to targets and continue to keep them CC'd. He's a BAD TANK, because he fails pretty miserably at doing the job of a tank, which is the only reason why his AP scalings are so high - it's just like pre-VGU Nunu, where they gave him insane scalings to accommodate for the fact that he's fairly useless in combat so that at least he can have high damage to fill the void that is caused by his inability to actually tank.

Iota Theta2 votes

I want to tack on here, mainly to add that, like you said, once he R’s in, he doesn’t have as much to contribute. MS Slows aren’t as strong with all the mobility, though still effective, and Malphite’s eats a ton of mana. Attack spped slows/cripple is really only effective against auto attack champs, and even then Malphite’s isn’t that great. He might need an extra CC, but he could make other utility work, like an armor debuff/shred on the enemy or something like that, like boulders crushing a soldier’s armor.

Iota Theta3 votes

I mean, he’s encouraged to buy armor anyway cause he’s supposed to be a tank. His ult and hyper armor as an anti AD is ultimately what’s unique about his kit. MS stealing is interesting, but his cripple is barely noticeable these days

Being designed as a counter like anti-AD isn’t necessarily stat checking, similar to Galio focused on anti-magic damage. Stat checking in itself isn’t necessarily the best fit for a skill/strategy pvp game though, given It’s roots in RPGs. The entire point of a stat check is to make sure you have enough to beat the boss.

DPS stat checks: enrage timers on raid bosses, can you deal enough damage to kill him before the timers ends. Yes: boss dies, no: you die. Healing checks: can you keep your allies alive? You can heal enough: Allies survive, you can’t: allies die Tank checks: do you have enough durability to survive the incoming spike? If yes, you survive and can he healed. If no, you die and the raid falls.

Stat checks in that sense have a threshold and are quite binary. They don’t have a place in pvp because they remove the skill factor in playing around your opponent. It’s either “do you have enough? You win. If not, you lose.” ADCs, both melee and ranged, also have this issue. Most champs that are considered binary are this way as well.

Moody P6 votes

There is literally nothing wrong with stat checks and enrage timers which is why they're commonplace across all mobas. if this were actually as unhealthy as boards likes to claim then tanks and enchanters would be first on the rework queue because they're the biggest passive stat checks in the game

you're confusing the stat check itself with "this champion only stat checks" which leads to the binary. this is the real issue; champions like Riven and Yi offer nothing to a team beyond their ability to numbers check enemy players and of their numbers arent up to snuff or the player isn't good enough to keep applying them then it's a 4v5 right off the bat. All champions need value other than damage.

Iota Theta2 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=000400020000,timestamp=2019-02-15T22:11:03.815+0000)

There is literally nothing wrong with stat checks and enrage timers which is why they're commonplace across all mobas. if this were actually as unhealthy as boards likes to claim then tanks and enchanters would be first on the rework queue because they're the biggest passive stat checks in the game

you're confusing the stat check itself with "this champion only stat checks" which leads to the binary. this is the real issue; champions like Riven and Yi offer nothing to a team beyond their ability to numbers check enemy players and of their numbers arent up to snuff or the player isn't good enough to keep applying them then it's a 4v5 right off the bat. All champions need value other than damage.

Perhaps I should correct my overall statement. I was more thinking of champions that are stat check, thus my last sentences. Example, Baron should have stat checks, as it is, it’s too easy to take. Though, aside from champion based stat checks, aka armor and damage, I see no enrage timers. But it seems the issue the boards has with “stat checks” is: either I have the numbers to win against them, or I lose. Either this champion makes their allies fight 4v6 because they can’t get their items, or they 1v9 with no counterplay. Even most champs defense and damage can be played around, either by defense pen or dodging damage.

Velasan3 votes

[{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=0004000200000000,timestamp=2019-02-15T22:19:10.926+0000)

Perhaps I should correct my overall statement. I was more thinking of champions that are stat check, thus my last sentences. Example, Baron should have stat checks, as it is, it’s too easy to take. Though, aside from champion based stat checks, aka armor and damage, I see no enrage timers. But it seems the issue the boards has with “stat checks” is: either I have the numbers to win against them, or I lose. Either this champion makes their allies fight 4v6 because they can’t get their items, or they 1v9 with no counterplay. Even most champs defense and damage can be played around, either by defense pen or dodging damage.

I don't necessarily agree with all the above comments, but I do want to say this is a common problem with the boards and the use of the term "stat check." Everything in the game stat checks in some way. Ekko can dash multiple times in a fight, has a skill shot, and has to keep track of his R and the return on Q, but his basic trading pattern is a stat check. He jumps into the enemies face with his E, point blanks the Q, and then beats the enemy to death. He is still stat checking you he just does it in a different way.

When people refer to "stat checks" they imply it has more to do with types of kits that invalidate other kits, which usually has to do with counters more than actual stat checking.

Take Rammus for example. There are multiple ways to stop a Rammus, he has more than a few ways to counterplay around the champion including an in game item (quicksilver sash), and he self slows when he uses W, but people always refer to him as a stat check. His engage isn't any worse than a lot of champions particularly when you take into account champions like Xin Zhao who can just E dash onto you and kill you, and to do damage he has to sit on an enemy because he doesn't have burst.

So, basically the argument boils down to how fair does a champion feel to play against, not how much they actual use stats to check anything. The reason the term ever came to be popularly used was due to Fiora, because she had the one true stat check in the game with her old R where she could just slam it and either you were tanky enough to survive it or you died because she was invulnerable while it was being used.

Otherwise champions who invalidate parts of other champions kits are a necessary part of the game. Counter picks need to exist, or you land up in situations where Lee Sin, Yi, Xin Zhao (simply examples) can just run around killing anyone they want without reprisal.

ZephyrDrake5 votes

I would argue that there are way more champions that need a rework or a visual update way more than Malph does.

Hügö4 votes

Yes he needs more jumps and dashes and 3 hit passives.

koshkyra2 votes

What about knockups, displacements, true damage and true stealth?

Chembaron Yamada4 votes

Calling it now, Malphite will get "true armor", which reduces true damage against him.

zlumpy3 votes

At one point he did get an actual visual update. Current skin is more detailed compared to his original visuals.

Also just to clarify about the q are you upset it's a targeted skill still?

Minimac20001 votes

I'm not OP but the only thing that upsets me about his q is the fact that casting it 3x in lane = oom. Feels so bad

zlumpy1 votes

Yeah that's a hold over from before. Used to be able to offset his mana consumption early with runes or items. I even used to run Clarity on him for a poke lane before they took that away from me :(

DunkProphet3 votes

Keep his voice please, its hilarious. Whenever I feel sad or depressed after a bad game playing my mains I just play Malphite for the glory of hearing 'YOU WILL LOSE' or 'ROCK SOLID'. Its fucking hilarious man you have all of these gods and immortals running around screaming their mastermind plans only for you to reply with 'HURRRTTTTT'

Chembaron Yamada3 votes

Because there are several champions worse than Malphite, both when it comes to gameplay and visuals. Yeah, Malphite looks bad. But do you want to tell me that he looks worse than THIS? https://vignette.wikia.nocookie.net/leagueoflegends/images/6/6b/Dr._Mundo_Render.png

GripaAviara2 votes

He's kinda fine kit wise, he also had a mini-rework

The splash is also new.

https://leagueoflegends.fandom.com/wiki/Malphite/History?file=Malphite_OriginalSkin_old.jpg

SMOKE THIS2 votes
  1. How long long do you actually spend looking at the graphics in a game like League anyway?
  2. There's nothing wrong with point and click abilities. It plays into the game's original theme of "easy to learn, hard to master".
  3. It's not that Malphite is bad, it's that the game's direction is not good and is killing the old champions. Riot need to stop changing the game in a way where the old must be updated to favor the new and just make the new fit with the old. Then less work will be spent upgrading old stuff, and more time can be spent on making good changes all the while the game's original essence remains.
Bisaknosp2 votes

can someone tell me wjy riven is allowed to be cancer broken for so long

Sona Ping1 votes

Because they think Essence Reaver/Shojin is a cool idea, and you know how Riot are about things like that.

XYGSYS2 votes

I think the main problem with Malphite is that his ult is insanely powerful so the rest of his kit has to be pretty useless. I think it would be good if RIOT could find a way to tone down his ult to give him some more useful basic abilities. I would want them to keep his theme, and to focus building armor, but I think his ult just takes up too much of his power budget.

Seenan2 votes

I personally like his W. It gives you some AA damage from tank stats (and also gives you tank stats) to actually be able to kill or at least fatal wound someone. The tiamat/cleave is a nice touch for farming.

I dunno what I'd really change about him. He's literally built and designed to be an anti-AD tank...Similar to how Galio is an anti-mage tank.

Handy Sandy 2 votes

Can someone tell me why Malphite has never been a priority in terms of rework

because malphite isnt the only champion that needs a rework. he can still do his job without being super overpowered or underwhelming

Velasan2 votes

Honestly speaking... because he has a unique play style and ult, and he is popular enough with that kit that there are bigger priorities.

His kit is simple, but people that play Malphite don't care about that or they would be playing something else. The poke out with Q and then slam enemy with R that can be a multi person knock up is a fun enough strategy and Malphite excels at it well enough particularly given the range of match ups he can be against.

Does he need to be updated? Yeah sure, but that's why he is not a priority. He isn't breaking anything, he works well enough as he currently is, and his kit is relatively fun for use particularly for the people who enjoy the champion.

Unless you are actually suggesting a specific change to his kit and then we can evaluate on that.

Karfuss1 votes

The thing with Malphite is that he actually doesn't need one.

His kit, even today, is relatively healthy. He might be lacking in skill expression or being mechanically engaging but the same could be said for a helluva lot of champions.

He does however need a full visual update, but I'd rather wait until Riot has the tech to make a literal moving man-mountain complete with his own ecosystem and not another half-baked texture and voice line update.

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