MF ult
Would it be a good idea to make MF her ult scale up per round so she still has the same devestating wombo combo damage but you havent lost half your healt before your hard cc even lands if she just uses it willy-nilly.
Would it be a good idea to make MF her ult scale up per round so she still has the same devestating wombo combo damage but you havent lost half your healt before your hard cc even lands if she just uses it willy-nilly.
That's how it was before and it was terrible. It's not changing back.
No before the adscaling was different and it couldnt crit. Im saying we keep the same total damage we have now but for example first round of bullets does 50procent damage, second 100 and third 150. (yes i know there are more rounds but i dont know exactly how many and the principle is the same)
It would still have the same fundamental issue; the ramp up can't be too strong or it's completely broken and can't be too weak or else the ult sucks. We've had both iterations of that in the past, and Riot has rightfully ditched the ramp up mechanic altogether.
The previous did less total damage, I say that we keep the current totaldamage but let it ramp up. An other change we maybe can do is to lower the damage but make it give extra damage on mobile impaired champions so its not so op always as it is now but still great in the wombo combo.
The only problem with ramp up mechanics is that you have to make the ramp up extremely powerful to compensate for the delay in damage. Burst is always better than dps because it gives less time for the enemy to react. You couldn't simply make the damage ramp up with no other changes; that would make it terrible again.
As it stands now, mf's ult damage is just to high. They will either nerf it or need to find a change so the damaeg can be kept but the oponents got a bit of counterplay or you need help to get the full damage of.
I don't disagree with that. The ult damage is definitely a little over the top atm.
Yeah, I do agree, assuming you have a good team that can keep them there (say, Leona) and/or are fighting somewhere where you can't move out (say, the jungle) then her ult can 100 to 0 most ADCs.
For the first few (say, 3) ticks, there could be a larger delay between them before she starts shooting at 100% speed (a wind-up rather than a ramp-up) pew....pew...pew..pew.pew.pew.pew.pew
Removing the slow so that you could walk out of it would be grand, requiring your E or an ally to keep them there.
I'm not aware of MF ult having any kind of slowing effect?
Hmm, I could've swore there was one, maybe she had a slow on her ult last season/a few seasons ago?