Can we lower the amount of lifesteal in the game?
Im fine with the amount of damage adc's put out in the game and i get that its healty for them to outscale tanks in the lategame since a fed tank would otherwise just become unkillable and a fed adc is still squisy. I also think its more thematic vs assassins: get the drop on them or find them low hp and you can blow them up but if you just walk upto an adc full hp he will just shoot you down. This all being said, the current amount of lifesteal removes their squisyness a bit to much atm. Adc can lifesteal back to full hp with 3 hits under 2 seconds. As a tank im not only getting melted but also serve as a healbot for the enemy instead of a zoningtool. Also sad for assassins and mages to burst an adc down to 25 procent, only to get clean upped in the next second(which is fine) and see the adc walking away full hp again(which is not fine).
edit: ill give 2 examples that i have encounted recently that made me write this post so my meaning gets clearer.
- a 3item(plusboots) jinks vs a 2.5 item olaf jungl and 2 item morg sup. Jinks gets snared and olaf pops out of the bush right next to her so all she can do is just aa melee. She got a double and walked away with a bloodthirster shield while the only moment she dropped below full hp was the morg q and the followup olaf e.
- a fed mf with warlods and onevvampiric scepter with 1/4 hp and ignite on her, standing in anivas ult and healing up.
Im not saying nerf lifesteal itself, im saying remove the total amount of it. heals of 200/300 hp each auto are commen atm and are just to high to be really fun. Its been around for a while now and bloodthister is becomming more and more commen. Its time that oneshotting them isnt the only way to keep out of the middle of a fight for longer then 2 seconds.
+ support peel.
and
and not get defensive stats tacked onto their strongest offensive items.
to

and ended up dying themselves
(and any adc with