Reduce the bonus CDR from crit on Essence Reaver

Incognonymous··4 votes·621 views

Holy fucking shit, 30% CDR on one fucking item, who the fuck thought this was a great idea? 20%, 10% passive, 10% with A LOT of crit sounds reasonable. Another 10% just for building a stat that someone who buys essence reaver will buy anyways is fucking retarded. No other class has CDR options like that, not even tanks or mages.

7 Comments

Dominick Destine2 votes

I tend to agree.

Even AP mids don't have access to such an equivalent item. Ironically one of the best CDR/mana regen mid items right now is Frost Queen's Claim which should tell you how bad AP itemization is atm.

ProfDrDeath1 votes

Actually, the reason that AP mids have more access to CdR is simple: CdR is more versatile on them and can drastically impact the way a mage function.

Think about it this way: What does CdR do for AD carries? The main effect of CdR on ADCs is to increase their sustained damage. As a class of sustained damage dealers, this is very much aligned with their primary purpose. The ability-based utility of the ADCs that build Essence Reaver and are most successful with it is rather limited, mostly concentrated towards personal mobility or soft CCs. This is rather logical, as ADCs with a lot of utility in their spells need their damage from auto-attacks, and thus need IE more.

What does CdR do for AP mages? Mages are based around their abilities, making decreased ability cooldowns far more valuable to them. Additionally, their abilities are not restricted to damage, but also feature strong utility effects in combination with high damage (compare to ADCs, where abilities are either damage or utility, not both). Non-sustained damage mages (aka, burst, control and pokes mages) are defined by the fact that they are rather dangerous when their CDs are up, but lose a lot of their power when their abilities are on cooldown. These windows of opportunity are important for the enemy to be able to act upon. Itemizing for CdR makes those windows of opportunity shorter. However, for balance reasons, the mages in question cannot be as dangerous during their uptime - the power is more reliable, but less spectacular. This tradeoff is, in essence, the reason why CdR items on mages do not feature high AP values. Or, to put it differently, itemizing for CdR pushes mages towards a more sustained threat pattern, which is not their primary purpose.

But what about sustained damage mages? Anivia Azir Cassiopeia Karthus Ryze These five champions are mages whose primary purpose is to put out consistent magic damage. Cassiopeia and Ryze both have kit-intrinsic CdR, and are thus not relying on external sources for most of their needs. Azir is in the unique position that his sustained damage scales with both sustained damage multipliers, which means that he can make efficient use of Nashor's Tooth. Karthus doesn't benefit as much from CdR, as his two in-fight damage tools are his Q, which already has a low CD, and his E, which is a toggle. Normally, a low CD would actually benefit from CdR more, but in Karthus' case, the cooldown of Q is so low already that further reducing it can actually diminish his efficiency - he needs the downtime of Q to move around in the fight and keep people in his E. Anivia is a bit of an odd case, as her main sustained damage tool is also a toggle. The remainder of her play pattern is a lot more bursty, making worse access to CdR the price to pay for that.

Professor Ward1 votes

its being reduced

Incognonymous2 votes

{quoted}

its being reduced

Oh thank god. I bought it last game as GP, read the item description and proceeded to lose my shit. That's the most retarded thing I've ever heard. How did this monstrosity make it in the game?

Professor Ward2 votes

{quoted}

Oh thank god. I bought it last game as GP, read the item description and proceeded to lose my shit. That's the most retarded thing I've ever heard. How did this monstrosity make it in the game?

yeah its free 40% cdr which is laughable at best

Sightless664 votes

Keep in mind that "it's being reduced" means "it will take 10% more crit to hit the 20% bonus CDR". I want to make sure that there isn't a misunderstanding here because I'm not sure the guy you were responding to made that clear.

How did this monstrosity make it in the game?

Serious question? Well, Riot wanted to make AD carries more diverse. Part of the solution to that was allowing abilities to have a higher percentage of the relative power in their kits. CDR is a very useful tool for accomplishing that, but all past attempts to give AD carries access to CDR failed horribly because they forced a choice between DPS and CDR. That didn't work because DPS was always more important, and you couldn't just get one CDR item because CDR isn't effective unless you have a lot of it, so it was an impossible stat for them to purchase. Introducing an item that let AD carries get most of their CDR from one source with only a small loss in DPS was the only possible way to introduce that diversity.

That's actually why tanks and mages don't have a CDR option that strong. They don't need it in order for CDR to be a viable choice for them. They make better use of CDR so they can actually make choices to purchase or not purchase smaller amounts of it.

It's actually pretty good design. AD carries may or may not be too strong in general, but Essence Reaver being a real CDR option should stay. Cut it down to where it can't provide a large chunk of CDR by itself, and you may as well just remove it because it's going right back to where the old Essence Reaver was.

Critmaster Garen1 votes

yup. they should actually just remove the 10% base cdr and make it 10% maximum from crit.

what they should have done is introduce more items like the old essence reaver (with improved build path) to give ad casters and marksmen who want to itemize into a caster build instead of an auto attack build better ad/cdr items by investing into cdr and ad instead of auto attack multipliers.

instead they made this broken essence reaver that gives them caster and carry stats in 1 build.

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