Brainstorming: Stinger

Reaper Review··4 votes·573 views

Stinger

Recipe: Recurve Bow (1000) + Dagger (300) + 350 = 1650

+50% Attack Speed

Unique Passive: +10% Cooldown Reduction Unique Passive: Your basic attacks deal 15 bonus Magic Damage on-hit.

This version of Stinger is basically the AS version of Bilgewater Cutlass, that is to say a sort of intermediary upgrade to the previous item (in this case Recurve Bow / Vamp Scepter) that builds into different things.

It also transitions into Magic Damage from Physical, since the two things it builds into (one updated and one current) deal on-hit Magic Damage. Devourer still has to build from Recurve, though, because 1650 is too expensive to build into a jungle item.

This Stinger is ~116% gold efficient, for the record. Down a bit from the live version's 129% efficiency.

Wit's End

Recipe: Stinger (1650) + Negatron Cloak (720) + 530 = 2900

+50% Attack Speed +40 Magic Resist +10% Cooldown Reduction

Unique Passive: Your basic attacks deal 42 bonus Magic Damage on-hit. Unique Passive: Your basic attacks steal 5 Magic Resist from your target for 5 seconds, stacking up to 5 times.

Back up to 42 bonus damage. Besides that, it's mostly the same, just a slight price increase and the extra AS and CDR from Stinger added on. The build path not being so awful will probably help it considerably.

This version of Wit's is ~114% gold efficient without its MR leech. The live version is ~97% efficient without leech. Not sure if that's too high for what the item does or not.

Nashor's Tooth

Recipe: Stinger (1650) + Fiendish Codex (800) + 550 = 3000

+50% Attack Speed +80 Ability Power

Unique Passive: +20% Cooldown Reduction Unique Passive: Your basic attacks deal 15 (+15% AP) bonus Magic Damage on-hit.

Nothing changed about Nashor's besides its combine cost. On a random note, I had no idea just how hilariously cost-efficient this item is. 142.17% + 12.5% for every 100 AP gained from other sources is pretty nuts.

Madred's Dervish

Recipe: Stinger (1650) + Quicksilver Sash (1300) + 450 = 3400

+50% Attack Speed +45 Magic Resist +10% Cooldown Reduction

Unique Passive - Ruin: Your basic attacks deal bonus Magic Damage equal to 6% of your target's Current Health (minimum 15, and max 60 versus minions and monsters).

Unique Active - Quicksilver: Removes all debuffs and grants +50% bonus Movement Speed for 1 second (90 second cooldown).

Unique to Twisted Treeline / Crystal Scar, as a reworked Dervish Blade

Overhauled Dervish Blade fused with the old Madred's Bloodrazor. Now functions much better as a standalone item by granting some actual damage with the AS, making it more of an alternative to BotRK than... whatever it is now.

The unique passive is named with the intention of also putting the same name on BotRK's passive. I'm not sure if stacking both of them together would be too strong, so that would be a way to err on the side of caution.

This item is 69.4% efficient before its passive and active. BotRK, by comparison, is 83.8% efficient before its own passive and active. Magic damage is generally more effective than physical, though, due to MR generally being the lesser defensive stat, so that should offset it a bit?

For reference, Madred's Bloodrazor would be 76.3% efficient before its passive if it were in the game today exactly as it was back then. Maybe this version should maintain Bloodrazor's dealing % Max HP damage rather than % Current HP? I'm not sure, honestly. Cost efficiency for offensive items that don't directly grant combat damage is hard.

6 Comments

Rebonack2 votes

Wit's could be rolled into Dervish Blade.

item 1043 item 3101 item 3140 would make for a pretty intense attack speed item.

Alternately, a ~1.8k Wit's that can combine with item 3140 or item 1043 to make Dervish or Bloodrazor could be workable, too.

Reaper Review1 votes

Actually, now that you mention Bloodrazor, that gives me an idea.

Madred's Dervish

Recipe: Stinger (1650) + Quicksilver Sash (1300) + 450 = 3400

+50% Attack Speed +40 Magic Resist +10% Cooldown Reduction

Unique Passive - Ruin: Your basic attacks deal bonus Magic Damage equal to 6% of your target's Current Health (minimum 15, and max 60 versus minions and monsters).

Unique Active - Quicksilver: Removes all debuffs and grants +50% bonus Movement Speed for 1 second (90 second cooldown).

And add the unique name Ruin to BotRK's passive as well because stacking it with this would be dumb.

Reaper Review1 votes

Updated the OP with notes on Madred's Dervish.

I also think it needs a different name, and that goes for the live Dervish Blade too. I looked up what dervish actually means on a whim, and it's a noun referring to a member of one of an assortment of Muslim ascetic orders. This is where the term "whirling dervish" comes from, being the name used for such orders who express themselves in frenetic dance.

I dunno, it just seems off to have the weapon name referencing a real-world thing and not something about Runeterra.

Sire Hippington1 votes

I really ike those Ideas, but I really prefer maxhealth on madrets over current(so 3% max rather than 6% current) I hate seeing my damage drop the lower my opponents get. It just feels wrong to deal less damage the closer you are to finish them.

And for Wit's, maybe increase the total cost by 100-200.

actually, seeing two on-hit+mr items is a bit odd. Maybe change Wit's end to built from a QSS rather than negatron and built Madrets from A Chainvest, else a magic on-hit built would always translate into an antimage built by getting 80-105 mr out of two items. so:

Wit's End

_Recipe: Stinger (1650) + Quicksilver Sash (1300) + 550 =3400_

+50% Attack Speed
+40 Magic Resist
+10% Cooldown Reduction

Unique Passive: Your basic attacks deal 42 bonus Magic Damage on-hit.
Unique Passive: Your basic attacks steal 5 Magic Resist from your target for 5 seconds, stacking up to 5 times.
Unique Active - Quicksilver: Removes all debuffs and grants +50% bonus Movement Speed for 1 second (90 second cooldown).

**Madred's Dervish**(probably should return to bloodrazor without the qss)

_Recipe: Stinger (1650) + Chain Vest(700) + 950 =3400_

+50% Attack Speed
+50 Armor
+10% Cooldown Reduction

Unique Passive - Ruin: Your basic attacks deal bonus Magic Damage equal to 4% of your target's maxhealth (max 60 vs monsters).
Reaper Review1 votes

Well, the reason there are two of them is because Dervish Blade is a map-specific item. It's a variant of Mercurial Scimitar for the maps that don't have the B.F. Sword that Mercurial builds out of. I think there's also other reasons why it was made instead of a different build path for Mercurial, but I'm not sure offhand. Probably because of the sorts of champions who are good on TT/CS favoring raw AD, which would make Mercurial too strong an option or something, idk.

At any rate, the point with my Dervish change was to not only make Dervish Blade functional with my changed Stinger cost, but also make it a better standalone item by giving it something to do with all that AS it's granting. This just dovetailed nicely into fashioning the old Madred's passive around it, which makes it really look the part of an alternate choice to BotRK.

I also think that trying to stuff Quicksilver into Wit's End is overloading it a bit. It already does an appreciable chunk of on-hit magic damage and shreds MR, and that's before my revised version improved its numbers.

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