MF ult

sirwaterfles··2 votes·655 views

Would it be a good idea to make MF her ult scale up per round so she still has the same devestating wombo combo damage but you havent lost half your healt before your hard cc even lands if she just uses it willy-nilly.

12 Comments

Slamurai Jack2 votes

That's how it was before and it was terrible. It's not changing back.

sirwaterfles1 votes

No before the adscaling was different and it couldnt crit. Im saying we keep the same total damage we have now but for example first round of bullets does 50procent damage, second 100 and third 150. (yes i know there are more rounds but i dont know exactly how many and the principle is the same)

Slamurai Jack3 votes

It would still have the same fundamental issue; the ramp up can't be too strong or it's completely broken and can't be too weak or else the ult sucks. We've had both iterations of that in the past, and Riot has rightfully ditched the ramp up mechanic altogether.

sirwaterfles1 votes

The previous did less total damage, I say that we keep the current totaldamage but let it ramp up. An other change we maybe can do is to lower the damage but make it give extra damage on mobile impaired champions so its not so op always as it is now but still great in the wombo combo.

Slamurai Jack1 votes

The only problem with ramp up mechanics is that you have to make the ramp up extremely powerful to compensate for the delay in damage. Burst is always better than dps because it gives less time for the enemy to react. You couldn't simply make the damage ramp up with no other changes; that would make it terrible again.

sirwaterfles1 votes

As it stands now, mf's ult damage is just to high. They will either nerf it or need to find a change so the damaeg can be kept but the oponents got a bit of counterplay or you need help to get the full damage of.

Slamurai Jack1 votes

I don't disagree with that. The ult damage is definitely a little over the top atm.

UltraFireFX1 votes

Yeah, I do agree, assuming you have a good team that can keep them there (say, Leona) and/or are fighting somewhere where you can't move out (say, the jungle) then her ult can 100 to 0 most ADCs.

UltraFireFX2 votes

For the first few (say, 3) ticks, there could be a larger delay between them before she starts shooting at 100% speed (a wind-up rather than a ramp-up) pew....pew...pew..pew.pew.pew.pew.pew

UltraFireFX1 votes

Removing the slow so that you could walk out of it would be grand, requiring your E or an ally to keep them there.

iHerring1 votes

I'm not aware of MF ult having any kind of slowing effect?

UltraFireFX1 votes

Hmm, I could've swore there was one, maybe she had a slow on her ult last season/a few seasons ago?

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