caitlyn's traps are sooo strong

The Deckowner··8 votes·654 views

caitlyn's traps feels horrible to play against. when sieging or being sieged, cailyn just lay down a line of trap and pretty much towerdiving/engaging against enemy siege becomes impossible due to the trap having 2 second root duration at all rank and amplifies caitlyn's dmg which is already TONS OF DMG basically meaning the person stepped on the trap will die or have to recall, which is very oppressing to play against. Maybe the root duration should scale with ranks instead of being 2 seconds in all ranks(TBH that is very long). Her long range safe laning and late game headshot dmg is already disgusting enough to deal with.

6 Comments

Jonheath2911 votes

If her traps were activated immediately upon her placing them, i could see this being an issue. However there is a delay in them being able to trap people, so you can easily avoid them :/

The Deckowner2 votes

it's not about her putting it under u, it's about putting a line of trap in front of/at the same horizontal line as the tower and it pretty much negates your chance of engaging her. when u engage unless u flash over it you will take headshot+q+e+headshot huge amount of dmg nuke and u cant even dodge any of those dmg cuz u are rooted.

the issue with the trap is that she stalls it so hard when she is getting sieged and she forces her enemy to back off a tower then she is the sieging one.

the traps last quite long too, and u cant clear them unless u have spellshied or u are willing to take a huge chunk of dmg.

the even worse part is taking down a caitlyn trap gains nothing.

MunchCrunchLunch1 votes

ikr. I gank and sit on 3-4 of them. she needs a limit. 3 at a time.

Zashir1 votes

When Teemo gets a limit on his shrooms, and the damage is severely reduced, and a time limited added to them, THEN we can talk about Cait's traps. Until then, piss off.

She has to be within range to make use of them. Teemo can be anywhere on the map for full damage to be applied. They don't last forever. Teemo's do. She has a limit which increases with ranks. Teemo's are limitless. They don't even do damage on their own. Teemo's do.

Lady Hammerlock1 votes

{quoted}

ikr. I gank and sit on 3-4 of them. she needs a limit. 3 at a time.

The limit scales with rank,3/3/4/4/5

tooomine1 votes

I feel like her kit is kind of undertuned, already. laying down a wall of traps is a great strategic niche, but its not like there isn't pressure on other parts of the map you can generate.

She not only locks down the incoming siege, but the incoming siege locks her down, too. she doesn't just get to trap and then go somewhere else, afk from the defended objective.

Spell shield/Banshee's veil also stop her traps from working. maybe if you play an all damage build, you could ask your team to clear a set of traps for you, or something.

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