@Riot dont nerf thunderlords
You need to make it ap champions only. And give supports an actual mastery to choose
You need to make it ap champions only. And give supports an actual mastery to choose
They arnt nerfing it.. But they are nerfing (you will never guess) the armor pen on Precision, which is the mastery above it xD http://www.surrenderat20.net/p/current-pbe-balance-changes.html
No it needs to be nerfed because people like Heimer abuse it. Basically, it needs to be made cast based and AAs need to be removed. That or it needs to be made to bias spells. The flat value also needs to be dropped (maybe 7 per level instead of 10). Maybe make it proc when 6 stacks are consumed which generate through 2 per spell hit and 1 per aa. People like
and
can almost instant proc it as it is right now. Another solution is to make the damage be based on whichever bonus is higher. If you have more AD than AP it will do physical making itemization easier.
It's basically acting like a free Luden's with AD and base scaling right now.
You have a very shallow way of looking at things.. Have you ever thought that maybe its not Thunderlords being too strong, but rather the other keystones being too weak?
You have a very shallow way of looking at things.. Have you ever thought that maybe its not Thunderlords being too strong, but rather the other keystones being too weak?
No it's called that it is too strong. It is part of the reason the game is so snowbally right now. You have to pull some power out of masteries or the games will continue to snowball this hard. We essentially increased the power of masteries by almost double this season and its really biting into actual game play instead of making strategic differences. There isn't a strategy anymore. You take the best most OP one or handicap yourself. It's like opting out of taking flash, sure you may win, but you will lose more than win unless you know you don't need it.
"But they are all equal". Not compared to last season. Right now we have everything relatively equal to last season then you get to keystone where the power is basically doubled-tripled based on the effect and is also amped by the masteries. You can get up to 7% damage from the base masteries that you couldn't get last season. 7% is a lot. That isn't even including keystones which add in about 10-15% damage to kits or a large amount of utility previously that took specializing to get.
I dont like the snowbally effect league has right now either.. But i dont think its because of keystones, but rather the change in the vision game. Likewise, i think the other keystones are just worse than thunderlords and thats why everyone wants thunderlords nerfed.. Cuz its not like only 1 or 2 keystones are off the mark, all but 3 are pretty trash right now and thats being changed next patch. Think about how this season started...Everyone get Warlords, in that case riot had 2 options. Buff everything else to warlords lvl, or nerf it. Same thing with Thunderlords they could nerf thunderlords, or buff everything else, so they're buffing everything else.
No it needs to be nerfed because people like Heimer abuse it. Basically, it needs to be made cast based and AAs need to be removed. That or it needs to be made to bias spells. The flat value also needs to be dropped (maybe 7 per level instead of 10). Maybe make it proc when 6 stacks are consumed which generate through 2 per spell hit and 1 per aa. People like
and
can almost instant proc it as it is right now. Another solution is to make the damage be based on whichever bonus is higher. If you have more AD than AP it will do physical making itemization easier.
It's basically acting like a free Luden's with AD and base scaling right now.
no it needs to be ap only but keep the aa procs
[{quoted}](name=Danyul Targaryen,realm=NA,application-id=3ErqAdtq,discussion-id=Ew8y2hYR,comment-id=00010001,timestamp=2015-12-29T04:26:38.603+0000)
no it needs to be ap only but keep the aa procs
You have 0 understanding of this game. If you make it AP only what do assassins take going up that tree. What do
,
,
get for going into that tree? You can't make a tree AP only that's now how things work. Especially when they nerfed the other keystone that they may want to tap into if Thunderlord's gets removed from their kits. Do you not understand that, the problem is that everyone is using Thunderlord's? The support, the jungle, the tank, the adc, the mage, the assassin, and the juggernauts. This is a power issue, not a meant for mages issue.
Down vote me all you want, but I seem to understand that Riot didn't cut power back correctly with the masteries when they redid them and you guys don't. I 100% understand the current problem right now. And you sit there and say "NO! THATS NOT WHAT I WANT" when I am correct in what I am saying (maybe not the numbers, but at least the path they should go down). Like it or not, I am right. This is for the best of the game not you being a greedy nub who has a hatred for AD champs being able to tap into something you feel should be exclusive.
Let's also not forget that for whatever reason Thunderlord's is an AoE.
And thus the mage circlejerk sticks its head out of the corner for a brief moment, asking for nerfs to all all but their own kind
[{quoted}](name=Social Justice 1,realm=NA,application-id=3ErqAdtq,discussion-id=Ew8y2hYR,comment-id=0002,timestamp=2015-12-29T04:31:26.101+0000)
And thus the mage circlejerk sticks its head out of the corner for a brief moment, asking for nerfs to all all but their own kind
ad champs have 2 exclusive masteries and mages have 1 (deathfire even though ad can get it just not good on them) not fair that they have 3 options and mages have 2