Thoughts and Discussion: Soraka
Please keep an open mind and do not let your bias views cloud your judgement.
Let's get into things:
~ Soraka is a healer. This is hard to make right, specifically in a PvP game, since you want to uphold to that dedicated healer identity, but needs interactivity with the opposition to be healthy for the game and not frustrating to play again. Currently Soraka is rewarded too heavily with being passive, the health cost actually adds to this, its better to have an "invisible" health cost where Soraka plays with her opponent and just focus on cooldowns and/or mana for the balancing aspect. ~ ~ This is not remove all passive play, but have it where she feels more active rather than sit 5 miles back behind everything in the fog of war spamming heals; there needs to be some kind of realistic way to kill the healer (biggest threat) which rewards the Soraka player for proper play, positioning, and decision-making rather than always being safe.
~ Soraka be fun to play; and equally fun to play against, specifically removing that super frustration factor of playing against Soraka whenever she is currently strong in that patch. This means Soraka could get buffs rather than always nerfs once we fix the frustrating to play against issue. We can do this by giving Soraka rewards for being active and aggressive, and less rewards for playing super passive and safe and completely out of sight; again does not mean complete passive play removal.
~ Soraka has no skill expression, besides for a well-timed silence. I do want Soraka to remain as an easy champion for new players, but let's form her into something that teaches players a thing or two about the game as well as allowing for better skill expression so that there is a real difference between a Soraka newbie and level 7 mastery Soraka / Master/Challenger tier Soraka play.
~ Scrap Soraka's current kit and work from the ground up. Create something that plays off Soraka as a star child and a dedicated healer, personally I would love to see Soraka more of a battle cleric, but at the very least focus with making a dedicated healer not frustrating to play against.
CONCEPT KIT! THIS MEANS NUMBERS AND ABILITIES ARE ALL ROUGH EXAMPLES; (numbers especially mean nothing - just a vague, general idea)!
Movement: 340 units per second
Illumination of the Night Sky (Passive): Allies that have not received healing in the last 8 seconds will receive 50% increased healing from Soraka one time, 100% increased healing for Wish.
While Soraka stands still her vision radius is increased by 25%.
Star Call (Q): Cooldown: 0.5 second; Cost: 30 mana + 1 Star; Range: 1000 / 125 units Soraka calls down a star to the target location dealing 40/50/60/70/80(+30%AP) magic damage and applying Star Light on struck targets for 1.5 seconds, which reveals them. Star Call against Star Light inflicted enemies reduces Sunlight Burst's current cooldown by 15%.
Enemy champions or epic monsters inflicted by Star Light and basic attacked by Soraka consumes Star Light to heal Soraka for 9/18/27/36/45(+120%AP) health over 3 seconds.
Passive: Soraka stores a Star every 12/10.5/9/7.5/6 seconds, up to a maximum of 3 Stars at a time.
Sunlight Burst (W): Cooldown: 40 seconds; Cost: 90/100/110/120/130 mana; Range: 600 units Soraka summons a beam of sunlight to her location healing allies around her for 120/150/180/210/240(+100%AP) health, including herself, and applying Star Light's healing to struck allies if it is currently in effect on Soraka. This slows down struck enemies by 20% for 3 seconds, increases to 80% against enemies with Star Light applied.
If Sunlight Burst hits an enemy champion or epic monster then 60/65/70/75/80% of the cooldown is refunded, plus 5% for every enemy champion struck beyond the first.
Dark Star (E): Cooldown: 24/22/20/18/16 seconds; Cost: 80 mana; Range: 550 units Soraka creates a dark zone around her for 1.5 seconds which silences enemies within.
After 1.5 seconds the zone will collapse and deal 60/90/120/150/180(+90%AP) magic damage to champions, if struck enemies had Star Light applied to them then they are stunned for 1.5 seconds.
Wish (R): Cooldown: 180/150/120 seconds; Cost: 100 mana; Range: Global / 250 units Toggle: Soraka channels in place for up to 5 seconds, can be canceled early, replacing her mouse cursor into a special star healing allies under it for 50/75/100(+40%AP) health per second. This healing ignores grievous wounds and can heal untargetable and invulnerable allies.
Wish cannot heal Soraka.