Would reverting back the damage formula solve the squishy tank problem?

Weensw·1/5/2019, 12:09:03 AM·4 votes·3,453 views

I'm basically just throwing out ideas, I actually have no idea whether this would help or not, just a wild guess. I was wondering, if Riot changed nothing in terms of items, keystones or champion nerfs, but they simply reverted the damage formula back from:

% armor/mr penetration is calculated first -> flat penetration is calculated after to flat penetration is calculated first -> % armor/mr penetration is calculated after.

I wonder how much this would help tanks be more durable. Since tanks is nearly the only class that builds defense items, this would barely affect other classes(other classes will be a little bit tankier, but very little). This way, they can revert tanks back to the role they were meant to be while letting other classes abuse it.

Since % hp damage is also either AD or AP damage, avoiding % penetration first also allows tanks to reduce the % hp damage as well, except true damages.

Do you think reverting the damage formula would help? Feel free to correct me if I am totally wrong, since this is just a wild idea of mine.

Thank you.

4 Comments

Cocho1/5/2019, 12:34:57 AM3 votes

The people that murder tanks dont even make flat pen. They take stuff like this.

conq item 3078 item 3071 item 3748 item 3153 item 3031 item 3124

It'll hurt mages tho, but a lot later. If they even get a void staff before rabadons. item 3285 item 3020 item 3165 item 3135

MrHaZeYo1/5/2019, 12:28:35 AM1 votes

I don't think tanks are "squishy" but when 5 full damage dealers focus fire they are going to melt all the same.

Sire Hippington1/5/2019, 12:58:27 AM1 votes

it would help a small bit, but by far not fix it. As others have stated, combineing %pen and flat pen hardly happens anymore exept for mages, so that isn't the reason for tanks popping(though mages doing a bit less damage would help tanks focuseing more on armor as they used to) Now if conqueror was to go on top, we would get somewhere If then unneccesary %hp damage like especially on tanks them self would be removed, it would get use quite far. And if then Healthregen was more than a desperation stat to survive vs strong poke lanes but actually some infights survivabillity like it used to in the early seasons, tanks would actually be tanky once more. Now they just need to loose some damage so they just don't go in near invulnerable and kill squishys in 2 rotations from full and it's fine...