So when Vlad's performance doesn't rise to an appropriate level with 6.10, what will you do Riot?
Base stat buffs? More buffs to his ult? Increased W range? Increased E slow? 16->17 MS from Crimson Rush?
Or are you actually going to buckle down and try to fix all of the issues Vlad has, rather than buffing him in other areas to mitigate those issues?
** Vlad doesn't need simple number buffs. He needs QoL changes, bugfixes (at least you're getting one with 6.10), relevant impact, and realistically usable windows of power.**
Why do you guys insist on repeatedly buffing him? Do you just want to see him over-powered so you can nerf him for being overbearing?
Start worrying about how to make Vlad players feel good and confident about playing Vlad without making him over-bearing for his opponents. Buffs should be at the end of your 'troubleshooting'. Fix the actual issues first.
_Edit: Still waiting on the removal of his ult's healing. It takes far too long for it to be a reliable mechanic for Vlad. Compare to Ekko's Parallel Convergence (W). Compare to Taric's Cosmic Radiance (R). The pay-out simply is not there. You will never be able to appropriately balance his R as an offensive/delayed defensive tool. Lower the duration, the amp becomes weak. Increase the amp to compensate, he becomes way too good in tanky, wombo, or damage comps. _
_By adding a heal to Vlad's ultimate, you simply created a win-more mechanic. Any time you actually receive that ult, you either didn't need it in the first place, or it isn't enough to change anything. It does absolutely nothing for Vlad outside of siphon power away from other areas of his kit, due to power-budget. _