Tenacity NEEDS to reduce knock ups
as a CC it has no excuse that it hasn't already been made too.
Edit (2018):
Haha this post aged well [slayer-pantheon-popcorn]
as a CC it has no excuse that it hasn't already been made too.
Edit (2018):
Haha this post aged well [slayer-pantheon-popcorn]
Armor and MR NEEDS to reduce True Damage
Literally what this argument sounds like.
I feel like the point of knock ups is that they aren't reduced by tenacity, making them important CC wise. They are less common than stuns and the like, and generally have harder mechanics to make them hit. Additionally, none are excessively long like 2.5 second silences or 2 second stuns.

ACTIVE: Vi targets an enemy champion and chases it down. She performs an uppercut upon reaching it, dealing physical damage and knocking it up for 1.25 seconds.
http://leagueoflegends.wikia.com/wiki/Vi
That's literally HALF the duration of a 2.5 second CC. A 2 second stun is reduced to a 1.3 second stun with Tenacity.
shorter than most stuns, is a skill shot, has a charging time, and slows her while charging. And that's one of the longest, easy to hit ones.
They are less common than stuns and the like
knock ups haven't been less common for a long time
Do you want a list of every champion with non-knockup CC? cause it is WAY longer than the number of knockups. also, there's more than just that. look at CC lengths, and difficulty of landing them. Very important factors.
Additionally. i disagree with the idea that a stat besides weight effects knockups. Gragas should be the only one with a partial immunity to this stuff. (i swear if it's harder to knock up little underage
than
I'mma be mad)
Do you want a list of every champion with non-knockup CC? cause it is WAY longer than the number of knockups.
not really, not counting slows
knockup/back: 36~47 stun: 36 snare: 16 silence: 6 fear: 4 taunt: 3 blind: 2 misc hard cc: 3 (lulu/amumu/ahri)
And yes, I agree that length is a big factor. I'm only commenting on the statement that knock ups are less common.
Displacements and knockups are different, and I don't think you can combine those together.
You do have a point with the number, I did not think that they were that prevalent. That being said, my other points on them still stand.
Armor NEEDS to reduce True damage!
As a source of damage it has no excuse that it hasn't already been made too.
Armor NEEDS to reduce True damage!
As a source of damage it has no excuse that it hasn't already been made too.
There just needs to be a new armor type. True armor! And then they can make an ADC that deals only true damage and we can complicate the item system and skew tank scaling towards adcs even further The fountain will have to deal true true damage, though. You'll have to break out the true true armor for that
Yes but then we'll finally have a champion who can't use Last Whisper, so they won't be able to utilize the TONS OF DAMAGE is causes champions to do! So they'll be balanced because there's nothing more OP than physical damage with 35% Armor Penetration, am I right?
Knockups are going to be affected by tenacity. Riot (Morello?) tweeted about it not too long ago.
Cant tell if serious or trolling....
This is going to happen, Riot confirmed that tenacity will affect knockups.
EDIT: LMAO nice downvotes, kill the messenger I guess.