Deathfire vs. Thunderlords - The Definitive Calculations (Accounting for Precision and others)

Aqua Dragon··14 votes·2,854 views

Thunderlords or Deathfire, a long-held debate, and one I hope to assist. These tables are unique among most because they account for the second-last masteries such as Precision, Intelligence, Battering Blows, and Piercing Thoughts.

These tables cannot account for hybrid champions; they are too far outside the scope, and would require a full-fledged calculator beyond what a table can intuitively display


These tables count the amount of second-ticks it takes for Deathfires to equal Thunderlords. Technically the Deathfire ticks are in half-second intervals, but that's a technical distinction that doesn't change the results.

#Steps to Use

  1. Pick whether the champion is AD or AP. Find it below.

  2. Decide if the champion would pick Precision or Intelligence, if they were to run Thunderlords. Pick the corresponding table.

  3. Pick a level.

  4. On the table, at the top, locate the AP or Bonus AD amount at the top.

  5. On the table, on the left, locate the armor or MR to test against.

  6. The result is the number of second-ticks required for Deathfire to outdamage Thunderlords.


#An Example Run

I choose to test out Malzahar.

Malzahar is AP, and would run Precision if they went for Thunderlords. I figure I want to know the damage difference at Level 5, so I find the corresponding table.

At around Level 5, Malzahar has about 150 AP. I find 150 AP on the table.

The 150 AP column shows that regardless of the enemy MR amount, it only takes about 5.5 Deathfire Ticks to Outdamage Thunderlords.

Since Malefic Visions alone does 5 ticks of damage, then for level 5, I prefer Deathfire over Thunderlords for raw damage.


#For Reference, Ticks from Deathfire per Spell Type

Remember that even if Deathfire does more damage, it is dealt over time instead of front-loaded as a single burst. Burst has inherent value over sustained damage, and it should be weighed accordingly.

On the other hand, Deathfire can hit more targets than Thunderlords. If a spell hits two targets for three seconds, that's already six second-ticks worth of damage. AOE spells can be adding significantly more second-ticks than single-target spells despite their mitigated duration.

Finally, the value of Intelligence (45% CDR) may not be something that should be directly weighed against more raw damage. Many champions, such as Vel'koz, heavily benefit from the spammability of each spell moreso than the sheer damage they cause.


##Ability Power: Deathfire + Piercing vs. Thunderlords + Precision

##Level 1

##Level 2

##Level 3

##Level 4

##Level 5

##Level 6

##Level 8

##Level 10

##Level 14

##Level 18

|

|

##Ability Power: Deathfire + Piercing vs. Thunderlords + Intelligence

##Level 1

##Level 2

##Level 3

##Level 4

##Level 5

##Level 6

##Level 8

##Level 10

##Level 14

##Level 18


#The Attack Damage Tables

##Attack Damage: Deathfire + Battering vs. Thunderlords + Precision

##Level 1

##Level 2

##Level 3

##Level 4

##Level 5

##Level 6

##Level 8

##Level 10

##Level 14

##Level 18

|

|

##Attack Damage: Deathfire + Battering vs. Thunderlords + Intelligence

##Level 1

##Level 2

##Level 3

##Level 4

##Level 5

##Level 6

##Level 8

##Level 10

##Level 14

##Level 18


#Some Observations

##The value of Deathfire for AP Burst Champions is vastly undervalued.

We can see that for many mages, it only takes about 6 ticks (two spell's worth) to deal more damage than Thunderlords. This means an Annie landing two Disintegrates over the course of 25 seconds would easily be doing more than Thunderlords.

Using Summon Tibbers + stun and following with Disintegrate would easily do 6 ticks worth of damage, despite the damage being front-loaded as burst.

The burst is not to be undervalued of course, but it's interesting to note that Deathfires can do similarly competitive damage in the first place.

##Deathfires is undervalued for AD Champions

Similar to the previous observation, a number of AD champion can get far more mileage out of Deathfire than would be expected. Consider Pantheon, a typical Thunderlords user.

At most intervals, it only takes two spears over 23 seconds for Deathfire to deal more damage than Thunderlords.

That's an exceedingly reasonable thing for Pantheon to do during the laning phase. Pantheon's burst is also not instant, meaning Deathfires could potentially get even further mileage.

This is, again, not saying that burst from Thunderlords is something to ignore, but rather that Deathfires can be competitive with damage.

##Deathfire is better early, but quickly gets taken over by Thunderlords without sufficient AP/AD

This is a more intuitive conclusion, but is something that is nice to see very visibly occur in the table.


Thanks for reading!

14 Comments

dapositiveviking2 votes

thanks for another very intuitive post!

khorney2 votes

thunderlords is better early and death fire is better late game due to more damage and no cd.

ShinkoMinori1 votes

TL;DR?

Blue Collar Bear2 votes

Deathfire will deal more damage over time regardless of who's using it, assuming you're building a couple offensive items.

Feel Apathy2 votes

{quoted}

TL;DR?

Thunderlord OP in the first 10 lvls +lategame if you're full offense, Deathfire OP after lvl 10 if you build offensive and does more dmg in 5v5s

khorney1 votes

thunderlords has cd and sure you can up the damage but its not effective due to you wont be 1v1 people

Divewing1 votes

There are other factors though. Azir with DFT is DISGUSTING late, but TLords gives him a strong early game, and it's worth the damage drop for the insurance and safety it gives.

LankPants1 votes

And if at any point in the early game TL's gets you a kill you now have extra gold and EXP. That's going to be far more relevant than the difference between the two and is why TL's is almost always a better spell.

MunchCrunchLunch1 votes

umm idk there are way too many factors here. you aren't factoring the base damage on tld. even early game you won't have much ap or ad for deathfire to hurt. and early game trades are limited so getting off that one tld proc is much more potent. also aoe and dot do less damage. also in a damage meta late game even poke mages become burst mages because a cpl spells and the target dies. team fights last less than dft duration and you want to burst damage dealers.

i think tld is better than dft 99% of the time because dft is too weak.

Aqua Dragon1 votes

The base damage of TLD is factored in these tables.

Paroe1 votes

{quoted}

umm idk there are way too many factors here. you aren't factoring the base damage on tld. even early game you won't have much ap or ad for deathfire to hurt. and early game trades are limited so getting off that one tld proc is much more potent. also aoe and dot do less damage. also in a damage meta late game even poke mages become burst mages because a cpl spells and the target dies. team fights last less than dft duration and you want to burst damage dealers.

i think tld is better than dft 99% of the time because dft is too weak.

deathfires touch would be better if it did damage per tick instead of x over x seconds. Or if it did true damage. 1 true damage base with 0.1 AP and 0.2 AD scaling.

astralwit1 votes

"Deathfire is better early, but quickly gets taken over by Thunderlords without sufficient AP/AD"

Deathfire is better early???

MunchCrunchLunch1 votes

{quoted}

"Deathfire is better early, but quickly gets taken over by Thunderlords without sufficient AP/AD"

Deathfire is better early???

deathfire is worse at all situations. most spells in the game are aoe. especially for poke champions. also dft base damage is 6 at all levels while tld scales by 10 every level.

dft is situationally better than tld ONLY. AND EXCLUSIVELY on DoT mages.

and jhin because riot designed that champion so they can say that dft isn't useless.

Aqua Dragon2 votes

At levels 1-3, it only takes like, one targeted spell to succesfully deal more damage than TLD.

After that point, Thunderlords quickly starts doing more damage than most DFT users can catch up to.

Unless the champion continues to retain good AP items throughout the game (Veigar comes to mind, while Supports do not continue building) then DFT gets taken over by Thunderlords.

More from Gameplay

More by Aqua Dragon